Alphadrop
A right proper chap.
Faceless Stranger said:lol at still no environmental shadows in the scans
At least the tables and chairs are casting shadows now.
Faceless Stranger said:lol at still no environmental shadows in the scans
Omg, one has to really love this kind of comments (by the way smiliey dude is Todd I think)rcorporon said:korindabar said:Y'all are pretty pessimistic. Though of course, as someone who enjoyed both Fallout 3 and Oblivion immensely, I am looking forward to this release. It will be a collector's edition pre-order for me.
I love getting to drag this gem out:
http://www.rpgcodex.net/phpBB/viewtopic.php?t=15427
This is why I'm pessimistic.
You could kill everyone in Morrowind. The game would simply tell you that you are screwed if the person was important to your main quest. But I am somewhat pretty sure we will experience those imortal NPCs again ...maximaz said:If I remember correctly, you couldn't kill any shopkeeper in Oblivion (possibly Morrowind too). This is probably their solution for unkillable NPC's, which is fine. I just hope the dead ones don't get replaced the moment you walk out the door, resulting in something as silly as you exiting and entering back in to find the dead body gone, replaced with another NPC behind the counter, saying "I've mourned my father enough. Life goes on and I need you to do this task for me.".
Class actually has meaning this time.
Stanislao Moulinsky said:Class actually has meaning this time.
DIdn't they get rid of classes?
well "yes" and "no". You dont have classes in the game with some "meaning" as you can set all your atributes and skills by your self. There is no limitation. And you can train them all. Meaning with enough time you can get 100 points in everything. And "No" because you can still "choose" some kind of class like "knight" or "wizard" or "thief". It just simply means nothing to the game. I know its just hairsplitting but still.Stanislao Moulinsky said:Class actually has meaning this time.
DIdn't they get rid of classes?
Well, shouldn't you be able to get 100 in everything if you want? Theoretically, if someone practiced enough on enough things, they could become a master at everything. Of course, I would like to see a specialization thing, where specializing in "magic" makes magic skills level faster and a bit better.Crni Vuk said:well "yes" and "no". You dont have classes in the game with some "meaning" as you can set all your atributes and skills by your self. There is no limitation. And you can train them all. Meaning with enough time you can get 100 points in everything. And "No" because you can still "choose" some kind of class like "knight" or "wizard" or "thief". It just simply means nothing to the game. I know its just hairsplitting but still.Stanislao Moulinsky said:Class actually has meaning this time.
DIdn't they get rid of classes?
NiRv4n4 said:Well, shouldn't you be able to get 100 in everything if you want? Theoretically, if someone practiced enough on enough things, they could become a master at everything. Of course, I would like to see a specialization thing, where specializing in "magic" makes magic skills level faster and a bit better.
Well, I'm sure they aren't specifically Fallout perks. Although, I must admit, when I read there will be perks, and at every level, I kind of rolled my eyes. I knew they would bring perks over to TES, which isn't bad, I suppose, good for character building (that is, if they aren't just +10 to, say, Blade but actual character building elements, not just +/- a skill), but I'm hoping it's different from the Fallout perk system.White Knight said:I was quite happy with it until I found out.They have fallout perks. I hope to god thats a mistake on part of the author, and its just new abilities or such that make you stronger as you progress.
improved third-person perspective
Well, in theory comunism works as well. But if youre a bit used with history ...NiRv4n4 said:Well, shouldn't you be able to get 100 in everything if you want? Theoretically, if someone practiced enough on enough things, they could become a master at everything. Of course, I would like to see a specialization thing, where specializing in "magic" makes magic skills level faster and a bit better.
Yes. Fine point. And with each of their games I had to "download" and use some kind of mod for third person to at least get some acceptable experience.Threepwood said:improved third-person perspective
Just like how Todd saw European gamers were using third person, and said he'd make it more useable. Or when he was designing FO3 and said it was playable from third person. Or when Obsidian told us they adapted FO3's third person for NV, and it was playable.
After Playing Mass Effect 1 and 2 (which has the better more fluid combat) I really think what would have helped Fallout 3 and Vegas would have been a cover based system (for both the player when using third person, and of course the AI). Not only is it making firefights better and feeling a bit more intense it gives it a more realistic feeling. But the AI in Mass Effect works in general better compared to FNV and not to mention Fallout 3 ...
well I was talking about Fallout 3 and Vegas. I hardly ever seen people throwing grenades at me. Actualy I cant remember any single time so I assume they dont switch their weapons.Ausdoerrt said:Don't know what shooters you're playing. For me, AI's grenades have been annoyingly accurate.
I gave up the idea to get some "fallout combat" a long long time ago. Hence why I expect at least the "stat-based-franken-shooter" combat not to suck at least. And while it might not be that bad that you cnat play it it still is simply just mediocre compared to other shooters (be it mass effect or crysis).Ilosar said:As much as I like the Mass Effect series, I would not like to see it's combat in a Fallout game.
I dont think so. What would the cover change actualy compared to what you have now where peopler either A ) stand around and shoot or B ) charge/zig zag at you and shoot. The AI using SOME cover, would give the firefights a bit more realism in the visual presentation. I mean its not like anyone would "force" you to use cover. It would simply be some option. It would open up more possibilities. For surpression fire, or flanking manouvers etc. Something to spice up combat a bit as that was the part I thought was extremly boring in both F3 and Vegas.Ilosar said:Plus ME has biotics and tech powers that keep combats interesting, while Fallout has no such thing, cover-based from first person would be annoying, ect. Not that what we have is perfect, but it works better for the setting I think..