Obsidian's Project Eternity

Sub-Human said:
I'm personally not a very big fan of fantasy, and it's been done to death when it comes to medieval settings. Don't know if I'll contribute (a lot) - I feel bad about that, it sounds like a great RPG (i.e. something to play alongside W2), but InXile pretty much grabbed my money and attention. They also have a more interesting setting.

To be fair, I don't think it's appropriate to say "fantasy has been done to death". It's a fairly diverse genre, and perhaps only a small portion of it managed to saturate the gaming market. "Post-apocalyptic sci-fi" has been done to death as well, but you don't dismiss W2 based on that, do you?

Every medieval fantasy setting has potential to be different (Divinity series, anyone?), and knowing the people behind the project, it's at least likely that it'll be slightly more interesting and not ye ol' faceless fantasy setting. I mean, remember DSIII? Obsidian turned the most bland setting ever into something unique and almost story-driven.
 
Ausdoerrt said:
Sub-Human said:
I'm personally not a very big fan of fantasy, and it's been done to death when it comes to medieval settings. Don't know if I'll contribute (a lot) - I feel bad about that, it sounds like a great RPG (i.e. something to play alongside W2), but InXile pretty much grabbed my money and attention. They also have a more interesting setting.

To be fair, I don't think it's appropriate to say "fantasy has been done to death". It's a fairly diverse genre, and perhaps only a small portion of it managed to saturate the gaming market. "Post-apocalyptic sci-fi" has been done to death as well, but you don't dismiss W2 based on that, do you?

Every medieval fantasy setting has potential to be different (Divinity series, anyone?), and knowing the people behind the project, it's at least likely that it'll be slightly more interesting and not ye ol' faceless fantasy setting. I mean, remember DSIII? Obsidian turned the most bland setting ever into something unique and almost story-driven.

Almost story driven? From the reviews i read about it the game is almost all about killing monsters , with brief pauses consisting of generic side-quest , just OK dialogue and some dialogue choices, bland characters as well. Heard good-ish things about the story.

I'm not into hack and slash so i didn't give it a shot.
 
For me, the dream team assembled for this project could make a Desperate Housewives RPG and I'd still play the shit out of it.
 
mobucks said:
For me, the dream team assembled for this project could make a Desperate Housewives RPG and I'd still play the shit out of it.

If it had a Mary Alice zombie NPC I would play the shit out of it too. :p
 
mobucks said:
For me, the dream team assembled for this project could make a Desperate Housewives RPG and I'd still play the shit out of it.


Same here.

Fantasy can still be done right, as long as they stay away from copying others work. Fantasy is only limited by the imaginations of those who create it, so it will always have a place in RPG's. I am tired of the same old Elves, Dwarves, and Orcs bullshit, but Fantasy isn't limited to those races, or anything else for that matter. Post Apocalyptic titles have been overdone to death recently too, but there are still unique titles that stick out from the rest. It all depends on who is working on the game, so I think this project will be better than the typical fantasy RPG.
 
Ausdoerrt said:
Sub-Human said:
I'm personally not a very big fan of fantasy, and it's been done to death when it comes to medieval settings. Don't know if I'll contribute (a lot) - I feel bad about that, it sounds like a great RPG (i.e. something to play alongside W2), but InXile pretty much grabbed my money and attention. They also have a more interesting setting.

To be fair, I don't think it's appropriate to say "fantasy has been done to death". It's a fairly diverse genre, and perhaps only a small portion of it managed to saturate the gaming market. "Post-apocalyptic sci-fi" has been done to death as well, but you don't dismiss W2 based on that, do you?
I would enjoy more projects and games in "alternative" fantasy genres. Like there have not been to many games with a serious dark fantasy tone. Something what Planescape did, while it was not really "dark" it was at least different.

For example I would not mind if someone would try to capture the world of the Dark Sun as game. Even though I guess that cant be easy.
 
Crni Vuk said:
I would enjoy more projects and games in "alternative" fantasy genres. Like there have not been to many games with a serious dark fantasy tone. Something what Planescape did, while it was not really "dark" it was at least different.

Like something... fantastical. :P
 
Ausdoerrt said:
"Post-apocalyptic sci-fi" has been done to death as well, but you don't dismiss W2 based on that, do you?

No, I don't. Even if post-apocalyptic settings are bland by now, I still like the genre, especially since a fairly original title like Wasteland - with awesome writers - is being renewed here.

Besides, I can't really think of that many PA science fiction (especially roleplaying) franchises out there. Fallout, Borderlands, Rage, Afterfall, S.T.A.L.K.E.R. (which isn't really post-apocalyptic), Metro (maybe Terminator, but it's damn old) - the latter four sans STALKER being relatively new to the market. You could of course include Left4Dead, DayZ and other zombie games, but let's be honest - they're different from your average Fallout clone.

