Will in ten years Fallout still be relevant as a series?

Discussion in 'General Fallout Discussion' started by The Dutch Ghost, Aug 31, 2021.

  1. RadioactiveGirlfriend

    RadioactiveGirlfriend Myron's Babysitter

    20
    Sep 15, 2021
    Personally I dont get what your logic is here. How can one game including a narrative you dont personally ideologically agree with, with character designs you personally dont like, supposedly destroy your hopes in the future of rpgs? Just because one game decided to take an outward stance on something does not mean the whole genre is fucked lol. Personally I think that games having a desire to be as ideologically innoffensive and unchallenging is a lot worse. i'd rather take "preachy" over bethesda's desire to scrub fallout of any sort of genuine socio-political themes. That's how we got f76. The greater things about the classic games and new vegas is their existence of themes and narratives that challenge people's perspectives, and sometimes even make them uncomfortable, regardless on whether they may not agree with it based on their personal beliefs. Not to mention, fallout itself has made many a critique towards capitalism, so...
     
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  2. ZetaRaiden

    ZetaRaiden First time out of the vault

    6
    Sep 15, 2021
    Because the game's RPG mechanics were dog shit and it had as much depth as Fallout 4 did? There was no real role playing at all. It was on rails like your typical Bethesda game. Seems like the death of the genre to me.

    This just shows you didn't properly read what I said at all. I said, there was NO NUANCE to TOW at all, which is what annoyed me. Fallout was extremely nuanced and dealt with this theme in a way that didn't hit you over the head with it every second of the game. You are taking this as though I'm complaining that politics shouldn't be in games which is not what I'm saying. I mean fuck, most of my favourite games have heavily political themes. I don't like capitalism much either. So don't go assuming stuff.
     
  3. RadioactiveGirlfriend

    RadioactiveGirlfriend Myron's Babysitter

    20
    Sep 15, 2021
    I think the real problem is having expectations from specific companies this day and age. It's not a death of a genre, so much as we can't really expect much from the triple or double A studios. Play rpgs that aren't by companies, and honestly you can tell that the genre is alive and well, just as all game genres. This isnt unique to rpgs at all. I think its best to direct ones grief towards the state of the video game industry rather than specific entities within it. Cause at the end of the day, none of the people who are actually down in the trenches making the games *want* shit to suck and be boring, its upper management who's to blame a lot of the time.
    Honestly, its hard to see that when you have an enclave pfp. xD No worries though.
     
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  4. Morgan_

    Morgan_ Duckerz

    Jul 3, 2020
    The noobs are fighting.




    I am getting flashbacks.
     
  5. RadioactiveGirlfriend

    RadioactiveGirlfriend Myron's Babysitter

    20
    Sep 15, 2021
    i think its a bit early to deem this a fight, no?
     
  6. ZetaRaiden

    ZetaRaiden First time out of the vault

    6
    Sep 15, 2021
    Yeah I get what you're saying, it is indeed always the upper-management corporate types who mess things up, and you can usually tell there's always strict mandates in many of these sort of games, holding them back from their true potential. I guess I find it to be a bit sad that AAA RPG games (and a lot of other genres as you said) have devolved quite a lot and it's basically small niche indie developers keeping that stuff alive. I suppose the same can be said for 3D platformers with A Hat in Time and other indie games being the best to come out of the genre in years.

    Lel, it's not the Enclave, it's just regular T-51 power armor. I just like the aesthetic of it. Nothing else to it really. Fallout is just fiction at the end of the day, I don't idolize any particular faction or hold the games as a catalyst for my views, lol.

    I'm not trying to fight, I just get a bit frustrated when people throw me into arbitrary internet stereotypes, in this case being the "POLITICS IN GAMES ARE BAD" types you see often. Sometimes politics can be too much (which is how I felt about TOW) but it doesn't mean I believe it shouldn't be done at all.
     
  7. RadioactiveGirlfriend

    RadioactiveGirlfriend Myron's Babysitter

    20
    Sep 15, 2021
    Yeah, this is true. Although i've learned its not all bad. Hanging around indie game circles means you get to talk one on one with a lot of devs. Very rewarding experience.
    yeah true, kinda was just making a jab at the fact that most enclave fans tend to be a bit. politically stunted, to put it lightly.
    This is also true. Sorry for assuming. Kinda a hard reflex to hold back with the state of things these days.
     
  8. ZetaRaiden

    ZetaRaiden First time out of the vault

    6
    Sep 15, 2021
    That's neat. I assume it would be really great to do that since it's usually a small, humble team behind the games and not a massive faceless company.

    That's okay, I'm sorry for snapping and swearing as I did. The world in the state it is now seems to set everyone off easily. Including myself sadly...
     
  9. RadioactiveGirlfriend

    RadioactiveGirlfriend Myron's Babysitter

    20
    Sep 15, 2021
    Yeah, its pretty nice. Having your fan-content recognized by the creator is such an awesome feeling.
    No worries man, i feel you completely.
     
  10. SquidWard

    SquidWard Pirate and Bankrobber oTO Orderite

    Jun 1, 2018
    I can agree with this for sure.
    Then actually explain what you mean instead of reiterating there was no nuance. Saying there's no nuance is easy. Explaining how will actually prove your point if you want people to find your takes agreeable or understandable.
    Definitely not. This isn't the mid 2000s.

    RPGs might be a bit few and far between when you hold them up to everyone else but apparently the Pathfinder games have been good. I heard good things about Baldur's Gate 3. Divinity: Original Sins 1 and 2 sold insanely well for the genre to people who aren't even big on these types of games. Obsidian and inXile came back into the fold with these games with Pillars of Eternity and Wasteland 2. And then followed them up with PoE2: Deadfire and Wasteland 3. Underrail is fucking awesome. ATOM, Encased, Torment: Tides, Tyranny, Dungeon Rats, Age of Decadance, and probably more I'm missing.

