Raven Rock

The Dutch Ghost said:
Alphadrop said:
I'm surprised Autum doesn't have a British accent. I mean come on, all cliche bad guys have to have one.

That's the president, remember?

Malcolm McDowell is British.

Yea but it's Malcolm McDowell doing an American accent which isn't quite the same thing :P

True about the Southern gentry accent I guess though I think it would of suited Tenpenny more as he actually looks like a Southern Gentleman.
 
Tenpenny looks so much like a southern gentleman that I thought he was going to say "Call my slaves to serve this gentleman some food!" at any moment. Strangely enough, he also looks british. A lot.
 
Romulus said:
I wouldn't gauge dear old Autumn's villain status purely on the lack of a finger to be found on his body, my reasons for saying this are twofold:

1. Not everybody had "Lawbringer" as a Perk, ergo that percentage that did without would be none the wiser. Although, how somebody would pass up on the opportunity to collect body parts is still beyond me.
.
...
Nooo ... you got me wrong. I mean ... just. Look. As long good old pall Autumn drops not a finger, he is not considered by the "world" as evil. Thus hes not a vilain [outcasts are! They drop fingers].

Thast Bethesdian logic in practice :mrgreen: ! (it just shows how ridiculous this "evil finger/good - ear" thing is in general I mean ... detect evil belongs to D&D not Fallout ...)

The Dutch Ghost said:
Alphadrop said:
I'm surprised Autum doesn't have a British accent. I mean come on, all cliche bad guys have to have one.

That's the president, remember?

Malcolm McDowell is British.
Scottish please

Burke also looks kinda irish.
 
I understood you Crni Vuk, no worries. I just like to argue points until we either reach a completely non-related conclusion or one of us commits suicide.
 
coliphorbs, you are right that it was a different strain.. I forgot about that.

But do the CW BOS actually know that?
 
I don't understand why such a powerful computer to take care of such a useless instalation. I mean, he had to take care of what, some detention cells, a war room, some labs, archives and a small storage area. That was it right?
 
Well Raven Rock is suppose to be a communications hub and a secondary military command complex, all major communication lines would run through it so that the base could maintain contact and coordinate with other government facilities through the US.

I am still not sure about the personnel facilities, if the base wasn't previously manned there would be no reason for any of them, just big computer banks and security droids, you would think the Enclave modified the base for their own use.

But that opens the question again; how did the Enclave get all that stuff to Raven Rock.
Onboard all the vertibirds?
Would be rather cramped seeing as they also brought dozens of scientists and soldiers along.

Again, Raven Rock would have made more sense as another Enclave facility where some group had taken shelter and of which Augustus Autumn and the current Enclave are the descendants off, ordered by the Enclave on the oil rig to maintain the base and its technology and wait for the day that they are to join up with the main group.

The people on the oil rig died and now Autumn and his people try to continue the organization on their own.
 
Another thing to consider, which occurs in Fallout 1 and 2, is that the game does not show the entirety of the facility. It shows off what the developers thought was only needed and the rest is a mystery.

As far as equipment goes, it probably was mostly Enclave members on the east Coast who settled in the facility. A lot of the equipment seen is probably from the facility as well, just probably not all the equipment used in setting up encampments all over the place.

Personally I would have preferred Raven Rock to be fitting the original concept Bethesda had, which was it being an Enclave-only city in the facility.
 
nemetoad said:
Another thing to consider, which occurs in Fallout 1 and 2, is that the game does not show the entirety of the facility. It shows off what the developers thought was only needed and the rest is a mystery.

As far as equipment goes, it probably was mostly Enclave members on the east Coast who settled in the facility. A lot of the equipment seen is probably from the facility as well, just probably not all the equipment used in setting up encampments all over the place.

Personally I would have preferred Raven Rock to be fitting the original concept Bethesda had, which was it being an Enclave-only city in the facility.
Yes I can only agree here. And same about some (or most) of the vaults. I really expected here to see much more. Not a city with 1000 NPCs inside of course. But a bit more could not have hurt making some (or at least on) vaults real communities.

I somewhat missed a vet bird hangar in Raven Rock, or some fascility inside for weapon/military equipment were Powerarmor and Plasma weapons are made. Would have been as well nice to get a option to infiltrate the installation.
 
Brother None said:
Somehow it makes sense that Eden, when confronted with a new idea, will commit suicide. Fair enough, though I doubt it's so easy to trick a 200-year old machine, but here's the thing: there's still set sci fi ways of expressing these kind of "shock into realisation" moments for machines. Y'know, "teach me about love, hu-man", that kind of shit.

It should never, ever go like this:
PC: "[speech] This has to end, Eden. You need to destroy yourself and your base"
E: "And why would I do that, when I am clearly the best hope for the people of the Wasteland?"
PC: "You can't just decide to take over, and force everyone to follow you."
E: "What alternative would you suggest? Without the Enclave, what would the world do?"
PC: "If you don't stop it now, where will it end? It's up to you to do what's right."
E: "Yes, I suppose it is. Very well, you shall have your wish. Once you have left, I will put an end to the Enclave."

