Why do people think New Vegas was actually good?

Again, what did you expect? Timed events are reviled by a lot of people. Even Fallout 1 got criticised for it and it's arguably the best game in the series.

I didn't expect miracles, I knew it was a 3d open world despite it's other qualities. As for timed events, maybe put one on the main quest with a game over if you get lost isn't so good, but come on, Fallout 1 wasn't designed to get lost and be insanely impossible, you can explore locations at your leisure and still be largely on time. It was well executed.
And it's not the only kind of timer that can be done. Someone offer you a job, you take it. You don't do it and goes wander for days, weeks, whatever, it shouldn't be a surprise that the person greet you with a 'where the fuck have you been? I solved my own problems\a disaster happened to me\I hired someone else', type of reaction at the very least.

Given the fact that you have the Platinum Chip (the single most important item in the game), that being the reason the factions want you and by the time the chip's purpose is no longer required you are pretty much sided with a faction, i really don't see the issue here. I want reactivity as much as anyone else, but what you are asking would be very convoluted and require a ton of more dev time.

Again, it's all in execution and design of the game. You don't do a huge world first then fill it later, then you have plenty of freed time to make reactivity instead of laborious fetch quests\or half finished quests that the player is supposetly the only one capable of doing. I don't care to 'redo' this game for the sake of conversation, but I have my reasons to think what I write.
And I know how Obsidian didn't have it easy with Vegas, it's not againt them personally, we speak of the game as it was delivered, not of any devs's competence or the like.

You know, I just tried to take the witcher trilogy as a example even if I have my problems with each of these games, trying to show that 1 and 2 are better games for their more limited scope, but I really can't make myself clear for the sake of conversation.

And while I write this(or try), my more tangible occupations get delayed. BiggumsBoi isn't all wrong, is really all I wanted to say.
 
Ending slides are nice, having the world in game reflect these changes to some extent is better.

You are aware that AGAIN Fallout NV was not granted for Post-Scenario gameplay right? Even when having the opportunity Fallout 3 and Fallout 4 were abysmal in reflecting changes to the worldscape after the fact of their climaxes with only a few bones thrown to make it seem like the player did somethings.

because he just wants it destroyed
I can't built you a microwave, but I can break it really easily
and if I remember correctly you just break some generators in the bunker, something that requires 0 skills in anything tech related
hell, you can rationalize this however you like dude, it's silly and unrealistic

Its still a high-tech Pre-War bunker with environs any bumfuck Legionnaire might not understand at all. The Courier has proven to be a useful Agent and the task wouldn't warrant a whole squad contingent of Legionnaires to go and destroy it. One competent Wastelander who may have experience with Pre-War technology is better. Also if you even bothered to remember, Caesar never opened the bunker because he didn't have the chip at the time, he had no idea what was inside at all. How the fuck is he supposed to know their were generators inside in the first place? Consequently it really isn't silly at all, its just you scrambling for some nitpicks to scaffold your arguments.

Picking you instead of some of their more loyal operatives or members? Not particularly, these takes are important enough to grant at least some degree of support/oversight from more proven loyal members. NV has its major factions way to trusting, way too fast in its main questline.

Another case of fickle nitpicks to prop your asinine arguments. The whole point of NV IS about some rando no name Mailman suddenly becoming this unpredictable variable on who (or even himself) gets to decide the fate of the Mojave. Its simple game and plot fiat, part of the storyline. The factions pick up at the rising competency of the Courier as an Agent because he seems to be a variable that is rising to shake up things that were in a perilous status quo.

One of the saddest design decisions imo in the series was fo1 not implementing the mutant invasions in all the towns over time. That kinda organic living world design beats out a slideshow any day, so I'm sad they cut that due to fear of it upsetting/frustrating players

Why are you even bringing up Fallout 1 randomly at this point? It was literally the first game in the series. They never planned of implementing a Post-Game scenario after the fact for FO1. You always walk off into the wasteland after what happens no matter what, so what are you blathering about?

His best plan is to rely on replacing Benny; the man that betrayed him, with you; the man/woman that failed to avoid Benny to get the chip back from Benny (something in any non-violent route, you fail at again) and this is less risky than say, paying a hitman to kill him and having his own machines collect the chip?

Ultimately it was a gamble for Mr House. At this point Benny was very near to going on with his plot and House was put into a checkmate position. When Benny shot the Courier, he wakes up the day after. Literally. /A/ Day. After. Mr House wouldn't have time to set up a hitman that fast, much less one he could possibly trust in Vegas. Trusting the Courier is risky aswell, but what could House do with how things were moving so fast? The Courier was available, an employee he hired out before, so he took his chance (hinging on whether the player agrees to side with House or not).

