The Elder Scrolls V: Skyrim

maximaz said:
korindabar said:
I've read through the entirety of the Skyrim article and it sounds friggin' sweet... I'm excited.

Which parts exactly?

Radiant story technology, for example, sounds horrible to me. The game seems to adapt the quests to you (instead of requiring the opposite), places quests in dungeons you haven't explored (all-purpose dungeons) and will populate them with appropriately powerful enemies (level scaling). Man that whole part was a downer for me.

It doesn't really sound like level scaling to me, but that isn't what I find intriguing. I enjoy going into cities with AI that act independently, have schedules, have conversations, whisper about possible quests and react to things that I've done in the game. A world that seems alive rather than static.

I loved Oblivion though, so all I'm reading is improvements, improvements, improvements.
 
Crni Vuk said:
*I think it would be awesome if Bethesda would REALLY try for once to expand on that topic, I mean a realistic representation on vampires, verevoofs and such. Of course with specific quets, avoiding sunlight etc.

I thought vampirism was somewhat fitting in Oblivion. You'd become a vampire after contracting some disease from another vampire (there was some chance during combat) and leaving it untreated for a couple of days. While a vampire, you had to avoid sunlight and drink blood every so often to stay alive but you'd get some boost to your stealth and strength and some other stats.

Also, people would comment on your look and immediately "dislike" you, which was actually pretty cool. If I remember correctly, there were some quests tied to vampires in the game as well. To cure vampirism you had to do a massive pain in the ass quest.

I thought it was pretty well done, overall.


On level scaling, Bethesda commented that it will be more like Fallout 3 as opposed to Oblivion. I guess it means that some areas scale to your character but after you visit them and leave, they stay at that level so you can come back stronger. I have no opinion on how it was done in Fallout 3 because I just remember there being 4 or 5 types of enemies in the entire game, no matter my level.
 
Faceless Stranger said:
And there were you were able to become a wereboar in Daggerfall..
Yeah, I didn't say you couldn't, but they were just in Daggerfall. They kind of just disappeared, along with the other lyancanthropy lore (the rest were just mentioned in writings and such, never really seen in the games).
 
I guess I'll make a list of the Good, the Indifferent, and the Bad.

The Good
-Combat changes. If they are not bullshitting (I'm being optimistic here), then at the very least I can have fun playing this game as an Action Adventure game.
-New engine. Maybe they can actually implement the shit they want into the game, seeing as GameBryo was a cranky old shit piece that hated things like mounted combat, ladders, and other normally easy to script things. Or at the very least it'll look decent.
-Removal of classes. Just seems like it'll be more natural.
The Indifferent
-Dragon shouts. Just seems like they'd be overpowered. I like the whole reward thing for killing a dragon, but summoning dragons and bullet time may be unbalancing.
-Perks. I'm ok with this, but 1 every level? Seems unbalancing to me.
-The Plot. On one hand, Alduin, the Nord's version of Akatosh, being the one destroying the world and the civil war sounds like they might be cool ideas if impkemented right. On the other hand, the Dragonborn being retconned into dragon hunters sounds eerily like the Divinity series.
The Bad
-Radiant Storytelling. I don't trust it. I don't know how many of the side quests are randomly generated, and that kind of annoys me.
-The UI. Only 5 skills at once on the page? Sideways scrolling? Making it like something Apple would make? Fuck that.
-People still giving you quests after you killed their relatives. I could see this happening if no one knew you killed that person, and the idea of relatives taking over the dead person's business, but the (bad) magazine writing makes it sound like this person knew you kilked her brother, is angry at you, but is still giving you a quest. Come on, man, Choices and Consequences, get with them.
 
On the other hand, the Dragonborn being retconned into dragon hunters sounds eerily like the Divinity series.

Not the series, just the second chapter (Ego Draconis/DKS). And if that short summary you posted is anything to go by, Divinity II handled dragons a lot better.
 
Looks ok visually. I still want to say it's just a heavily upgraded Gamebyro personally or perhaps Gamebryo Light Speed. I'm going to try and remain optimistic about this, but this is Bethsoft after all. I'm hoping the surprise me. Also, man o man are some of Toddies comments hilarious.
 
Little Robot said:
They created a DLC which automatically fixed your vampirism.

Yep.

Which one was that? I don't remember such DLC.

