Why are so many people buying this game?

It gets boring quick when you realize it's junk hoarding, robot fucking, the sims, Orc slaughtering, raider slaughtering, post apocalypse zombie shooting simulator.
On the upside it gives you cravings to go back and play the real Fallout games. :lol:
 
I'll buy it... eventually, because it looks like a half decent adventure game and shooter with a few enjoyable distractions here and there, such as the settlement building, crafting, etc.

I'm not going to get the same quality enjoyment or mileage out of it as I would the original Fallouts or New Vegas, but I can glean some entertainment from it.
 
I don't mind that those who love it or think they will love it (reviews from players are quite demolishing the game). You like it, you buy it, you enjoy it and it is fine.


What i don't get is why so many orderites/NMA elders/Codexers/etc that spent so many time saying that Fallout 3 is utter garbage, and still buy Fallout 4 knowing that it is from the same team, with so many intel that implie that it will be even worse than Fallout 3 (didn't expect that would be possible), with no positive NMA/Codex review on the way. Not only buying it, but buying it on day one, where it gives the most money to the producers.

It doesn't matter what you think, write or say about it, you are voting with your wallet. If you buy it, it gives them your consent to keep going. No matter what you say, you give them your full support to destroy the IP even more. They don't care if you like it. They only care if you buy it, especially on day one. By keep buying it you are renouncing to your (very small) input in the IP.

Once again, no complain about those who love it or have mixed feeling about it. But hating and keep buying it are very inconsistents in my opinion.
It is like saying that you support a candidate for election by voting for his opponement.
 
The reason why so many buy the game is for the environmental storytelling like this:

http://www.somethingawful.com/news/fallout-storytelling-skeleton/

Fallout 4 Takes Environmental Storytelling to the Next Level
Tuesday, Nov 17, 2015 by Dennis "Corin Tucker's Stalker" Farrell (@DennisFarrell)

These incredible tales from the wasteland demonstrate Bethesda's knack for visual storytelling.

"I was on a quest to shoot a bunch of raiders. Someone asked me to shoot the raiders and my options were 'Raiders?' 'Yes' 'No' and 'Maybe'. I'm roleplaying a character that does shoot raiders, so I chose Yes. Anyway, after I shot the raiders I looked around the remains of the house we had been fighting in. Just sweeping the area for ammo and stimpaks. That was when it happened. I came upon a skeleton. It was sitting in a recliner. There, on the chair's armrest, was a bottle. This scene introduced so many questions. What was going on with that bottle? How did he die in that chair? Incredible."

"I had just finished a quest that involved shooting a lot of enemies. Taking a few moments to explore my surroundings, I came upon a skeleton. Laying next to him was a mannequin. Was this guy sleeping with the mannequin? Or did he keep it nearby as a sad substitute for human interaction, like the Will Smith movie I Am Legend? It really made me think some deep thoughts. Then I stomped across the skeleton and his mannequin to pick up a box of bottlecaps."

"I was on my way to shoot a bunch of enemies for a quest. I had just shot a bunch of enemies while wandering around, then met an NPC and escorted it while we shot a bunch of enemies. The NPC entered a door by standing perfectly still in front of it, then fading out of existence. Earlier I had used my high Charisma to completely change the quest by asking for a bigger reward for shooting enemies, so I was really getting into my character. Then I stumbled into environmental storytelling. I knew it was environmental storytelling because there was a skeleton next to a thing. In this case, the thing was a fishing pole. The skeleton was on a pier. It made me wonder how much this guy liked fishing. Probably a lot! I was interrupted by some enemies that I had to shoot, but that skeleton with a fishing pole made me feel connected to the game world in a very real and very deep way."

"Saw a skeleton next to another skeleton, and a kickball on the ground between them. Wow. Doubly powerful because there were two skeletons. They must have really liked kickball. Later, I was shooting an enemy. After pumping four bullets into its head to take its health down by one quarter, I had to reload. That's when I saw another skeleton. This skeleton was laying on a blanket with its hands casually behind its head, wearing sunglasses. You see, this skeleton was once a person. It was sunbathing when it died. The scene was simultaneously somber and comedic. I shot the enemy in the head twelve more times to finish it off. Then I turned in the quest to someone who did not acknowledge any of my character's SPECIAL stats or perks. It's amazing what big-budget games can do nowadays."
 
I think F4 suffers from the same problem Banjo-Kazooie: Nuts and Bolt did; it has the wrong name. If it weren't a Fallout game, it wouldn't have sold as well, but I don't think we'd be too pissed off that it kinda screwed over the RPG elements.
 
I don't mind that those who love it or think they will love it (reviews from players are quite demolishing the game). You like it, you buy it, you enjoy it and it is fine.