So again its you nitpicking at trivilous details of the plot fiat to prop up your points.
 
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You don't do a huge world first then fill it later, then you have plenty of freed time to make reactivity instead of laborious fetch quests\or half finished quests that the player is supposetly the only one capable of doing. I don't care to 'redo' this game for the sake of conversation, but I have my reasons to think what I write

Fetch quests is ultimately Bethesda's schtick, especially with Fallout 4. Fallout NV actually had C&C depending on which route you took in the story. Even with time constraints Obsidian still put out a better made game and fallout game than Bethesda ever has done, a well done Fallout game since 2 came out. Also critiquing NV for this is asinine when both of Fallout NV's counterparts- 3 and 4 have huge worlds with almost nil faction reactivity AT ALL. Obsidian definitely wanted more reactivity imparted into NV but they didn't have the chance to do so, but you can sure as hell believe they would've tried if given the chance. Besthesda as current IP holder of Fallout has the privilege to have as much time to work on a game, but still churn out storyline garbage.
 
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means to do so, doesn't put some badass like lanius there to force you into submitting in proper legion fashion
I'm sorry dude, this whole part was handled poorly. It's actually the same level of stupid Eden has in 3 just letting you go and hoping you will do what he wants lol.
The entire thing with sending you to the bunker is a test of loyality to see if you actually go through. It's not stupid in the slightest. The Legion doesn't know what kind of traps are there, so sending someone that is not fully part of the Legion makes a lot more sense than sending a bunch of people that are already fully committed to the Legion.

Again, CLEAN SLATE. Caesar is willing to forgive for a bunch, let's be honest minor setbacks, if it means you helping him give a big push in favor of the Legion. That's how bad he wants the Hoover Dam. He would kill you on the spot if you didn't had the chip or not even attempt to recruit you if you didn't have it.

And Lanius is far too busy with the war effort than wasting his time with things the Caesar can clearly handle himself.

His best plan is to rely on replacing Benny; the man that betrayed him, with you; the man/woman that failed to avoid Benny to get the chip back from Benny (something in any non-violent route, you fail at again) and this is less risky than say, paying a hitman to kill him and having his own machines collect the chip?
Use your head man, it should have been really simple for him to at least attempt that before you got to vegas.
Yes, it is less risky trying to convince you to join him than sending a bunch of people to kill you. Besides the fact that the hitman can be killed by you, it shows how desperate House wants the chip, meaning other factions will know Mr. House is actually struggling. Also, the mere fact that he sends Victor to RESCUE you shows he has no intentions of killing you and wants to use your desire for revenge towards Benny for his gains. Sending armed assassins to kill you would contradict sending Victor to save you.


for espionage yes vs house. To destroy/be diplomats toward other factions for them without any aid? Picking you instead of some of their more loyal operatives or members? Not particularly, these takes are important enough to grant at least some degree of support/oversight from more proven loyal members. NV has its major factions way to trusting, way too fast in its main questline.
You mean, besides the fact they are at war with Legion and are starting to lose morale and soldiers at a fast rate, sending a free agent to do things for them makes a lot more sense than sending someone that is already occupied with the war effort? Meaning you are not technically part of the NCR official, so if you fuck up they really don't lose anything? Okay.

And the mere fact Mr. House seemingly took an interest in you means the NCR knows you are more than some rando mailman. And no they don't, they have more or less believable motivations to at minimun wanting to work with you.
 
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Even when having the opportunity Fallout 3 and Fallout NV were abysmal in reflecting changes to the worldscape after the fact of their climaxes with only a few bones thrown to make it seem like the player did somethings.
Now your agreeing with me. If I was to focus my point its similar to what FDO said. Reactivity from the game is more important than the scale of the events. It having 2 nations warring makes it to difficult to make the game react to players involvement well then the scale of the conflict should have been lessened and turned more into a skirmish with less focus on 4 branches and more built off of the 2 at war.
How the fuck is he supposed to know their were generators inside in the first place?
For one by looking, he either has the key or you bring it to him. Sending some goons in with you both would have been more reactive, caused better believable drama and made the faction seem less stupid. As it stands he doesn't know if that bunker has another exist, or if the courier himself is better equipped to destroy it than the legionaries (which my ape-brain grandpa focusing on combining stick to head to resolve most issues wasn't) making this a ridiculous risk. The fact he doesn't know whats inside makes this worse, but I guess hes the type to trust the future of his factions success to a mailman lol
The whole point of NV IS about some rando no name Mailman suddenly becoming this unpredictable variable on who (or even himself) gets to decide the fate of the Mojave.
I don't dislike the concept, I am criticizing the execution. There is a difference, but hey you can call writing being poorly thought out, npcs acting out of character, and reasoning being contrived nitpicking. My point stands that consequences for past actions and reputation don't matter when the game decides to have all the choices merge to one point and those choices are entirely ignored outside of some poorly implemented flavor text where caesar tell me "nah I'm fucking with you, I'm gonna be a door mat for 2 mins to progress the plot rather then make an intelligent decision"

