Obsidian's Project Eternity

I think Pandering to the Bioware crowd would be more Adding Romances for every companion or something.
 
They're gonna cruise through those Stretch goals. Wasteland 2 hit nearly $3M and there's no reason why Obsidian wouldn't get close to that if not surpass it.

Brother None said:
Haven't pledged yet. Can't decide what I want. I already decided against going for the CE/cloth map one because I really don't like the Infinity Engine games nor am I fond of JE Sawyer's work. Now I have to decide between a digital tier or the basic box.

Just do a smaller pledge until you decide how much you do want to give and then update your pledge later.
 
I cringe a little when people address the developers directly, saying they pulled their funds due to mention of one or two small features they don't like. They sound so goddamn pathetic. Just voice your opinion; if you don't like where it's going, GTFO without the drama.
 
After a good start/good first video they screw up with the stretch goals.
This is not that there are so bad but worded in a way that leave a bad taste IMO.
"What I have discovered is that there are some four-letter words with extra letters like player's house which get very emotional responses. Player's house means casual to some people and PE is NOT a casual game"
Also I have read somewhere they though PE had a 50/50 probabilty to be funded.
After W2 success it was obvious that for 1.1 milllion the game would have been funded. So they are simply total idiots or awfull liars or i'm simply wrong and they never said that.
Plenty of time left anyway and I think they will easily reach 3 millions.
 
Brother None said:
It's their money, their right to decide what to do with it. The house tier is clearly pandering to the BioWare crowd. If you're going to pander to one crowd, you'll lose the other.

Not really. Obsidian loves(likes to include) player bases/houses/strongholds/castles.

Anyway player housing has been part of RPGs since the start(page 20 of Dungeons & Dragons Vol III The Underworld & Wilderness Adventures). So I have no idea where all these LARPing comments are coming from(or even what they mean by LARPing).
 
The LARPing insult is kind of a 4chan thing. A lot of the posters there on the video games board hate Bethesda games and their fans because most people seem to play them just for the sake of dressing up their character or decorating their house.
 
Brother None said:
It's their money, their right to decide what to do with it. The house tier is clearly pandering to the BioWare crowd. If you're going to pander to one crowd, you'll lose the other.

I don't agree with this, there is nothing distinctively Bioware about player housing at all. Bioware games have them, but so do tons of other games including other Western RPGs, Japanese RPGs, action games and several Obsidian games including New Vegas, Alpha Protocol and KOTOR 2. Even Arcanum which is about has hardcore as you can get for a video game, has a house can you buy, even if it's not very functional.

It's a feature some people might not care about, but so is Linux or Mac support and people aren't throwing tantrums about that.
 
http://www.formspring.me/JESawyer/q/371743314262641756


Can you please say if Tim Cain and MCA are very involved with this game? The KS video implies they are, but Brother None has said they aren't that involved and PE is mainly your project?

JESawyer:

I have been spending more time on it, proportionally, but yes they are (and will be) very much involved in making the game. There's no way I could do this all on my own.

"But Momma said...."

:lol:

Seriously I believe some people should really chillax.

However Obsidian should improve their communication if they want to keep the momentum.
 
ramessesjones said:
Brother None said:
It's their money, their right to decide what to do with it. The house tier is clearly pandering to the BioWare crowd. If you're going to pander to one crowd, you'll lose the other.

I don't agree with this, there is nothing distinctively Bioware about player housing at all. Bioware games have them, but so do tons of other games including other Western RPGs, Japanese RPGs, action games and several Obsidian games including New Vegas, Alpha Protocol and KOTOR 2. Even Arcanum which is about has hardcore as you can get for a video game, has a house can you buy, even if it's not very functional.

It's a feature some people might not care about, but so is Linux or Mac support and people aren't throwing tantrums about that.

What i can't really understand is why is player housing higher on the "stimulus" scale than extra companions, extra main quest and porting to mac or linux.