What i don't get is why so many orderites/NMA elders/Codexers/etc that spent so many time saying that Fallout 3 is utter garbage, and still buy Fallout 4 knowing that it is from the same team, with so many intel that implie that it will be even worse than Fallout 3 (didn't expect that would be possible), with no positive NMA/Codex review on the way. Not only buying it, but buying it on day one, where it gives the most money to the producers.

It doesn't matter what you think, write or say about it, you are voting with your wallet. If you buy it, it gives them your consent to keep going. No matter what you say, you give them your full support to destroy the IP even more. They don't care if you like it. They only care if you buy it, especially on day one. By keep buying it you are renouncing to your (very small) input in the IP.

Once again, no complain about those who love it or have mixed feeling about it. But hating and keep buying it are very inconsistents in my opinion.
It is like saying that you support a candidate for election by voting for his opponement.
For the ump-teenth time: I'm allowed to buy a video game, play it, and say it's not that good but still play it and enjoy it.

A disturbing number of people seem to think I'm not allowed to do that. As for "voting with my wallet" Bethesda is not going to sweat it if even 10,000 or 100,000 people do not buy Fallout 4, let alone me. They're doing just fine either way.
 
when you realize it's junk hoarding, robot fucking, the sims, Orc slaughtering, raider slaughtering, post apocalypse zombie shooting simulator.

Y'know, if it didn't have the Fallout title attached to it, I see nothing wrong with a game like that. Sounds like fun, actually. If someone told me about a game and didn't name it, but described it in exactly that way, I would probably buy it.
 
Well even without the Fallout name, it might still be a very bad RPG though, at least if it's following the same footsteps like F3.

I would judge a game like Fallout 4 on 3 different conditions.


  1. As Fallout game, obviously. It is afterall a sequel, and it has the name.
  2. As RPG, it is made by Bethesda and sold by Bethesda and it is very oftend reviewed as RPG. So, just fair if it is judged as one.
  3. And just as a game, of course.

A Fallout RPG can be that way, a very fun game, but maybe not a good Fallout game or good RPG.
 
Well even without the Fallout name, it might still be a very bad RPG though, at least if it's following the same footsteps like F3.

I would judge a game like Fallout 4 on 3 different conditions.


  1. As Fallout game, obviously. It is afterall a sequel, and it has the name.
  2. As RPG, it is made by Bethesda and sold by Bethesda and it is very oftend reviewed as RPG. So, just fair if it is judged as one.
  3. And just as a game, of course.

A Fallout RPG can be that way, a very fun game, but maybe not a good Fallout game or good RPG.

2. As an RPG: awful, terrible, inexcusable.

3. As just a game: Mediocre

Can't even think about number 1, the game is all over the place. At best, mixed.
 
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1. It has all the cool Fallout elements

2. Dialogue options could be a lot better and needs more alternate quest resolutions, so meh on the RPG side of it

3. As game it's good, besides a few annoying crashes and bad pathfinding AI
 
What i don't getis why so many orderites/NMA elders/Codexers/etc that spent so many time saying that Fallout 3 is utter garbage, and still buy Fallout 4 knowing that it is from the same team, with so many intel that implie that it will be even worse than Fallout 3 (didn't expect that would be possible), with no positive NMA/Codex review on the way. Not only buying it, but buying it on day one, where it gives the most money to the producers.

It doesn't matter what you think, write or say about it, you are voting with your wallet. If you buy it, it gives them your consent to keep going. No matter what you say, you give them your full support to destroy the IP even more. They don't care if you like it. They only care if you buy it, especially on day one. By keep buying it you are renouncing to your (very small) input in the IP.

Exactly.
 
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1. It has all the cool Fallout elements

2. Dialogue options could be a lot better and needs more alternate quest resolutions, so meh on the RPG side of it

3. As game it's good, besides a few annoying crashes and bad pathfinding AI

Fallout is more than just the sum of it's assets. Slaping a vault door and super mutants at every corner, is in my opinion not enough for a Fallout game to be considered a good Fallout game. What ever quality Fallout 4 has, it is at the end of the day, just Fallout in name only.
 
1. It has all the cool Fallout elements

2. Dialogue options could be a lot better and needs more alternate quest resolutions, so meh on the RPG side of it

3. As game it's good, besides a few annoying crashes and bad pathfinding AI

Fallout is more than just the sum of it's assets. Slaping a vault door and super mutants at every corner, is in my opinion not enough for a Fallout game to be considered a good Fallout game. What ever quality Fallout 4 has, it is at the end of the day, just Fallout in name only.

I guess massive car domino explosions and killing mutants and feral ghouls that only exist to die is what's "cool" to Nu-Fallout fans. Oh and how about that radiated water?
 