Mr House wouldn't have time to set up a hitman that fast, much less one he could possibly trust in Vegas.
Instead he should wait weeks for a mailman to get it back for him? On top of that what kinda trust do you need for a hired gun? All he needs is to pay a man to kill Benny, to which there would be plenty of takers with the cash house has to toss around. Hell, the Omertas would probably gun down Benny just for some cash to fund their own plans.
So again its you nitpicking at trivilous details of the plot fiat to prop up your points.
Really? Paying close attention to the main story is now just nitpicking? Expecting the man that built up the legion to be competent, move to assure victory, and care about the bad reputation (on top of the dozens of dead hit squads and soldiers) I had a day before he decided to not care about it? You know, the dude that continues to send people out to kill Graham in the dlc? Seriously, you have some heavy rose tints on.

Yes, it is less risky trying to convince you to join him than sending a bunch of people to kill you.
I never stated they should try to kill you, that he should send a hitman after Benny, which is just the basic concept that House should be trying to solve his own issues. It is stupid that house is only banking on the courier, putting his thumb up his ass until the player deems it time to start the plot. Especially considering it could be months before you even get to Vegas, on top of the fact its not a sensible thing to go after Benny in the first place. If NV is supposed to be just about some guy getting caught up in the power struggle, it makes little sense House would even think to bet everything off of the mailman (especially considering you were in like a coma for a week, and house knew what had happened that same day)
The plot of NV within context is that Benny, an underling from House wants to seize power over the strip, causing the courier to be shot and left for dead after Benny steals the platinum plot device. (this is good)
His scheme is to save his bacon by saving the courier from a shallow grave, hoping that he makes a full recovery, has the desire to pursue Benny for xyz reasons, will manage to make it to vegas unharmed (btw victor doesn't just tell the courier Benny is a casino head from vegas for some reason?) and just sits waiting for the courier to get up (literally why?) to install any of his plans to secure vegas as independent and keep Benny from screwing him over. So that all works out in a timely manner, and you either fuck up and Benny runs out of town or kill him and reclaim the chip. The NCR says hi because they wanna fuck house like Benny and will then rely on houses pawn playing nice with them. The legion request a visit from the courier at the PERFECT TIMING because House wants you to go to their main base to do a thing with the plot device in a bunker (he is cryptic about it tho). Caesar says hi, technology bad smash for Aries plz and lets you go to the bunker and kill Benny. House says the plot device is a nuke proof usb with a windows xp torrent on it and that will make his robot army cooler so he asks you to upgrade them so he can flex on you later with it. You then pick a side, sadly helping house makes Caesar happy because he thinks couriers cannot lie and is too lazy to look in the basement. Then you do sidequests (meet faction and decide if fuck, marry, kill lol). Then its the JFK mission, then its a sneaky time waster, and conclusion. Also yesman lets you house without house and all non-house routes have to screw house. You see how thin the plot is when you list it out start to finish? You play more a part in houses plan than his chip does.
Legions plot is pretty identical, just add a tumor and ballroom cannibals. Even if he hates you before meeting courier senpai, he will trust you to do everything
Ncr plot is pretty identical, just with Elvis and actually choices. You can fuck up all the diplomacy and say sorry and they keep hiring you lol
I tried my best to make this more entertaining than listing out a game I'm sure you know decently, but I wanted to point out how much convenience there is and how little consequence exists due to lack of reactive design, and a fairly linear approach. The ncr route on its own has so much more choice than house or legions do, but these quests tread the same waters alot.
 
@BiggumsBoi

No moron he is saying you are nitpicking stupid story details you don't like and saying New Vegas is bad because of that. I can sum up your verbal diarrhea pretty easily. You don't know what the fuck you are talking about. You are obviously a dumb shit that did not play the game that much if at all. You are saying you think some parts are dumb because this guy would have been doing this sooner and this guy would not allow that...seriously you are full of shit. You and your other dipshit buddy come on here to try to get people riled up.

