34thcell said:But the backgrounds still look nice today. Best would be 3d models with 2D backgrounds.
If they are made from a 3D model, why not use the 3D model directly? Saves time, money, and allows for easy modelling, updating and modifying.
34thcell said:But the backgrounds still look nice today. Best would be 3d models with 2D backgrounds.
If they are made from a 3D model, why not use the 3D model directly? Saves time, money, and allows for easy modelling, updating and modifying.
34thcell said:Yes, 3D characters and 2D backgrounds. Sprites are a pain, but the environments are mostly static so no reason to not pre-render.
Makagulfazel said:When has Obsidian or BIS games' combat ever been about meticulously assigning actions to your numerous party members in turn-based combat? Expecting PnP or Sir-Tech combat in an Obsidian product is shortsighted at best. When I play an Obsidian game, I'm expecting good dialogue and a nice range of choices and consequences. Not 35 minute long combat sequences.
That said, if you simply couldn't enjoy Planescape: Torment or Baldur's Gate or Icewind Dale.. Bummer man. That's a bummer.
Tagaziel said:So low resolution, not scalable, inflexible and occupying gigabytes of space with frames? Wake up
Mad Max RW said:Also, isn't Tim Cain at Obsidian now?
Brother None said:Tagaziel said:So low resolution, not scalable, inflexible and occupying gigabytes of space with frames? Wake up
Ok, I woke up, and I still know this game will use a static camera with 2D backgrounds and 3D models, or that was the plan I heard a week ago anyway.
It's Infinity Engine inspired. Infinity Engine backgrounds were rendered first, yes, but they weren't just rendered as 3D models and then applies as 2D models. They were rendered, angled, and then post-processed extensively. You're skipping a lot of steps by pretending the 3D work was directly output into the engine as 2D models.
Plus, there are a lot of artistic advantages to this approach. You can present an environment as a static composition - allowing the artist a lot of control over how things look without having to worry about different angles, a full composition etc. It means less need to worry about the practical implications of your artistic vision, you don't need to worry about implementing a full, functional 3D model, and you're not as restricted by technological limitations in terms of what can and can't be rendered quickly enough. You can add detail and flourishes after the fact in the 2D background etc. etc. etc.Brother None said:Ok, I woke up, and I still know this game will use a static camera with 2D backgrounds and 3D models, or that was the plan I heard a week ago anyway.
It's Infinity Engine inspired. Infinity Engine backgrounds were rendered first, yes, but they weren't just rendered as 3D models and then applies as 2D models. They were rendered, angled, and then post-processed extensively. You're skipping a lot of steps by pretending the 3D work was directly output into the engine as 2D models.
Curious, are we?Tagaziel said:.. fixed camera positions annoy me a great deal. I can't inspect stuff from every angle!
valcik said:Curious, are we?Tagaziel said:.. fixed camera positions annoy me a great deal. I can't inspect stuff from every angle!
I feel exactly opposite. For instance, free camera mode in The Fall: LDoG drives me crazy and those detailed 3D environments are destroying my very own imagination. I would sacrifice a virgin without any hesitation, just to see properly fixed camera in a bird's perspective!
valcik said:Curious, are we?Tagaziel said:.. fixed camera positions annoy me a great deal. I can't inspect stuff from every angle!
I feel exactly opposite. For instance, free camera mode in The Fall: LDoG drives me crazy and those detailed 3D environments are destroying my very own imagination. I would sacrifice a virgin without any hesitation, just to see properly fixed camera in a bird's perspective!
Dragon age looks shit.Tagaziel said:Surf Solar said:Liking that this might the first AAA ( ???) game for years that uses prerendered 2d Graphics.
So low resolution, not scalable, inflexible and occupying gigabytes of space with frames? Wake up. 3D is more cost effective, flexible and looks just as good as 2D. Hell, everything in Fallout/Fallout 2/Baldur's Gate/Planescape: Torment/Icewind Dale/pretty-much-every-larger-"2D"-game-made-after-inventing-3D-modelling-software was created, as you admit, as a 3D model and only then stored as 2D sprites. Why you insist on using an inferior storage medium instead of using the source model is beyond me.