    And then there's the plethora of first person/third person action games still being released with Bethesda still making their own Fallout games, TES VI will come eventually, I'm sure Starfield will be one, we also have Dark Souls trilogy + Bloodborne + Demons Souls and Elden Ring on the way, Elex and its upcoming sequel, and a plethora more I'm not going to bother listing. Sure, this isn't going to scratch the same itch as the other ones.

    The genre is not dying, right now at least. We're seeing new releases from indies and small to medium sized development teams. You don't have to like these games but they're there. Be glad this isn't the time period that was between Arcanum/ToEE and Pillars of Eternity.

    Most are made by companies of people. Most that aren't turn into them because making games isn't like drawing a commission. It's more akin to movie making. Yeah, there's small studios and individuals but most of the time, once they find success they'll hire more people. You need a team to make content in a decent timeframe and to cover the wider skillset that's necessary. Spiderwed Software has what? Two or three people still.
    Kazams game wasn't made alone either I don't believe.

    The AAA space doesn't really care for non-action games. Which TOW had action combat, had levelled loot. Things that are present in other big budget titles. I feel like people forget that Private Division bank rolled these projects including TOW. And if you don't know who Private Division is, they're a subsidiary of Take-Two Interactive which aren't some small fish publisher. Yeah Cain and Boyarsky said they get a lot of creative freedom and whatnot. Cool PR but how true is it? Maybe it was 100% true and this is what Cain and Boyarsky thought would sell the best. Games are often meant to sell certain numbers and that influences how the game is made especially when its being funded very, very well.
    Wise of you not to.
    The noob is watching the noobs fight.
     
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  11. Norzan

    Norzan Sonny, I Watched the Vault Bein' Built!

    Apr 7, 2017
    Yeah, the mid 2000s was probably the worst period for RPGs, even if some pretty good ones came out in that period. This was the "yuck, turn based is outdated and bad" era where most, if not all, RPGs had to go for action combat and most of the time it was trash.
     
    • [Rad] [Rad] x 1
  12. SquidWard

    SquidWard Pirate and Bankrobber oTO Orderite

    Jun 1, 2018
    And apparently it wasn't developers who felt this way, it was mostly publishers. And guess when publishers were at an all time high in lack of competition? Bingo, same era. This was right before the indie scene blew the fuck up. And how could it have taken this long? Probably accessibility to internet and distribution and marketing via internet. Shit on silly Youtubers and Steam plus others all you want but at least they help establish a way for smaller teams to get their projects out and fill niches that weren't being addressed.

    Yes, I know the internet was already around. It wasn't as common in a household as it is now. It wasn't as fast either. And digital distribution wasn't as prevalent either. With all of that changing and people on Youtube needing to find a way to diversify their content, it was a boon for the indie devs. I'm sure there's even more context and relevant topics and maybe one aspect of what I said isn't as important as I made it out to be but I'd find it hard to see how it didn't contribute.
     
    • [Rad] [Rad] x 2
  13. Morgan_

    Morgan_ Duckerz

    Jul 3, 2020
    I remember my dad talking about that. He stopped playing games around that time. he was big on NES, N64 and Dreamcast. Played FF7 and Red Faction but that was nearing the end. Only pc game I've ever heard him talk about was Hexen on one of the last Tandy pc's made. Only games he really liked during that time were Star Ocean 3 and Time splitters.

    I've played the last two but he recommends games from back then whenever we talk games. Still haven't gotten around to it.
     
  14. SquidWard

    SquidWard Pirate and Bankrobber oTO Orderite

    Jun 1, 2018
    Get on it zoomer
     
    • [Rad] [Rad] x 1
  15. Kadu Lagos

    Kadu Lagos Ghost Vaquero

    10
    Jan 14, 2020
    Hope is a good thing, maybe the best of things, and no good thing ever dies.
     
  16. SquidWard

    SquidWard Pirate and Bankrobber oTO Orderite

    Jun 1, 2018
    Oh yeah? You get that quote from an Etsy mug? Or is that on the tapestry?
     
  17. Kadu Lagos

    Kadu Lagos Ghost Vaquero

    10
    Jan 14, 2020
    Shawshank redemption
     
  18. Kaptin

    Kaptin Slayer of soyjacks

    43
    Sep 2, 2021
    Fallout 4 was poop but at least you could mod that poop to make it less poop, TOW was better poop but you can't mod TOW to make it better so fallout 4 is better in those regards.
     
  19. Millim

    Millim Venerable Relic of the Wastes
    Orderite [REDACTED]

    Oct 13, 2010
    The outer Worlds is perfectly fine.
    Folks just wanted a New Vegas 2 And sadly, it was marketed as a Fallout killer.

    I think there will be a better sequel, And plus i'm not too upset by its shoot and loot mechanics.

    It's fine.
     
  20. SquidWard

    SquidWard Pirate and Bankrobber oTO Orderite

    Jun 1, 2018
    The Outer Worlds was very lackluster, mediocre, whatever. I did not find any of it very compelling and it having a bad loot system didn't help either. I'm so fucking tired of singleplayer/singelplayer focused games doing levelled loot that needs to be swapped out every level or two. There are some good quests and moments in the game but plenty of it felt boring or lacking. Skills and perks mostly sucked, main story was very short and I had no idea I was so near the end, felt like I only had two choices to really make along the way. I mean maybe there were smaller ones but I never stopped to consider who I should side with or which method to tackle something I should take besides the last decision they give you. I guess each town you help has some major choice to make and the first one was the only I felt compelled to consider on any level since there's a certain morality question to be asked with it.