What is it with people and the immortal dog?

Managing your companions is part of the fun imo. I often planned carefully fights in old fallouts, always making sure my companions were well placed, that i had given them enough ammos, that they were healthy...

I agree that ai is a problem , especially in 3d games where companions seem even dumber than in 2d, and a re mor elikely to get lost, stuck in background,etc. But improving the ai is a better answeer rather than limiting something because ai is poor, imo.
 
People complaning about stupid shit, as usual.

But hey, let's all ignore that NV had immortal companions too because OBSIDIAN = GOOD, BETHESDA = BAD!
 
They might as well let you heal after combat automatically. At this rate I wouldn't be surprised.

There was actually passive healing in New Vegas hard mode- don't know about Hardcore though

I *think* the passive derived statistic "healing rate" only applies in Hardcore mode when you're sleeping. Either way, it's not a major effect. It tops out at 16 HP per in-game day and that much requires an endurance of at least 9, which is less healing than an Iguana-on-a-Stick with 50 survival.

I believe what TorontRayne is referring to is automatically healing to full health when combat ends, like your companions do in New Vegas (this is a kludge to keep your companions alive without having to go through the awkward interface to administer stimpacks to them.)

But hey, let's all ignore that NV had immortal companions too because OBSIDIAN = GOOD, BETHESDA = BAD!


Not in hardcore mode, which i think all anybody is asking for. Make us have to keep the dog (or the robot butler) alive in hardcore mode, and you can make them essential in normal mode. That way everybody will be happy. Fallout 4 had better have hardcore mode, at least.
 
Immortal NPCs are not the case only because players are more casual nowadays. It's because the AI is pretty much always terrible. It's very difficult to make NPCs with some self-preservation instincts that will put their own safety ahead of other things. If NPCs had better AI that actually tried to take cover during firefights, immortality would not be needed anymore. As far as I remember there were no immortal NPCs in Morrowind. Why? because they only stood in place and didn't move at all, they were at absolutely no risk of death except for at the hand of the player. In Oblivion and Skyrim essential NPCs are necessary so that they don't randomly die if they wander off somewhere, thus not letting you complete your quests despite it not being your fault.

It is not correct to put all the blame on players or developers who want to babysit the companions, Blame the AI.

Do you know what the solution is?

Program a better AI.
 
People complaning about stupid shit, as usual.

But hey, let's all ignore that NV had immortal companions too because OBSIDIAN = GOOD, BETHESDA = BAD!

That's a bit of a ham-fisted conclusion, and more of an attack than an argument. The companions in NV were mortal in hardcore mode or if they weren't following you at the time. In other words, if Fallout 4 has no hardcore mode, the dog will permanently be immortal just like the endless essential NPCs in Skyrim or Fallout 3. I'd refrain from criticizing this aspect until we know for sure if hardcore mode exists, but it will clearly be a problem if it doesn't.
 
People complaning about stupid shit, as usual.

But hey, let's all ignore that NV had immortal companions too because OBSIDIAN = GOOD, BETHESDA = BAD!

That's a bit of a ham-fisted conclusion, and more of an attack than an argument. The companions in NV were mortal in hardcore mode or if they weren't following you at the time. In other words, if Fallout 4 has no hardcore mode, the dog will permanently be immortal just like the endless essential NPCs in Skyrim or Fallout 3. I'd refrain from criticizing this aspect until we know for sure if hardcore mode exists, but it will clearly be a problem if it doesn't.

He said there is no time at all when the dog can die. Period. So maybe there is a hardcore mod but it will be a handholding shell- something easy to give gamers a sense of accomplishment.
 
People complaning about stupid shit, as usual.

But hey, let's all ignore that NV had immortal companions too because OBSIDIAN = GOOD, BETHESDA = BAD!

People make some rather stupid strawman arguments and don't even bother to read or put things in context when trying to defend shit that is obviously not good in a game they feel the need to protect. Did yo uever play NV in hardcore? Because if you think companions were always immortal then I can't help but laugh at you.
 
IIRC the menu for talking with the dog had 'you're a mutt', which calls back to 3's 'you're a mutt' where the protag basically tells dogmeat to piss off.

I'm sure the game will allow us to make amends magically lest people kick and scream about not getting the dog companion.
 
People complaning about stupid shit, as usual.

But hey, let's all ignore that NV had immortal companions too because OBSIDIAN = GOOD, BETHESDA = BAD!

People make some rather stupid strawman arguments and don't even bother to read or put things in context when trying to defend shit that is obviously not good in a game they feel the need to protect. Did you ever play NV in hardcore? Because if you think companions were always immortal then I can't help but laugh at you.

Doubtful. I've seen so many people say that about New Vegas it seems most people didn't even play on hardcore.
 
I think there should've been an option where you yourself take over House's operation without Yes Man, the main character is the only really "essential" character to the story, you would give up your physical form and take over, would've been cool. Go all transhumanist on the ending.

People hated this stuff with passion as a Mass Effect 3 ending, so I doubt it would've been fine in FNV. :P

They wouldn't hate it as a choice, I wouldn't think.
 
And again the reason they hated it was because it came out of nowhere and erased all choices.
 
Beating the dead horse here (but honestly, no one should care), but having companions immortal without an option to remove that trait is just lazy. Obsidian had only a year and a few months to develop NV and exceded Bethesda an almost every way, except for making a more polished game and marketing.
 
Beating the dead horse here (but honestly, no one should care), but having companions immortal without an option to remove that trait is just lazy. Obsidian had only a year and a few months to develop NV and exceded Bethesda an almost every way, except for making a more polished game and marketing.

Well you can kill them prior to taking them on as a companion.
 
I know that, but how is it relevant to the point I made in my previous post? What is the point of implementing companions if they only die by the player? That is not only insanely ridiculous, it is also waste of time, money and resources to have companions reduced to just mules who are resistent to death when it comes to enemies.
 
Companions are immortal pack mules. Probably another reason they implemented it. Don't want companions getting killed with all your loot on them. You might have to fast travel to your base and fast travel back a few times to carry all the shit. Might as well just reload.

:wiggle:
 
Face it. We have become the hardcore players ... just because we favour NPCs/Companions that can actually die ... in ... combat ...
 
Imagine if these people complaining about reloading played a Rougelike.... The tantrum would be heard from outer space.
 
Imagine if these people complaining about reloading played a Rougelike.... The tantrum would be heard from outer space.

Actually, that is why a lot of people couldn't stand Don't Starve. They couldn't grasp the concept of permadeath. They probably thought it was like Zelda or something.
 
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