shihonage said:
The worst offender is probably Max Payne 3.
While I like the gunplay in Max Payne 3, it is easily the worst when it comes to cutscenes. Practically every door led to a cutscene, and they consistently kept switching your weapons at the end of them. Even worse when they just flat out take away a two-handed weapon.
"What's that? You got a G6 Commando? Oh, well, we're just gonna take that away from you now."
Or maybe the worst one was when Max would clumsily let people just take away his weapons. First time I was okay with it, but the second was like, what. "Ok, I have to be careful." So what does he do? He just busts through the door as if he was about to do some John Woo shit, but just ends up doing nothing, and has his weapons taken away
again. You can only carry a few weapons anyway so it isn't that huge of an issue, but it's like why bother.
Which brings to the point that I get annoyed at weapon limitations
sometimes. Games start trying to be realistic on some level, and so now we can only carry a few guns as opposed to the huge arsenal we could in older games as if that somehow gave us a huge advantage. This was a particularly issue I had with Max Payne 3. It starts taking its own story too seriously with making things more realistic and down to earth compared to the previous games. I didn't mind being able to crash into wall when shootdodging, but a lot of the levels were so cluttered and confined that it was an annoyance at times. Still a great shooter, but that story really brings it down a notch.