I just finished the main story a few hours ago and I have totally lost all motivation to play the game, every quest in the game is a fetch quest or a kill quest. The only interesting quests in the game are in good neighbor and involve the radio, the sad part is that they are so out of place in a fallout game its almost pathetic, yet they are the most interesting quest line in the game but its still a fetch or kill mission.

None of the factions interact with each other in any meaningful way, the institute is terribly written and any conclusion just feels rushed, the story is disjointed with flat voice acting and some of it is outright silly. I am just under 100 hours clocked and its by far the lowest play count of any Bethesda game for me to date and im glad I didn't get the season pass. I have over 220 hours on NV and somewhere around 200 on FO3, and I need to play OWB/LR for NV and PL/MZ for Fallout 3 still as well.

I was going to write a well written review of the game, its faults and what little it does right, but whats the point. If I post it here we are all pretty much in agreement already, if I post it on reddit my karma gets tanked and if I posted it on BSGF ill get ignored, or incur a infraction.

Ive gotten my monies worth by hour count, but the game is such a let down I dont even want to waste anymore time talking about it, reading about it or thinking about it because I could have been playing TW3, MGSV or I could have bought several months of EVE play time and mad max with the money I spent on FO4.
 
I just finished the main story a few hours ago and I have totally lost all motivation to play the game, every quest in the game is a fetch quest or a kill quest. The only interesting quests in the game are in good neighbor and involve the radio, the sad part is that they are so out of place in a fallout game its almost pathetic, yet they are the most interesting quest line in the game but its still a fetch or kill mission.

None of the factions interact with each other in any meaningful way, the institute is terribly written and any conclusion just feels rushed, the story is disjointed with flat voice acting and some of it is outright silly. I am just under 100 hours clocked and its by far the lowest play count of any Bethesda game for me to date and im glad I didn't get the season pass. I have over 220 hours on NV and somewhere around 200 on FO3, and I need to play OWB/LR for NV and PL/MZ for Fallout 3 still as well.

I was going to write a well written review of the game, its faults and what little it does right, but whats the point. If I post it here we are all pretty much in agreement already, if I post it on reddit my karma gets tanked and if I posted it on BSGF ill get ignored, or incur a infraction.

Ive gotten my monies worth by hour count, but the game is such a let down I dont even want to waste anymore time talking about it, reading about it or thinking about it because I could have been playing TW3, MGSV or I could have bought several months of EVE play time and mad max with the money I spent on FO4.

I only managed to get to Virgil before being unable to bother picking the game back up. It gets boring super quick and it feels like an amusement park of enemies living for the sole existence so you can kill them. I'm assuming the rest of the main quest line is complete junk? The voice acting to me was awful and cringeworthy.
 
I just finished the main story a few hours ago and I have totally lost all motivation to play the game, every quest in the game is a fetch quest or a kill quest. The only interesting quests in the game are in good neighbor and involve the radio, the sad part is that they are so out of place in a fallout game its almost pathetic, yet they are the most interesting quest line in the game but its still a fetch or kill mission.

None of the factions interact with each other in any meaningful way, the institute is terribly written and any conclusion just feels rushed, the story is disjointed with flat voice acting and some of it is outright silly. I am just under 100 hours clocked and its by far the lowest play count of any Bethesda game for me to date and im glad I didn't get the season pass. I have over 220 hours on NV and somewhere around 200 on FO3, and I need to play OWB/LR for NV and PL/MZ for Fallout 3 still as well.

I was going to write a well written review of the game, its faults and what little it does right, but whats the point. If I post it here we are all pretty much in agreement already, if I post it on reddit my karma gets tanked and if I posted it on BSGF ill get ignored, or incur a infraction.

Ive gotten my monies worth by hour count, but the game is such a let down I dont even want to waste anymore time talking about it, reading about it or thinking about it because I could have been playing TW3, MGSV or I could have bought several months of EVE play time and mad max with the money I spent on FO4.

I only managed to get to Virgil before being unable to bother picking the game back up. It gets boring super quick and it feels like an amusement park of enemies living for the sole existence so you can kill them. I'm assuming the rest of the main quest line is complete junk? The voice acting to me was awful and cringeworthy.

If you wanna know some dumb stuff
The game does not anticipate your intention to kill your own shit-stain of a son. It was inconcievable to Bethesda that this might be your desire. I once shot the fucker as soon as I meet him, the game does not seem to react to this in ANY way, all you can do is hang around his dead body, or just walk back to where you came from.