"Why would House do this?" or "Why would the Legion do that?"

Your precious video games do that all the time but you are too stupid to see it because you are laser focused on how "bad" New Vegas is but all these other games you like are so great. I'm sure you have played many classic RPG's since you can't even tell the difference between "their" and "there" but I might be wrong. I bet you played all the classics like Oblivion, and Skyrim, and Dragon Age 2, and Mass Effect. I'm sure you even beat Planescape. Right? No.

Now that I got that out of my system you two faceless fucksticks are entertaining. I'll give you that. I'll deal with one point which is easy.

"Why did House rely on Courier?"

He had no choice. Jackass. Did you see all the smart guys he had working for him? They were tribal's in suits. You don't know that because you just read the story off the wiki. Fucking hell man. You are low tier Bethfags. Seriously.

Then he left. Probably to gather reinforcements.

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Look again since you didn't care to look hard enough before. We never get that but you think it's not good enough so we never get it. Because idiots like you didn't like the game instead you like Skyrim or Fallout 3, 4, 76...earlier I talked to a hardcore 76 player. He sounded a lot like you actually.
 
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Sending some goons in with you both would have been more reactive, caused better believable drama and made the faction seem less stupid.

Like Norzan already pointed out, Caesar wanted to test the loyalty of the Courier with a double entente of a competent Wastelander who is versed with Pre-War technology to sabotage House. How many times must we shoehorn this to your head?

I don't dislike the concept, I am criticizing the execution.

An execution may I remind you despite having a 17 month time constraint more compelling than Bethesda's combined drivel at 3, 4, and 76 of all things? Even basing on concepts since you say you like NVs, Obsidian's route was a helluva lot more better than Fallout 3s-

"your a 17 year old untrained tween Vaultie who is actually a Wastelander in reality because your Daddy got into the Vault due to BSing, here go take out an antediluvian Pre-War cabal paramilitary with a BoS fanfic faction"

and

"Look at me I'm a predetermined Pre-War soldier (or a Pre-War Lawyer who has no combat training whatsoever) waking up from cryo-sleep to find a son the players don't care for in a revealed convoluted Blade-Runneresque plotline" in Fallout 4

There is no credible contest in ways of storytelling and quest-crafting than Fallout NV with its other modern counterparts. We yammer on here about the main quest, but take a peek of what NV can dish out in side-quests, with one of the most interesting ones they have. Lets take a gander shall we?

G.I Blues: Help a urban cult-gang dedicated to Elvis Presley spruce Freeside up, multiple avenues you can take deciding to complete each task, get entangled in a dynamic plot with the NCR, get a companion in a form of Rex near the end of it, etc.

Crazy, Crazy, Crazy: Even admittedly a shoot'em up type quest if your not the sneaky build, you get to meet two interesting Supermutant NPCs in the form of Neil and Rhonda with a branching path to deal with her, get in contact with companion Raul (who is voiced by motherfucking Danny Trejo of all things), decide the fate of Blackmountain etc.

Talent Pool: A quest even though you aren't on good terms with the Tops faction since Benny shot you, if you carried on with the main quest without shooting up Benny right there and then and letting him flee- you get a delectable quest where you shape up a whole band to preform at the Tops in an interesting mishmash of using skill checks, exploration, and gaining some character insights.

For Auld Lang Syne: Yes even companion based quests Obsidian thought of which 3 lacked and 4 nabbed with its debut, Auld Lang Syne is an extremely interesting quest where you go around the Mojave gathering up old Enclave personnel after discovering Ganon was a part of it. Get the much lauded Enclave style armor from 2 in 3D design, a whole bunch of Fallout 2 references, and you get to see them in action at Hoover Dam if you choose too in all their glory with Gatling Lasers and Vertibird assaults IIRC.

To even count 1 bit of DLC, we can't even begin to mention Randall fucking Clark, who was just an unmarked quest of terminal entries who beside Joshua Graham and Ulysses was one of the most badass characters in the entire series, that at the end of this unmarked quest you get his stash and his Survivalist rifle he used to fight over the years.

(EDIT: and like I said those were just a few quests. I could mention more but that would probably drone on for the entire afternoon.)

(Double EDIT: Also Beyond the Beef. 'Nuff said..)

