I'll give you the time of day because your pretty civil and actual like to talk about this. The quest restoring hope is what I was referring too. Its attached to alot of smaller quests that are all pretty weak and underwhelming, all of these should be lumped as one, doesn't even include the relocated first recon team helping in the siege (I get you wanna tell me about the time restraints, but that really weakens them even being moved here).
And what exactly is wrong with this quest? Its a nice side-quest where the player is allowed to do tasks that actually help aid the effort to retake Nelson. Again it also has C&C even in this small quest. You can choose to rush past the whole thing and only get the minimum of trained troops or attempt to put effort to ensure you have the best morale possible. Also here's how I know your blatantly bullshitting- you can acquire the rangers from maxing out the morale avenues to aid in the assault.
Although if you meant by the rangers not being in
Restoring Hope until the end (assuming you've done all the tasks for morale), again this is another shameless plywood gathered nitpick for such a minor quest. Even with their inclusion, how does it weaken the overall plotline of this sidequest? The player should be rewarded with higher quality troops for doing all the tasks needed. Also the general meat of this quest wasn't supposed to be all in your face in the beginning, thats what the climax is for when you retake Nelson. The introduction as is mantle piece toward that.. its basic elementary introduction - rising action - climax - then resolution. Something Besthesda struggles with.
Y'alls admin defends me 'nitpicking' Caesar by saying its in character for him to be a dumbass so he should make stupid choices. Which furthers my own point about NV being solely an evil faction if he's just some incompetent shit that in NV basically just commits evil acts against everyone so he can be in charge.
Can no character have flaws to you? Would you rather have bland characters like in 3 and 4 who are nearly one dimensional? Caesar by himself is a serviceable character, if not written well for against other RPGs that released around Vegas' time. You say he's a "dumbass" but when confronted with an explanation with motive and ideology, he literally can put up points that are extremely interesting and compelling. Compared to General Augustus in 3 and Director Shaun in the form of (
pukes a little) the Institute.. we can clearly see who's a better written character.
and clearly he's not incompetent at all. He's had the NCR on the ropes, started an Empire from 1 "pissant" tribe as he sometimes acclaims, and with a will so grounded he made his Romaboo fantasy possible in the Post-Nuclear wasteland of all things. Caesar as a character can be discounted for flaws (which any characters in a good media should have), but lauding him as a dumbass is just a nil point.
better moves from obsidian would be cutting the radio quests and actually putting in some shit that makes the brotherhood do something after you finish that quest to reflect an effect on them you had.
How much had Obsidian cut already from the game, but it still managed to be a renowned cult classic? Again its just more circular nitpicks because you have no coherent argument.
Take your pic as reference, its still just killing him, talking to him, or breaking his shit avoiding conflict I assume. Does he ever exist again after the encounter if you don't kill him? I'm asking seriously because I don't know myself. Really, their isn't much of a point to sparing him if it concludes the same way if you kill him and I'd bet money on that happening which is the thing that disappoints me in all of the newer games.
The main meat of my point of reference is how much choice you have to the situation according to how you RP the Courier. Its 1 modicum in the 1st part of "Still in the Dark" and it has achieve more than Bethesda ever bothered to take account in either 3 or 4 in their questline writing.
His fate beyond of what you choose is unnecessary because he's a plot point to gain trust with the Brotherhood of Steel after you've barged into their bunker in a lockdown. If Bethesda even (
shudders) made this quest, they would've had it that the Courier just gains the trust of the BoS through some BS because they wouldn't think of anything imaginative to justify gaining that trust, even such as an outsider dealing with West Coast BoS.
To boot you also talk about newer games, but Fallout 4- the game literally after NV would never have none of the things presented here. It would've been a shoot up regardless without multiple ways of dealing with the situation. Your style is really predictable at points- you make it seem you critique other games, but really your bias all coincides into Vegas. Same reason why you brought up Bioshock for no reason and why you pretend to critique 3 but clearly that game is up your alley more than anything.
I mean it's kinda lame that being the ambassador for the ncr or legion when dealing with the boomers plays out the same as if you randomly walk up without any mission in mind.
What is the meaning of this? No matter what faction you choose, you decide the fate of the Boomers with 3 choices on how you get to deal with them, regardless of faction. Again its a matter of game fiat because they are a variable you interact with in the main quest. Also again you nitpick to make it seem your arguments are credible- of course if you approach Nellis and make it to the gate without any of the missions from the factions tacked on the results will be the same. Your literally engaging in the introduction sequence to make contact (dodging the artillery with timed runs taking cover in the houses, then making it to the gate). You can actually complete Volare before getting to the Chip part of the main questline to save you trouble later. So what was the point of even mentioning that?
Addendum: Also even if go make contact on behalf of your chosen faction, why would you outright mention you allegiance to a highly militant, territorial, distrust of outsiders faction that fast right off the bat of meeting them? A true Agent would gain trust first (or simply leave them alone altogether if you choose to) before revealing such big information about themselves. You keep running around like a headless chicken to make nil nitpicky asinine points to forward your view "NVs quests" are bad and simplistic, when clearly you got nothing worth even a 1 star rating in your kitchen.
All in all I'm happy you bothered to scramble yourself back in here, but you still haven't redeemed your reasoning why you think "NVs Quests" are simplistic when all evidence points to the contrary, even after when I lovingly gave you
FOUR well-written (5 actually since I edited in
Beyond the Beef later in the post) quests that blow almost all Bethesda's putrid attempts at storytelling combined in their 3 iterations insofar (3,4, and 76). I assume since your deliberately ignoring that by default you acquiesce that your completely wrong and came here with no credible arguments to debate with?