The Elder Scrolls V: Skyrim

argh ... it seems like we will get this missile-magic-system again where almost all the magic worked like a grenader thrower / missile luncher ...
 
Mr Krepe said:
Oh my goodness, the game actually looks good, I like the idea that you can cast a spell in one hand and sword in the other, also I like how dragons affect the in-game world other than the main story.
they had that in Morrowind and Oblivion as well and I thought it was boring as **** since it seems the magic in those games has no difference to a game like Hexen or any other "first person shooter" game. Just replace machinegun/missile luncher/flame thrower with your magic abilities and powers in Oblivion.

I wish they would make magic more meaningfull. Or somewhat more tied in to the world. I dont know how to explain it.
 
It looks better than I expected, at least in terms of graphics. The new gameplay elements seem "OK" as well, at least-- if they do it right it could be neat.

Also, Crni should get a ban for double posting. :P
 
I've read through the entirety of the Skyrim article and it sounds friggin' sweet... I'm excited. I'm sure the scans also don't do the graphics justice (and you can't see the animations obviously). I'm really interested in this "Radiant Story" technology.
 
Crni Vuk said:
Mr Krepe said:
Oh my goodness, the game actually looks good, I like the idea that you can cast a spell in one hand and sword in the other, also I like how dragons affect the in-game world other than the main story.
they had that in Morrowind and Oblivion as well and I thought it was boring as **** since it seems the magic in those games has no difference to a game like Hexen or any other "first person shooter" game. Just replace machinegun/missile luncher/flame thrower with your magic abilities and powers in Oblivion.

I wish they would make magic more meaningfull. Or somewhat more tied in to the world. I dont know how to explain it.

You mean like in the Divinity series you hate, where a good portion of magic and abilities have an out-of combat purpose? :P But that'd never happen, cause Beth's target audience only wants to kill mobs in various different ways, so they treat "out of combat" as the boring intermission between one battle and another.

Frankly, my favourite magic system in a game thus far was Arx Fatalis. It's fun discovering and casting the spells, and many of them are designed for non-combat use, too.


------------------

On Radiant Story: Haha, I can only imagine how glitchy it will be. And also yes, it does sound exactly like what Fable did years ago.

The graphics do look good for Bethesda, but then again shit might have been edited. Also, by the time the game is actually released, the graphics will probably look old and ugly. Games released withing the last two years looked like that or better.
 
So we get some info on combat and leveling.

Hmm, it sounds like spells are more concrete than previous games.

Instead of being variations on Frost Damage, Fire Damage, Lightning Damage with different names they are more like D&D spells.

Like how you can choose between a health boost and a stamina/magicka boost at level up.

And I'm really glad they got rid of the class system, it just made things much more irritating when the only way to make the game fun was to actively avoid leveling because your stats wouldn't scale well with the world.
 
Stealing info from the various threads on the mag on the Bethesda Forums. I'll make changes here and there to it.

Confirmed Features:

-2-handed weapons and duel wielding confirmed.

-A variation of level scaling called Radiant Storytelling, where some quests are scaled and randomly generated for your character.

-No classes. Your skills level dynamically. You can choose a health boost, stamina boost, or magicka boost on levelling up. No word on attributes yet.

-Dragon shouts are special spells which are obtained by killing dragons and taking their souls, allowing you to speak draconic spell words. One slows time, one knocks enemies back, and one speaks a dragon's true name, forcing it to fight for you.

-UI is streamlined. Hitting the menu button will pop up 4 menus. Hitting up, down, left, or right will open up a menu. Up is the Skills menu. Your character looks up to see constallations which represent skills. Down is the map. Your character will look down at a topographical map of Skyrim. Left and Right are Invemtory and Compass.

-18 skills. Mysticism is gone, Armorer appears to replaced with Smithing, and some other skills may be merged or gone.

-Perk picking at every level-up.

-Finishing moves, unique to each weapon and enemy you fight.

-Dynamic Shadows.

-Children are in this game, probably still invincible.

-5 Major Cities and various small towns.

-Improved Faces/Improved Models. Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.

-Radiant AI is said to be upgraded. The mag cites an example where a player drops a weapon. Someone can pick it up and either keep it, return it, or brawl another for it. Only time will tell if this does not end up like old Radiant AI and cut down because the entire town killed itself over a mace.

- Snow falls dynamically (not as a basic texture on the ground). Trees and branches move independently with the wind. Water flows and huge draw distances.

-The Dragonborn has a mentor: His name is Esbern and voiced by Mark Von Sydow (Shutter Island, The Exorcist). Esbern is a surviving Blades member.

-The game takes place 2 centuries after Oblivion

-Initiating a conversation between a NPC no longer zooms. Quote: "Conversations aren't done in a zoomed in static shot anymore. Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking."

-Sprint is added

- You can't run backwards as fast as you do forward, preventing the heroic and brave manuever of backing up and smacking a person until he dies.

-10 races to choose from.

-Confirmed creatures: zombies, skeletons, draugr, trolls, mountain giants, ice wraiths, giant spiders, dragons, wolves, horses, elk, mammoth, saber-toothed cats.

-Presumably open cities (as dragons can attack them).

-Cooking/farming/mining/woodcutting/blacksmithing

-Hud-free first-person view and improved third-person perspective.

-5 Magic Schools. Destruction, Alteration, Conjuration, Restoration, and Illusion. Enchanting returns as a skill. Alchemy and Enchanting are not Magic Schools.

-Character creation improved, more body features customizable.