So tell what quests in 3 or 4 even reach to the level of writing NV's quests have? Don't cape the main quest anymore, that argument was getting samey real fast with your inane nitpicks. Buckle up and tell me what tops Fallout NV's questline writing?

EDIT: @TorontoReign at this point I think he's just an Alt of Chuglord. His account was made on Wednesday. Chuglord's last post before he disappeared was on Tuesday, a day before BiggumsBoi account was made. Not only that Biggums has almost the name nitpicky nonsensical arguments Chuglord has and came to this thread after Chuglord didn't bother to counter any dissension in his argument past his 1st page. It seems conspiracy laden tho, so feel free to shoot me down on that. :dance:
 
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They are from the same state but different locations. Must be butt buddies.
 
Your precious video games do that all the time but you are too stupid to see it because you are laser focused on how "bad" New Vegas is but all these other games you like are so great.
Because characters in fictional media have to make the perfect decisions 100% of the time and they can predict the future, so every decision must be perfect. Characters are not allowed to make less than stellar decisions.

This is what some people unironically believe.
 
It's weird as fuck honestly. Like they expect people to act like robots instead of people. Caesar was a dumbass. I don't know if you caught on to that. He was a well educated dumbass. Why are we debating what he would and would not do? He made people run around in Roman trash armor. Like a dumbass. Who tells their soldiers to use melee weapons against rifles? Morons do stuff like that.
 
You usually act like a prick rather than actually make a point?
I never said it was wrong he made a mistake, I said that it's bad to have the character be ruthless, short tempered etc and not act that way towards the player.
But piss off if I came to the wrong place to talk about fallout. You can dislike the points I make all you like, but throwing a tantrum because you don't like what I think is actually retarded.
Saying house, the guy with likely more cash than the ncr and the legion combine has no choice but to rely on a mortally injure delivery guy is just god damn wrong.
Posting a flowchart might prove something to someone that hasn't played the paths the game before, but you know I'm not making up all those branches are the same side quests save 1-2.
So cool, I could careless if you don't mind things not making sense in the main plot. It doesn't change that they don't, and the game really doesn't care about what choices you make.
See a shrink dude, by the end of the night I'm sure you'll call me 10 more people and 50 more accounts lol
 
So will you bother to make any engagements as to why you believe NV's questline writing is crap beside rant on about its main quest, which taking a solid look at it is much more engaging and better written than all of the attempts Bethesda has dabbled in? You responded to Toronto, but I'm hurt you conveniently ignored me. :grin:
 
You usually act like a prick rather than actually make a point?
I never said it was wrong he made a mistake, I said that it's bad to have the character be ruthless, short tempered etc and not act that way towards the player.
But piss off if I came to the wrong place to talk about fallout. You can dislike the points I make all you like, but throwing a tantrum because you don't like what I think is actually retarded.
Saying house, the guy with likely more cash than the ncr and the legion combine has no choice but to rely on a mortally injure delivery guy is just god damn wrong.
Posting a flowchart might prove something to someone that hasn't played the paths the game before, but you know I'm not making up all those branches are the same side quests save 1-2.
So cool, I could careless if you don't mind things not making sense in the main plot. It doesn't change that they don't, and the game really doesn't care about what choices you make.
See a shrink dude, by the end of the night I'm sure you'll call me 10 more people and 50 more accounts lol

It's called having a fucking IP address jackass. You and your buddy are in one spot, then another account comes on and registers right after you and your buddy leave. Already having another account under it's IP of course. So either we have a gaggle of nooblets all under one banner or we have one or two guys thinking they are being cute. Either way those two accounts will be temp banned whenever Hassknecht logs on. You and your buddy are just under observation. As for me being a psycho prick...you are totally correct, but I'm not a moron which you clearly are. My point is you have no point. You are a jackass that is clearly not 22 years of age btw. If you are 22 the school system is worse than I thought in your state.

Now answer all the nice people.
 
It doesn't change that they don't, and the game really doesn't care about what choices you make.
I mean, if you like living as being completely wrong. You do you, but you're still wrong and people have proven that you are as such.
 
I just read that. Game doesn't care about what choices you make?

Pretty much call the debate over at that point.


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I'll just keep posting that.
 
Yeah, a game that can lock you out of content or get different quests depending on choices you make doesn't care about your choices. You hear and read bullshit everyday.
 