On 2nd attempt, I let him live, let him finish babbling - he ACTUALLY sends me to kill raiders. Yes, you heard right: Your own fucking son sens you to kill more raiders. That's the depth of it. In the end climax, when I butcher all of the institute, I also save a bullet for him. Again, the game seems to take NO notice of this, whatsoever. Nobody comments it, you don't acknowledge it, and apparently I'm not supposed to, there's a last encounter with Shaun in the ruins of the institude, that I am... half curious of... but he's dead, so I can't :D Good riddance anyway. What a psychopath.

There's also a point where Shaun tells you that the commonwealth is a failed society, and as always, you are given 4 different options to whole-heartedly agree with him. Why!? Wtf, that's NOT what I see - I see a society that _survives_ and that _intends on surviving_, how the hell is that a failure? Because of all the rusty walls, and trashy floors? But apparently, that's the narrowmindedness imposed right on you - all you see is the brokenness of society. You are not allowed to see anything else :D
 
I just finished the main story a few hours ago and I have totally lost all motivation to play the game, every quest in the game is a fetch quest or a kill quest. The only interesting quests in the game are in good neighbor and involve the radio, the sad part is that they are so out of place in a fallout game its almost pathetic, yet they are the most interesting quest line in the game but its still a fetch or kill mission.

None of the factions interact with each other in any meaningful way, the institute is terribly written and any conclusion just feels rushed, the story is disjointed with flat voice acting and some of it is outright silly. I am just under 100 hours clocked and its by far the lowest play count of any Bethesda game for me to date and im glad I didn't get the season pass. I have over 220 hours on NV and somewhere around 200 on FO3, and I need to play OWB/LR for NV and PL/MZ for Fallout 3 still as well.

I was going to write a well written review of the game, its faults and what little it does right, but whats the point. If I post it here we are all pretty much in agreement already, if I post it on reddit my karma gets tanked and if I posted it on BSGF ill get ignored, or incur a infraction.

Ive gotten my monies worth by hour count, but the game is such a let down I dont even want to waste anymore time talking about it, reading about it or thinking about it because I could have been playing TW3, MGSV or I could have bought several months of EVE play time and mad max with the money I spent on FO4.

I only managed to get to Virgil before being unable to bother picking the game back up. It gets boring super quick and it feels like an amusement park of enemies living for the sole existence so you can kill them. I'm assuming the rest of the main quest line is complete junk? The voice acting to me was awful and cringeworthy.

If you wanna know some dumb stuff
The game does not anticipate your intention to kill your own shit-stain of a son. It was inconcievable to Bethesda that this might be your desire. I once shot the fucker as soon as I meet him, the game does not seem to react to this in ANY way, all you can do is hang around his dead body, or just walk back to where you came from.

On 2nd attempt, I let him live, let him finish babbling - he ACTUALLY sends me to kill raiders. Yes, you heard right: Your own fucking son sens you to kill more raiders. That's the depth of it. In the end climax, when I butcher all of the institute, I also save a bullet for him. Again, the game seems to take NO notice of this, whatsoever. Nobody comments it, you don't acknowledge it, and apparently I'm not supposed to, there's a last encounter with Shaun in the ruins of the institude, that I am... half curious of... but he's dead, so I can't :D Good riddance anyway. What a psychopath.

There's also a point where Shaun tells you that the commonwealth is a failed society, and as always, you are given 4 different options to whole-heartedly agree with him. Why!? Wtf, that's NOT what I see - I see a society that _survives_ and that _intends on surviving_, how the hell is that a failure? Because of all the rusty walls, and trashy floors? But apparently, that's the narrowmindedness imposed right on you - all you see is the brokenness of society. You are not allowed to see anything else :D
Wait so you can kill FATHER when you first encounter him and nothing is affected by his death? Do you still go through the rest of the story line like as if he was still alive or does it turn out to fail the quest if you kill him on first contact? I am surprised nobody has retained basic home building skills like placing down new flooring, picking up the skeletons just lying around, replacing Windows, replacing walls and roofing, and picking up a damn broom. I'm not sure how they can live in run down huts or houses like that, I see the occasional place with some crops growing but that has been rare for me to find many places like that and the area of Boston feels DEAD. Like super dead, it doesn't even seem like people give two shits about surviving.
 
Say what you will about F4, but it has the best voice acting out of a Beth game since the intro to Daggerfall. Most of the voice acting in FNV isn't very good either. F4 has pretty decent voice acting. The same five people don't voice everyone for once!
 
Say what you will about F4, but it has the best voice acting out of a Beth game since the intro to Daggerfall. Most of the voice acting in FNV isn't very good either. F4 has pretty decent voice acting. The same five people don't voice everyone for once!
Are you sure you placed "F4" in the correct place in those sentences, and if so, are you sure you used the adjectives you intended to use?
 
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