The Elder Scrolls V: Skyrim

OakTable said:
Sum up what he said for me. I did not even bother watching them.

Video 3 was more less how RPG elements are showing up in other genres and that Black Ops is a apparently an RPG since it has an exp system and perks. That and gross generalizations of JRPGs about not being realistic. Then he goes on about Move, Kinect, and motion controls.

Todd's just painful to listen too.
 
I'm a bit curious about one thing: if Todd stands for everything that sucks with Bethesda's games, then how did Morrowind turn out to be so awesome? not trying to defend him or anything, he's a total douche who doesn't know what he's talking about half the time. but what I'm wondering is if he played a smaller part in the design of that game or if he just got lucky? or maybe he actually do have some good ideas once in a while?
 
Hm, it's a matter of taste, aenemic.
I do not consider Morrowind to be so great. Except the music, that's a masterpiece.
 
yes, of course. I'm aware that not everyone is a fan of Morrowind, but around here it's not unusual to see people give that game credit. and what made Oblivion such a failure in a lot of peoples eyes was that it was such a change for the worse from Morrowind. among non-casual rpg players, Morrowind simply seems to be a pretty popular game.
 
I had tried, on multiple occasions, to actually play Morrowind a few years ago but never saw fit to see the game through. It wasn't till after I had played Fallout 3 and Oblivion that I wanted to go back and actually finish it.

By comparison, it was a much clunkier and less refined game than Oblivion. Everything from how the controls worked, the maps, shops and fast travel. I could enjoy and appreciate it for what it was but when asked by friends what it was like the, the best description I could give was, "A really awkward and inconvenient Oblivion".

But if you played Morrowind first, back when it originally came out, you may have considered it the bees knees.
 
Gaddes said:
Black Ops is a apparently an RPG since it has an exp system and perks. That and gross generalizations of JRPGs about not being realistic.

He mentioned Black Ops when talking about various RPG elements spreading to other genres. He didn't actually say or mean that BO was an RPG, just that it adopted a couple of things like exp and perks that are traditionally associated with RPGs.

Also, before talking about JRPGs, he said that he was about to grossly generalize and I do agree with him. Japanese RPG's tend to be a lot more crazy but that can be good sometimes.

But if you played Morrowind first, back when it originally came out, you may have considered it the bees knees.

I tried playing Morrowind back when it came out on the original Xbox and couldn't take it for very long. I tried it again after playing Oblivion, thinking there had to be something about it I'd enjoy at least as much as Oblivion. Then, I understood what everyone was complaining about with Oblivion. I thought Morrowind was vastly superior in every way and the step down was actually shocking to me. Oblivion did feel more polished in terms of controls but everything else was on an another level in Morrowind.
 
I guess it's personal preference, but I felt the exact opposite. The text dialogue interface, the lack of NPC schedules or independent behaviour made the world feel extremely dry and static. Not being able to switch between spells/magical items without going into the menu made me not ever want to use magic at all(I can't remember if the original xbox had a D-pad though).

Also, Oblivion didn't have Cliff Racers. Fuck Cliff Racers.

I've said it before though, it's all about how something is delivered to me. If the interface, experience and the atmosphere aren't well done it won't matter how well it's written.
 
sea said:
On the PC you could very easily set up hotkeys for just about any item or spell in the game, except if I recall correctly, you had more of them in Morrowind than Oblivion. The Xbox version may be more limited, though.

The xbox version was more limited and is from what I draw my play experience.
 
korindabar said:
sea said:
On the PC you could very easily set up hotkeys for just about any item or spell in the game, except if I recall correctly, you had more of them in Morrowind than Oblivion. The Xbox version may be more limited, though.

The xbox version was more limited and is from what I draw my play experience.

I first played it on Xbox, didn't play it at all on pc until just now. from what I recall, you used the L- and R-buttons to switch between weapon and spell. and going into the menu to switch spells or weapons is still needed in Oblivion.

the interface is indeed a bit clumsy in Morrowind, and to be honest I remember it work better on console. but still, it looks a lot better than in Oblivion. and the fact that you have stats, skills, maps and inventory all on the same screen is awesome. finding things in the Oblivion interface can be a tedious task.

what I mainly like about Morrowind is the story, setting and general atmosphere. they've managed to create a unique world that I keep coming back to and simply love exploring. and all the little things they added or simplified in Oblivion, such as fast travelling and quest compass, took away from the experience and helped making the game feel a lot less dark and threatening.
 
Morrowind's interface was much better suited to the PC, while Oblivion's (and Fallout 3's) is much better suited for the consoles.
 
korindabar said:
I guess it's personal preference, but I felt the exact opposite. The text dialogue interface, the lack of NPC schedules or independent behaviour made the world feel extremely dry and static. Not being able to switch between spells/magical items without going into the menu made me not ever want to use magic at all(I can't remember if the original xbox had a D-pad though).

Also, Oblivion didn't have Cliff Racers. Fuck Cliff Racers.

I've said it before though, it's all about how something is delivered to me. If the interface, experience and the atmosphere aren't well done it won't matter how well it's written.

Just to be clear, my second attempt at Morrowind was on PC. I can't imagine playing it and enjoying it on a console, to be quite honest. Oblivion felt a lot more polished in that regard. I played it on a 360 and had no problems with that fact at all.

I do acknowledge the fact that Oblivion was better in some ways. Improvements in graphics, controls and voice overs instead of text do matter, but those elements of "appearance" are basically all Oblivion improved upon. After playing Morrowind, Oblivion felt like its' more vain and shallow brother. The art direction, the atmosphere, the story, the writing, the leveling system, the loot and magic variation, the amazingly inspired and detailed gameworld, which Oblivion cannot hold a candle to, all outclass the sequel by a huge margin. Those things are just indisputable. I preferred Morrowind's approach to things like fast travel and NPC behavior as well but those things are a personal preference I guess.
 
korindabar said:
I've said it before though, it's all about how something is delivered to me. If the interface, experience and the atmosphere aren't well done it won't matter how well it's written.

The problem with this approach is that you'll miss out on spectacular games like Torment...

MOAR GRAFIXX!!1!1!1
 
rcorporon said:
korindabar said:
I've said it before though, it's all about how something is delivered to me. If the interface, experience and the atmosphere aren't well done it won't matter how well it's written.

The problem with this approach is that you'll miss out on spectacular games like Torment...

MOAR GRAFIXX!!1!1!1
Since when did Planescape falter in any of these categories?
(I'm always afraid of bringing this up in case Eyenixon springs from the woodworks)
 
PS:T certainly failed in the "interface" category. It was pretty darn awkward to use.

Also, what's up with a pic of techno viking in video 4? I hope he is not an inspiration behind anything but an easter egg.

Elder Scrolls 5: Rise of the Techno Viking :lol: It'd be funny if that's where they got the idea for the main story. Oh wait, it's Bethesda, they won't have any story.
 
Todd; "We're original, we don't have dragons that breathe fire, we have dragons that SPEAK, and in ANCIENT LANGUAGE, that cast fire OR ICE. OR DOES BULLET TIME.
 
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