High fantasy, on the other hand, has been going on for years. Neverwinter Nights, Dragon Age, Baldur's Gate, Icewind Dale, Temple of Elemental Evil, Planescape, World of Warcraft, RuneScape, Elder Scrolls, Witcher, Diablo... The list can go on without descending into small scale games, both single player and MMOs.

EDIT: A lot of these high fantasy games are also party-based, isometric - pretty much similar in mechanics. Wasteland? Probably Fallout, but even so that isn't party-based. Wasteland seems far more unique when it comes to pure gameplay mechanics, too.
 
This whole campaign is so typically Obsidian. Poor planning, poor adjustments to something unexpected (how is making the goal quickly unexpected, anyway?) and now they're missing 'deadlines' on posting updates.
 
Post apocalyptic and fantasy are definitely way overdone. But not too many have combined the genres to make post apocalyptic fantasy. Deep down I'm still hoping for a proper followup to Darksun: Shattered Lands. It's unfortunate Obsidian's game is catering to the Baldur's Gate fanbase and not trying something a little more original.
 
Gave $20 to this one. Pretty excited to have the closest thing to a new "Black Isle" game that we'll ever see.
 
Update #3:
http://forums.obsidian.net/topic/60221-update-3-game-basics-your-party-your-characters-and-races/

Too bad for the guys that didn't want racism in the game. For me, it makes the world more believable. I want to find more things similar to the gnome-controlled half-orge breeding colony.
Putting an emphasis on mature content has made me giddy. To me, the problem with Baldur's Gate and Neverwinter Nights and Icewind Dale wasn't so much the combat system, but the lack of mature themes. It dampens the setting when gibs are a-flying but everyone makes sure to act reserved in conversation. I want some goddamn sailors, not sex scenes.

BIOWARE:
"Make sure they don't say fuck, but let's make them fuck."
 
Update#3 said:
Races
We are still developing the races of Project Eternity, but we are creating a range that encompasses the recognizable (e.g. humans, elves, dwarves), the out-of-the-ordinary (e.g. the so-called "godlike"), and the truly odd (?!). Races and subraces differ from each other culturally, but the races also have different physiological factors that can contribute to friction and confusion between them.

"truly odd" makes me immediately think of Modrons and the like. I'm intrigued by what they come up with. :)
 
Walpknut said:
Ugh Elves and Dwarves? I was expecting them to ignore those...

I think it's more important that we trust them to use elves and dwarves in a unique or interesting way. If they're just plain old Tolkien elves and dwarves, then I can see people complaining. But I'm willing to give Obsidian the benefit of the doubt on that.

(full disclosure: I like playing dwarf characters. :p)
 
Walpknut said:
Ugh Elves and Dwarves? I was expecting them to ignore those...

Me too - but look at witcher they managed to escape or at least minimize the fantasy bubble of dwarves and elfs.

Nice to see ethnic conflict involved , that will add a more mature theme and hopefully lessen the high fantasy stuff.

I and i bet many more are sick of these races.

Who knows maybe we can genocide the elves and dwarfs ingame lol

On the other hand there are plenty of races they could have included or made up - for example Qunari is a successful/good one imo
 
Sander said:
This whole campaign is so typically Obsidian. Poor planning, poor adjustments to something unexpected (how is making the goal quickly unexpected, anyway?) and now they're missing 'deadlines' on posting updates.

yea, not have the stretch goals preplanned is pretty bizarre
 
New interview over at Eurogamer:

"While there are social concepts of good and evil," he added, "the game does not track an alignment for the player. Instead we will use a reputation system to keep track of what different groups in the world think of you. Consequences of your actions will matter in Project Eternity."

"I like turn-based combat too," Cain remarked, when I told him I'd rather have that. "I like the tactics involved in the precise movement, orientation and use of abilities. But it can tend to be slow with a large party of character. Real-time-with-pause is faster and can feel more engaging, but I have found the abilities to be harder to use well. One reason for that is because many RTWP RPGs were made based on paper-and-pencil games that used turns, and their abilities were made for opponents that were not moving. I feel that RTWP can be an excellent combat model if the abilities are designed with respect to that model, and not converted from another system."

"Additionally, Project Eternity's world contains some isolated races and ethnicities, but transoceanic exploration and cultural cohabitation have heavily mixed many racial and ethnic groups over time. This mixing is not always... peaceful. At times it has degenerated into genocide and long-standing prejudices are ingrained in many cultures."

Multiplayer isn't ruled out. "Interest?" Tim Cain mulled. "Yes, but not if it risks reducing the scope or quality of the single-player game in any way. Single-player gaming is our focus."

Project Eternity "will have guns", Cain told me, "but we are not going into their details right now".

"Damn, now I want some cake."
 
Guiltyofbeingtrite said:
Sander said:
This whole campaign is so typically Obsidian. Poor planning, poor adjustments to something unexpected (how is making the goal quickly unexpected, anyway?) and now they're missing 'deadlines' on posting updates.

yea, not have the stretch goals preplanned is pretty bizarre

I recall reading that they thought Eternity had a 50/50 chance of being funded.
 
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