Black Angel
Grand Inquisitor of the Ordo Hereticus
Holy hell, how long has it been since I actively reads and posts on internet forums/social media other than Youtube etc? All because my laptop died for the nth time and hasn't been resurrected since. Now that I got a hold of my office's laptop, I can finally shitpost again.
So why couldn't they reach the level of Fallout's writing? Well, that's just the testament to how great the achievements of the Fallout's creators were. I'd also refer to Underrail's weaker writing to the fact that Styg isn't a native English speaker, but that would probably requires seeing Underrail's writing in Styg's mother tongue.
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As for the original topic itself, well look at Skyrim, it's still relevant to this day, though mostly because of the mods, the memes, and the many rereleases, and no thanks to the game itself. If you're frequently scrolling through Youtube, you might notice a new meme template where people edit movie's or other animation scenes onto a gameworld, the most I saw were either Oblivion, Skyrim, Fallout 3, 4, and New Vegas. Yeah, memes kept these games alive. I'm also subscribed to the Spiffing Brit, and if you know him then you'll know how he rolls; he loves breaking games and breakable games, so Bethesda's games are right up his alley.
Still, I'm actually glad the classic Fallout's influence actually seeped into everywhere else. The Eastern Europeans seems like they got it, for the most part. Underrail, ATOM RPG, Encased, and then the two Fallout 2 TC mods that carried on the torch; Fallout 1.5: Resurrection and Fallout of Nevada. I couldn't wait for Mutants Rising (though I'm not sure if there's any Eastern Europeans in the modding team here at all, or if there's any Eastern European philosophy/mindset being applied here), and although I heard a lot of bad things regarding Sonora and Olympus 2207, I'm still looking forward to them as my thirst for post-apocalyptic goodness hasn't yet been satiated.
Although I'm not as old as the others who experienced the series around the release date, looking back I can feel the bittersweetness of the circumstances. Fallout's state of being might be compromised and never recover, but its spirits lives on. I'm quite confident that it has taken its place among the other post-apocalypse settings like A Boy and His Dog, Mad Max etc etc (speaking of Mad Max, I'm currently playing the game on PS4 and it's nice. The worldbuilding is solid, which is a pleasant surprise for the kind of game it is).
So, yeah, I hope its spirit can be carried on by the next torchbearers. Age of Decadence, for example, was one of THE absolute SHIT, and looking at the development of the Colony Ship RPG, I just can't wait. I'm also looking forward to the next Underrail (standalone) expansion, Infusion (though I hope Styg actually learns from the criticisms made towards Expedition).
Sorry if I replied to this after months. I generally agree with your statements, but I wouldn't go as far as saying that Underrail 'trade' anything for combat. Sure, they did put bigger emphasis and focus on it, but to an extent of sacrificing other aspect, I wouldn't say that. I would say that still put quite an effort into world-building, narrative, and the characters. This is made even more apparent in the expansion, the quality of the writings and the characters were boosted to the moon (unfortunately, the expansion is basically Deep Caverns turned up to eleven, without a single measure of letting players take a break or pace themselves, so if you hated Deep Caverns with a passion, I'd suggest watch someone play through the expansion instead). I could elaborate further and deeper here, but knowing myself I shall refrain and probably do that in other threads, and if I got the time.Underrail does trade better writing and characters for a bigger emphasis on combat
So why couldn't they reach the level of Fallout's writing? Well, that's just the testament to how great the achievements of the Fallout's creators were. I'd also refer to Underrail's weaker writing to the fact that Styg isn't a native English speaker, but that would probably requires seeing Underrail's writing in Styg's mother tongue.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
As for the original topic itself, well look at Skyrim, it's still relevant to this day, though mostly because of the mods, the memes, and the many rereleases, and no thanks to the game itself. If you're frequently scrolling through Youtube, you might notice a new meme template where people edit movie's or other animation scenes onto a gameworld, the most I saw were either Oblivion, Skyrim, Fallout 3, 4, and New Vegas. Yeah, memes kept these games alive. I'm also subscribed to the Spiffing Brit, and if you know him then you'll know how he rolls; he loves breaking games and breakable games, so Bethesda's games are right up his alley.
Still, I'm actually glad the classic Fallout's influence actually seeped into everywhere else. The Eastern Europeans seems like they got it, for the most part. Underrail, ATOM RPG, Encased, and then the two Fallout 2 TC mods that carried on the torch; Fallout 1.5: Resurrection and Fallout of Nevada. I couldn't wait for Mutants Rising (though I'm not sure if there's any Eastern Europeans in the modding team here at all, or if there's any Eastern European philosophy/mindset being applied here), and although I heard a lot of bad things regarding Sonora and Olympus 2207, I'm still looking forward to them as my thirst for post-apocalyptic goodness hasn't yet been satiated.
Although I'm not as old as the others who experienced the series around the release date, looking back I can feel the bittersweetness of the circumstances. Fallout's state of being might be compromised and never recover, but its spirits lives on. I'm quite confident that it has taken its place among the other post-apocalypse settings like A Boy and His Dog, Mad Max etc etc (speaking of Mad Max, I'm currently playing the game on PS4 and it's nice. The worldbuilding is solid, which is a pleasant surprise for the kind of game it is).
So, yeah, I hope its spirit can be carried on by the next torchbearers. Age of Decadence, for example, was one of THE absolute SHIT, and looking at the development of the Colony Ship RPG, I just can't wait. I'm also looking forward to the next Underrail (standalone) expansion, Infusion (though I hope Styg actually learns from the criticisms made towards Expedition).