Alphadrop said:I'm surprised Autum doesn't have a British accent. I mean come on, all cliche bad guys have to have one.
That's the president, remember?
Malcolm McDowell is British.
Alphadrop said:I'm surprised Autum doesn't have a British accent. I mean come on, all cliche bad guys have to have one.
The Dutch Ghost said:Alphadrop said:I'm surprised Autum doesn't have a British accent. I mean come on, all cliche bad guys have to have one.
That's the president, remember?
Malcolm McDowell is British.
...Romulus said:I wouldn't gauge dear old Autumn's villain status purely on the lack of a finger to be found on his body, my reasons for saying this are twofold:
1. Not everybody had "Lawbringer" as a Perk, ergo that percentage that did without would be none the wiser. Although, how somebody would pass up on the opportunity to collect body parts is still beyond me.
.
Scottish pleaseThe Dutch Ghost said:Alphadrop said:I'm surprised Autum doesn't have a British accent. I mean come on, all cliche bad guys have to have one.
That's the president, remember?
Malcolm McDowell is British.
Fraust said:There can only be one explanation for Raven Rock.
Eden runs on Windows.
Yes I can only agree here. And same about some (or most) of the vaults. I really expected here to see much more. Not a city with 1000 NPCs inside of course. But a bit more could not have hurt making some (or at least on) vaults real communities.nemetoad said:Another thing to consider, which occurs in Fallout 1 and 2, is that the game does not show the entirety of the facility. It shows off what the developers thought was only needed and the rest is a mystery.
As far as equipment goes, it probably was mostly Enclave members on the east Coast who settled in the facility. A lot of the equipment seen is probably from the facility as well, just probably not all the equipment used in setting up encampments all over the place.
Personally I would have preferred Raven Rock to be fitting the original concept Bethesda had, which was it being an Enclave-only city in the facility.
After just getting there last night I had to comment. I didn't even bother with the confrontation/suicide talk options cause I knew from reading how bad it is so I just didn't even go there to save myself some mindnumbing idiocy. But yeah that is not good writing. As you said just a bunch of disjointed sentences put together.Brother None said:Somehow it makes sense that Eden, when confronted with a new idea, will commit suicide. Fair enough, though I doubt it's so easy to trick a 200-year old machine, but here's the thing: there's still set sci fi ways of expressing these kind of "shock into realisation" moments for machines. Y'know, "teach me about love, hu-man", that kind of shit.
It should never, ever go like this:
PC: "[speech] This has to end, Eden. You need to destroy yourself and your base"
E: "And why would I do that, when I am clearly the best hope for the people of the Wasteland?"
PC: "You can't just decide to take over, and force everyone to follow you."
E: "What alternative would you suggest? Without the Enclave, what would the world do?"
PC: "If you don't stop it now, where will it end? It's up to you to do what's right."
E: "Yes, I suppose it is. Very well, you shall have your wish. Once you have left, I will put an end to the Enclave."
What. The. Fuck.
That's not even a dialogue, it's a bunch of disjointed sentences thrown together.
Ok as an introductory persuasion that's not too bad.PC: "[speech] This has to end, Eden. You need to destroy yourself and your base"
Ok, here I have some logic problems: Did not he just mention about how his plan will entail killing everybody with mutations? So you + the enclave will be the only ones left and that is supposed to represent the "people of the wasteland"? It's like Eden is a politician with his double speak trying to appeal to people by pandering except since he already spilled the beans his noble attempt at convincing you of his fluffy/lovable plan is just transparent already.E: "And why would I do that, when I am clearly the best hope for the people of the Wasteland?"
Uh,mr naive PC your argument is weak. So Eden is supposed to reconsider everything just because you show up? I guess if he has been super isolated from pressures within his own human cohorts...maybe. But again this naive 'the hero is here/everybody reconsider your existence really insults the intelligence of every other NPC in game (maybe this was intentional eh beth?).PC: "You can't just decide to take over, and force everyone to follow you."
Wait!!! Oh so now Eden is a 'softy' all of a sudden? Give me a break please. Unless he's bipolar there's no GOOD explanation for this poor response.E: "What alternative would you suggest? Without the Enclave, what would the world do?"
Where will it end? I believe Eden just layed it out. I think he's quite aware of his plan. "Where will it end" doesn't apply to this circumstance. If the PC would have said something like 'hey we all have some mutations anyway and all mutants aren't bad etc' or 'it is impossible to achieve a mutation free world so don't even try' etc.I mean shit I could go on and on here...PC: "If you don't stop it now, where will it end? It's up to you to do what's right."
What? WHAT? So Eden is a highly suggestible dummy who will change his entire plan just based on a conversation with you? SO he's "self aware" but apparently he's not too bright. He's only bright enough to have the enclave do his bidding by hiding himself from them so most do not know he is a computer so he clearly exhibits cunning and manipulation skills yet is a pushover when it comes to 19 year old teenagers. Well done. I await the James Lipton interview with todd H for such masterful writing/storytelling.E: "Yes, I suppose it is. Very well, you shall have your wish. Once you have left, I will put an end to the Enclave."
Not to mention the old men/mens look is just some variation of a master texture. 'Oh this one is more tan/more wrinkly+slightly different voice. Really adds to the "uniqueness" eh. They all look like derivatives of Ed McMahon to me.Brother None said:Some bits and pieces have ok writing, but when they do the voice-acting cuts it right out (I love how they have only one voice actor for "old man", Bethesda strikes again)
Dialogue is pretty far from this game's strong point