So will you bother to make any engagements as to why you believe NV's questline writing is crap beside rant on about its main quest, which taking a solid look at it is much more engaging and better written than all of the attempts Bethesda has dabbled in? You responded to Toronto, but I'm hurt you conveniently ignored me. :grin:
As a hole NV has great high points in its story and low points. Take like the quests leading to nelson as a whole. The junkie thief ncr guy acts so shady that its painfully obvious who did it and makes the camp look stupid that the need your help with it. Meanwhile the supply run you get sent on is really obvious that your gonna be picking those supplies off of dead troopers.
The on the other hand we get stuff like the BoS slapping a collar on you and using you to get rid of the ranger poking around, that has alot of good details in how the quest is set up and how you deal with it is all very intuitive and smooth. Or things like Lily not properly medicating herself to keep her old memories. Basically all of the shit in freeside is grade A to me, and its all just enjoyable depth being added to the town. Characters like like Raul and shit like Lily bailing on the mountain because her robots up and running again are the things that make me love the game.
I think I"m done here tho. If this dudes any sign of how the admins are here I'm gonna fuck off before he tries to dox me or some shit. Dumby will spam out a flowchart as if the main quest isn't just picking a different faction to send you to do volare, or the khans quest, yada yada yada. Having these branches streamline me to the same content is disappointing to some people, what a surprise, its almost like that illusion of choice thing people bitch about.
 
Having these branches streamline me to the same content is disappointing to some people, what a surprise, its almost like that illusion of choice thing people bitch about.
Illusion of choice really doesn't apply here. Not all factions do the same exact quests (each have their own uniqe quests like removing the tumor from Caesar) and faction like Mr. House force you into specific outcomes (you have to kill BoS).

Yeah, all four have somewhat similar paths, but what you do with each path is up to you with very few exceptions. You can tackle each part of the main quest in the ways given by the game.

Then there's the fact that each faction has their procs and cons and get different endings and even different final bosses.

So nope, all four branching questlines are not the same and you're wrong.
 
I think I"m done here tho. If this dudes any sign of how the admins are here I'm gonna fuck off before he tries to dox me or some shit. Dumby will spam out a flowchart as if the main quest isn't just picking a different faction to send you to do volare, or the khans quest, yada yada yada.
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Take like the quests leading to nelson as a whole. The junkie thief ncr guy acts so shady that its painfully obvious who did it and makes the camp look stupid that the need your help with it. Meanwhile the supply run you get sent on is really obvious that your gonna be picking those supplies off of dead troopers.

Can you make your point here coherent please? Which specific quest are talking you about, which NPC do you mean, and which specific supply run do you refer to?

Dumby will spam out a flowchart as if the main quest isn't just picking a different faction to send you to do volare, or the khans quest, yada yada yada. Having these branches streamline me to the same content is disappointing to some people, what a surprise, its almost like that illusion of choice thing people bitch about.

Again you seem to not even realize why your being dissented to with your arguments. You say that there is no choice in any part of NV's main quest line when literally the main hook point to what got it to be a cult classic was the four different paths you can do. The choices aren't illusion being your rewarded with dynamic end-slides that interestingly narrate the outcomes of all your actions and a general review on how the Courier influenced the Mojave.

Sure by fiat of being a main quest some similar things show up no matter what, but you act as if NV didn't pick slack where 3 didn't even try to do. 4 they attempted when they saw NV's bustling success, but completely botched it entirely where its no contest if we purely look at Fallout NV's main 4 factions compared to Fallout: Blade Runner's 4 factions.

Also why do you even drone on about choice? Atleast Obsidian literally possesses that motif in NV. Even the quest you lauded because it was well done has more choice than most of, no scratch that, ALL of Bethesda's Fallouts.. and its literally only the first phase of the quest.

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Five. Fucking. Options... thats just a side-quest aswell.

I think I"m done here tho.

Wait, where are you going, don't be scared off! You still haven't even bothered to conveniently answer my initial question and tell me what which among NV's modern Fallout peers holds even a candle to the writing NV has? It has 74 quests all together in only a 17 month time period and still managed to outclass 3 and 4 by almost every facet.

You can argue quantity isn't quality, but this case its reversed- where Fallout NV has a bunch of quests but still manages to be good, while 3 only managed to churn out only 17 quests with years of backend development after Bethesda acquired the IP. Fallout 4 with even HIGHER quantity of 144 quests (+ Tood Howard's stupid "infinite" quest "mechanic") is still shit compared to Fallout NV's design and writing. You barged in here with your shack-sheet metal house arguments on NV's quests and you should back them adequately with actual reasoned metrics.

Hounding on the main quest with fruitless nonsensical nitpicks won't save you.

:flameon:
 
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