That's what i find odd, if it were up to me i'd put the house at the first stimulus point . (1.1+ mil)
 
Houses if done well can be a good thing. For example in Drakensang its part of the story, more or less. You take over the house from a friend you wanted to visit but who got murdered and you investigate now the situation trying to find the murder. For a rather unknown game Drakensang is pretty neat.

gabahadatta said:
FPP games (like F3/NV) age fastest.
its more about the use of 3D. I think if done correctly it will not "age" that fast but feel "classy".

Take Half Life 1, Quacke, Doom, Duke Nukem 3D or a couple of Star Wars games as example like Jedi Knight 2 which is a game I like even today despite that its in 3D. Its about the quality of the things around it, like the animations and the use of textures how well the maps are designed etc.

3D can look awesome. But it requires a really skilled team. I mean its like painting or drawing. You can teach it to everyone. But not everyone will master it. Its the same with 3D really.

Tagaziel said:
3D in itself isn't bad. Poorly done 2D is just as crappy as poorly done 3D.
that is something I can completely agree with.
 
Tagaziel said:
I'm really baffled: how stupid does one have to be, to assume that all 200k of the milestone is going to be focused on developing player housing?

Well, if it only says that for 200k more, you "get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax"," what are you supposed to assume? Enlighten me, Einstein, because I'm new to Kickstarter.
 
maximaz said:
Tagaziel said:
I'm really baffled: how stupid does one have to be, to assume that all 200k of the milestone is going to be focused on developing player housing?

Well, if it only says that for 200k more, you "get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax"," what are you supposed to assume? Enlighten me, Einstein, because I'm new to Kickstarter.

Can assume creating a region, faction and Linux port costs more than a player house?
 
Token-not-found said:
What i can't really understand is why is player housing higher on the "stimulus" scale than extra companions, extra main quest and porting to mac or linux.

That's what i find odd, if it were up to me i'd put the house at the first stimulus point . (1.1+ mil)

It could be that it is further down because it's a lower priority than those other things. It also serves as an intermediate step for the 2.2 million goal, which sounds like a pretty big upgrade, but requires them to hit double their original goal, if they just left out the house goal at 2 million and jumped to the big 2.2 million goal, would anyone be upset that there was a gap? If not, then the house is just kind of a bonus.
 
They know they're going to go past that. I'd wager they keep the more juicy bonuses for further down the road. If they can hit 1 million in 1 day, I doubt they'll have any kind of trouble breaching the 2.2 mark unless things go really south.
 
maximaz said:
Well, if it only says that for 200k more, you "get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax"," what are you supposed to assume? Enlighten me, Einstein, because I'm new to Kickstarter.
More content, more QA, more development time in general. These 'goals' should be seen as rewards, not as 'if we get more money, that's all we're going to do'. Get to $1.4 million, and the reward is an extra race - and a bigger world, more money for voice acting, more money for music, more money for QA, more money for development, more money to not have to scrap a lot of stuff at the last minute etc.

Incidentally, player housing is fine if it's integrated into the storyline and actually useful. That is, something closer to The Sink of Old World Blues than that useless house in Fallout 3 or New Vegas. And that's supposedly what they want to do:
"In my mind, a player "house" is something like The Sink. A player stronghold would be something like Crossroad Keep, with much more in-depth strategic gameplay."
"The Sink was our way (though I can't personally take credit for any of it) of addressing an understandable lack of enthusiasm for F:NV's standard housing. It had some nice functionality and good characters/story elements in it (IMO).


http://www.formspring.me/JESawyer
 
3 days and already $1,5 million? Faster than Wasteland 2?

I'm personally not a very big fan of fantasy, and it's been done to death when it comes to medieval settings. Don't know if I'll contribute (a lot) - I feel bad about that, it sounds like a great RPG (i.e. something to play alongside W2), but InXile pretty much grabbed my money and attention. They also have a more interesting setting.

Besides, I wish they had a Beta/Digital Copy/Digital Novellas and Manuals tier like the International one in Wasteland. I'd go down for that.
 
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