-Plot: The plot is that you are possibly the last Dragonborn, a group characterized by their ability to hunt dragons. The Septim line was a prominent Dragonborn line protected by the Dragonguards which eventually became the Blades. After the death of the Septim line, the Blades were hunted down and killed one by one and now are almost completely gone. The return of the dragons was foretold in the Elder Scrolls and was ushered in by the destruction of the Staff of Chaos, the creation of the Numidium, the events at Red Mountain and the Oblivion Crisis. The last event to unfold before the dragons return was the people of Skyrim turning against each other which is happening at the beginning of the game. Dragons start to appear in greater and greater numbers as the game goes on and will eventually culminate with Alduin possibly coming into the world, but we have no idea yet.

-Combat: The combat system has once again been overhauled. Now you may choose what you place in each hand, whether it be a sword and shield, dagger and sword, two swords or even a weapon in one hand and a spell in another. Assaulting with your shield is now apart of melee combat, being able to shield bash them to stagger them to give yourself an advantage in combat. Spells can now be dedicated to a certain hand meaning you can fight with your left hand aflame while your right hand is charged with lightning. Ranged combat has been improved by increasing the damage bows deal significantly, so much so that it is possible for one to one shot an npc from stealth but also so the draw time of your bow has been increased. Ranged combat shouldn't be able to be abused from stealth like in Oblivion due to the fact that NPCs are FAR more intelligent than any TES game.
 
korindabar said:
I've read through the entirety of the Skyrim article and it sounds friggin' sweet... I'm excited.

Which parts exactly?

Radiant story technology, for example, sounds horrible to me. The game seems to adapt the quests to you (instead of requiring the opposite), places quests in dungeons you haven't explored (all-purpose dungeons) and will populate them with appropriately powerful enemies (level scaling). Man that whole part was a downer for me.
 
Dunno. Seems some quests are random like that, while others were hand made. I guess I can live with unimportant bull shit like, "My baby/sword/wife/husband/lover/money/artifact got taken by a bandit/monster/undead/village jerk. Please go get it back/take revenge," being randomly generated, while the MQ and guild quests are not.

EDIT: Hopefully these'll be here by tomorrow at the least. One of you should save them somewhere where they can't delete it.
EDIT 2: My hate for Zenimax knows no bounds.
 
I have no trust. No trust in Bethesda. Remember the Oblivion previews? Exactly.

Though, I do want the game to be good. I want the series to return to the days of Daggerfall, but that's never going to happen.

And, is it just me, or do those zombies look like a modified Fallout 3/New Vegas ghoul model?
 
Maybe it's the pose. I don't know, perhaps it's the vibe.

Also, what about werewolves? Any word? I always had a werewolf character in Daggerfall.
 
verevoof said:
Maybe it's the pose. I don't know, perhaps it's the vibe.

Also, what about werewolves? Any word? I always had a werewolf character in Daggerfall.
I like that one of those undead still has a beard.

Also, no word on werewolves. ;_;

EDIT: That's a troll, not a Werewolf. Notice the third eye. Feeling... Trolled now?
 
Ausdoerrt said:
You mean like in the Divinity series you hate, where a good portion of magic and abilities have an out-of combat purpose? But that'd never happen, cause Beth's target audience only wants to kill mobs in various different ways, so they treat "out of combat" as the boring intermission between one battle and another.
Somewhat. Its hard to explain. I love the D&D setting to say that. And there magic plays a much more important role then just with "combat". There are entire races which are more less only about magic. So much that they use it to cut the top of some mountain let it levitate and build a city on it. Or some of the Liches which have abilities beyond any usual living creature. Of course those are things which are not really relevant to the game. But it ads to the ilusion that magic is more then just throwing a fireball at your opponent. ~ if you know Planescape think about hor Ravel and some of the other wizards you come across are shown to you where one of them might be even powerfull enough to "end" the life of the nameless one.

One thing which is a good example are the way spells work in which relation you can combine them. For example objects which give you a faster "spell rate" (meaning you can cast them faster as each spell has a specific time it needs) in combination with a spell which removes the delay between each spell and that all with time stop where everything around you is "frozen". Those kind of combination is extremly powerfull. And that is just the kind of spells Baldurs Gate offered the D&D setting for it self knows things like I think Epic Spells ? Which can be like a whole quest for it self ... no clue.

I think I am just pretty picky. And weird.
 
OakTable said:
verevoof said:
Maybe it's the pose. I don't know, perhaps it's the vibe.

Also, what about werewolves? Any word? I always had a werewolf character in Daggerfall.
I like that one of those undead still has a beard.

Also, no word on werewolves. ;_;

EDIT: That's a troll, not a Werewolf. Notice the third eye. Feeling... Trolled now?

Uh, I assumed it's a verevo.. werewolf. I am not that fond of TES Lore so forgive me my heresy. ;)
 
Morrowind had some expansion which was pretty much around verevoolfs if I remember correctly.

*I think it would be awesome if Bethesda would REALLY try for once to expand on that topic, I mean a realistic representation on vampires, verevoofs and such. Of course with specific quets, avoiding sunlight etc. Could go extremly well with a thief/assasin kind of character. But oh well ... that all would not just only require great writters but as well people which feel to do a bit of experimenting with gameplay and such (and also beeing skilled in quest design) neither of which is something Bethesda is doing "well".
 
If werewolves, and other lycanthropes (like wereboars, and even werebears and werecats, which would be awkward for Khajiits now), aren't in the initial release of the game, I'm sure they will be added in some DLC expansion.

But I'm sure the only lycanthropy we might see will be of the wolf variety.
 
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