-People still giving you quests after you killed their relatives. I could see this happening if no one knew you killed that person, and the idea of relatives taking over the dead person's business, but the (bad) magazine writing makes it sound like this person knew you kilked her brother, is angry at you, but is still giving you a quest. Come on, man, Choices and Consequences, get with them.

If I remember correctly, you couldn't kill any shopkeeper in Oblivion (possibly Morrowind too). This is probably their solution for unkillable NPC's, which is fine. I just hope the dead ones don't get replaced the moment you walk out the door, resulting in something as silly as you exiting and entering back in to find the dead body gone, replaced with another NPC behind the counter, saying "I've mourned my father enough. Life goes on and I need you to do this task for me."

GI did a horrible job describing that whole inheritance part. What they wrote could mean that NPC's don't always know you killed their whoever, or it could mean that they know and could give you quests that would get you killed OR it could mean that they know and still give you normal quests but then what the hell does "out of anger and frustration" mean?

Now that I think about it, GI is mostly to blame for my displeasure with what I'm reading. It all sounds unclear and unspecific, which considering Beth's last game, could mean for the worst possibility to be the real deal. GI never actually described anything themselves, mostly providing some vague bits and pieces from Todd instead.
 
maximaz said:
Little Robot said:
They created a DLC which automatically fixed your vampirism.

Yep.

Which one was that? I don't remember such DLC.

Well, I guess that I could be misremembering. But I seem to recall that one of the "extra house" DLC's contained a magic drinking fountain that would cure vampirism automatically.
 
I see alot of potentially outright lies from Todd again, like the claim about dragons randomly attacking cities (if i read that correctly).

While some changes look pretty good, it's kind of hard to tell if it just looks good on paper, or if it really works. On one hand they worked on Fallout and probably got a few good ideas from it on the whole RPG part, on the other hand, i have this suspicion that this title might be even lighter concerning the RPG aspects of the game. The strive to make this game more shooter audience friendly is kind of worrying. Not that Oblivion was a particulary shining example of an RPG, but the Bioware precedent is likely to be followed by someone and Bethesda is the perfect candidate for that.

Then again, the game might end up being more fun as an action game, rather than one pretending to be an RPG...
 
It's Beth... they lied too many times for me to believe their hype. I'll play the game when it ships, and evaluate it myself...

I dread the word "radiant" now...
 
rcorporon said:
It's Beth... they lied too many times for me to believe their hype. I'll play the game when it ships, and evaluate it myself...

I dread the word "radiant" now...
I know what you mean...
176017690v6_480x480_Front.jpg
 
Y'all are pretty pessimistic. Though of course, as someone who enjoyed both Fallout 3 and Oblivion immensely, I am looking forward to this release. It will be a collector's edition pre-order for me.
 
korindabar said:
Y'all are pretty pessimistic. Though of course, as someone who enjoyed both Fallout 3 and Oblivion immensely, I am looking forward to this release. It will be a collector's edition pre-order for me.

I love getting to drag this gem out:

http://www.rpgcodex.net/phpBB/viewtopic.php?t=15427

This is why I'm pessimistic.

With TES IV we were promised the moon... what we got was dog shit and told it was gold. Don't get me wrong... Oblivion is a WONDERFUL forest simulator... just not a good game.

Also, to voof, in MW the entire Bloodmoon expansion was about werewolves, so it wasn't that after Daggerall they dropped the lycanthropy... just for shitty Oblivion.
 
Thanks rcorporon, this thread is always wonderful to read. :D Shall we start the same for Skyrim now, shall we?
 
rcorporon said:
Also, to voof, in MW the entire Bloodmoon expansion was about werewolves, so it wasn't that after Daggerall they dropped the lycanthropy... just for shitty Oblivion.
Oh I know, guess I wasn't clear, I meant that they just dropped wereboars (although, now that I think about it, I believe wereboars were pretty much only roaming High Rock).
 
I imagine being a wereboar being a boring existence, one minute you're walking through the streets of a town the next your eating mushrooms out in the woods, yup a very important existence.
 
Mr Krepe said:
I imagine being a wereboar being a boring existence, one minute you're walking through the streets of a town the next your eating mushrooms out in the woods, yup a very important existence.

Well Lycantrophy is usually an unwanted condition, not something you actually want to suffer from.

Plus I am pretty sure you shouldn't take turning into a boar completely literal.
 
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