What. The. Fuck.

That's not even a dialogue, it's a bunch of disjointed sentences thrown together.
After just getting there last night I had to comment. I didn't even bother with the confrontation/suicide talk options cause I knew from reading how bad it is so I just didn't even go there to save myself some mindnumbing idiocy. But yeah that is not good writing. As you said just a bunch of disjointed sentences put together.


PC: "[speech] This has to end, Eden. You need to destroy yourself and your base"
Ok as an introductory persuasion that's not too bad.
E: "And why would I do that, when I am clearly the best hope for the people of the Wasteland?"
Ok, here I have some logic problems: Did not he just mention about how his plan will entail killing everybody with mutations? So you + the enclave will be the only ones left and that is supposed to represent the "people of the wasteland"? It's like Eden is a politician with his double speak trying to appeal to people by pandering except since he already spilled the beans his noble attempt at convincing you of his fluffy/lovable plan is just transparent already.
PC: "You can't just decide to take over, and force everyone to follow you."
Uh,mr naive PC your argument is weak. So Eden is supposed to reconsider everything just because you show up? I guess if he has been super isolated from pressures within his own human cohorts...maybe. But again this naive 'the hero is here/everybody reconsider your existence really insults the intelligence of every other NPC in game (maybe this was intentional eh beth?).
E: "What alternative would you suggest? Without the Enclave, what would the world do?"
Wait!!! Oh so now Eden is a 'softy' all of a sudden? Give me a break please. Unless he's bipolar there's no GOOD explanation for this poor response.
PC: "If you don't stop it now, where will it end? It's up to you to do what's right."
Where will it end? I believe Eden just layed it out. I think he's quite aware of his plan. "Where will it end" doesn't apply to this circumstance. If the PC would have said something like 'hey we all have some mutations anyway and all mutants aren't bad etc' or 'it is impossible to achieve a mutation free world so don't even try' etc.I mean shit I could go on and on here...
E: "Yes, I suppose it is. Very well, you shall have your wish. Once you have left, I will put an end to the Enclave."
What? WHAT? So Eden is a highly suggestible dummy who will change his entire plan just based on a conversation with you? SO he's "self aware" but apparently he's not too bright. He's only bright enough to have the enclave do his bidding by hiding himself from them so most do not know he is a computer so he clearly exhibits cunning and manipulation skills yet is a pushover when it comes to 19 year old teenagers. Well done. I await the James Lipton interview with todd H for such masterful writing/storytelling.
 
Bethesda tried to do something like The Master, but they failed horribly. Those [Speech] and [Science] Tags make it hard to have a speech challenge. You didn't try to SOMEHOW convince The Master that his complex plan is doomed by simply saying "Ur plam is d00med, d00d. Kill U self, fag." You presented actual scientific data that showed him that Super Mutants are sterile dead-ends of human evolution. Therefore, even if he suceeds in taking over the world, his sucess will kill humanity, no matter how noble his intentions are. He killed himself because this shocking revelation destroyed any self-worth he once had and it came to light that his life is a failure, his master plan is ultimately doomed to destroy humanity, supermutants are sterile and he himself is nothing but a psychopathic, well-intentioned madfreak created by ancient science.

That's also because Eden is not as deep as character as The Master is. The Master was a crazed altruistic super-intelligent mutant that wanted to change humanity so it could survive and make sure nothing like the Great War ever happens again. Eden is a retarded self-aware Zax supercomputer.
 
Eden probably was one of the first experimental AI programs that were self aware. Eden is very near the border between self aware and programed learnig. Considering that, I guess that his intelligence on dialogue was on the same level as Alex Pepperberg's intellect.
 
Probably more closer to the Rain Man. If anything. [tells alot about the author I guess ...]

"You cant do that!"

"why?"

"Cause its wrong?"

"Ok, I kill my self"
 
Oh I forgot to mention the ending of the intelligence insulting/brain cell slaying main plot was stupendous. Some sort of BS about the purifier (which after 200 years you'd think wouldn't be needed anymore) going to xplode or something cause of all the fightin' n stuff. What a convenient plot device/ not to mention hazy & unexplainable & unclear as to WHY it was going to splody but hey if the lay-dee says somthin is wrong who am I to question the logic (or lack of) behind it? Also some BS about Fawkes following me in to the heavily radiated purifier and standing right next to me (presumably to get a close up look at me dying) rather than me waiting outside while he does it. The ending was like the shit frosting on the turd muffin. Well done. Everything came together as expected (stupidly).
 
Brother None said:
Some bits and pieces have ok writing, but when they do the voice-acting cuts it right out (I love how they have only one voice actor for "old man", Bethesda strikes again)

Dialogue is pretty far from this game's strong point
Not to mention the old men/mens look is just some variation of a master texture. 'Oh this one is more tan/more wrinkly+slightly different voice. Really adds to the "uniqueness" eh. They all look like derivatives of Ed McMahon to me.
 
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