Will in ten years Fallout still be relevant as a series?

Holy hell, how long has it been since I actively reads and posts on internet forums/social media other than Youtube etc? All because my laptop died for the nth time and hasn't been resurrected since. Now that I got a hold of my office's laptop, I can finally shitpost again.
Underrail does trade better writing and characters for a bigger emphasis on combat
Sorry if I replied to this after months. I generally agree with your statements, but I wouldn't go as far as saying that Underrail 'trade' anything for combat. Sure, they did put bigger emphasis and focus on it, but to an extent of sacrificing other aspect, I wouldn't say that. I would say that still put quite an effort into world-building, narrative, and the characters. This is made even more apparent in the expansion, the quality of the writings and the characters were boosted to the moon (unfortunately, the expansion is basically Deep Caverns turned up to eleven, without a single measure of letting players take a break or pace themselves, so if you hated Deep Caverns with a passion, I'd suggest watch someone play through the expansion instead). I could elaborate further and deeper here, but knowing myself I shall refrain and probably do that in other threads, and if I got the time.

So why couldn't they reach the level of Fallout's writing? Well, that's just the testament to how great the achievements of the Fallout's creators were. I'd also refer to Underrail's weaker writing to the fact that Styg isn't a native English speaker, but that would probably requires seeing Underrail's writing in Styg's mother tongue.

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As for the original topic itself, well look at Skyrim, it's still relevant to this day, though mostly because of the mods, the memes, and the many rereleases, and no thanks to the game itself. If you're frequently scrolling through Youtube, you might notice a new meme template where people edit movie's or other animation scenes onto a gameworld, the most I saw were either Oblivion, Skyrim, Fallout 3, 4, and New Vegas. Yeah, memes kept these games alive. I'm also subscribed to the Spiffing Brit, and if you know him then you'll know how he rolls; he loves breaking games and breakable games, so Bethesda's games are right up his alley.

Still, I'm actually glad the classic Fallout's influence actually seeped into everywhere else. The Eastern Europeans seems like they got it, for the most part. Underrail, ATOM RPG, Encased, and then the two Fallout 2 TC mods that carried on the torch; Fallout 1.5: Resurrection and Fallout of Nevada. I couldn't wait for Mutants Rising (though I'm not sure if there's any Eastern Europeans in the modding team here at all, or if there's any Eastern European philosophy/mindset being applied here), and although I heard a lot of bad things regarding Sonora and Olympus 2207, I'm still looking forward to them as my thirst for post-apocalyptic goodness hasn't yet been satiated.
Although I'm not as old as the others who experienced the series around the release date, looking back I can feel the bittersweetness of the circumstances. Fallout's state of being might be compromised and never recover, but its spirits lives on. I'm quite confident that it has taken its place among the other post-apocalypse settings like A Boy and His Dog, Mad Max etc etc (speaking of Mad Max, I'm currently playing the game on PS4 and it's nice. The worldbuilding is solid, which is a pleasant surprise for the kind of game it is).

So, yeah, I hope its spirit can be carried on by the next torchbearers. Age of Decadence, for example, was one of THE absolute SHIT, and looking at the development of the Colony Ship RPG, I just can't wait. I'm also looking forward to the next Underrail (standalone) expansion, Infusion (though I hope Styg actually learns from the criticisms made towards Expedition).
 
Sorry if I replied to this after months. I generally agree with your statements, but I wouldn't go as far as saying that Underrail 'trade' anything for combat. Sure, they did put bigger emphasis and focus on it, but to an extent of sacrificing other aspect, I wouldn't say that. I would say that still put quite an effort into world-building, narrative, and the characters.
I enjoyed plenty of the writing in Underrail, but it didn't leave nowhere near the same impression as a lot of the writing in Fallout 1, 2 and New Vegas did. That's why it felt they put more emphasis in combat than on writing, which i'm actually fine here with because the writing was still solid.

This becomes an issue for me when there's clear enormous emphasis on one thing over another or many others. To beat a dead horse, Bethesda sacrifices combat, lore, writing, good quest design in a chase of this stupid dopamine rush gameplay loop where you go around killing things in copy and pasted dungeons, grabbing bad loot and watching your exp bar go up. If the combat, writing and quest design was still solid (doesn't need to be amazing, just solid) this dumb gameplay loop wouldn't bother me so much.
 
Underrail definitely felt a bit weaker on the writing. I thought the world was fairly interesting though.
 
I enjoyed plenty of the writing in Underrail, but it didn't leave nowhere near the same impression as a lot of the writing in Fallout 1, 2 and New Vegas did. That's why it felt they put more emphasis in combat than on writing, which i'm actually fine here with because the writing was still solid.

This becomes an issue for me when there's clear enormous emphasis on one thing over another or many others. To beat a dead horse, Bethesda sacrifices combat, lore, writing, good quest design in a chase of this stupid dopamine rush gameplay loop where you go around killing things in copy and pasted dungeons, grabbing bad loot and watching your exp bar go up. If the combat, writing and quest design was still solid (doesn't need to be amazing, just solid) this dumb gameplay loop wouldn't bother me so much.
Underrail definitely felt a bit weaker on the writing. I thought the world was fairly interesting though.
That's what I'm saying. When compared to the giants that were Fallout 1, 2, and even New Vegas, it's obvious Underrail is lacking in the writing and narrative aspect. But to say that they 'traded' those aspects at all, would imply that they've sorta *given up* at even trying for the sake of what they're good at, which is, as you said, what Bethesda've done, but Styg and co definitely still put up considerable amount of effort into these aspects. And this is made even more apparent in the expansion, where the writing and the narrative saw significant improvement. Hell, I'm confident enough to say that the last dungeon in the expansion is THE best endgame dungeon of any RPGs I've ever played, if not the only one ever done properly and hits the notes near-perfectly in all aspects (including writing and narrative) (the others are either a drag, too short, or simply has considerable flaws). It's a shame you ought to persevere through the bullshit elements of the Deep Caverns to get there.
 
Hell, I'm confident enough to say that the last dungeon in the expansion is THE best endgame dungeon of any RPGs I've ever played, if not the only one ever done properly and hits the notes near-perfectly in all aspects (including writing and narrative) (the others are either a drag, too short, or simply has considerable flaws).
Dude that ending for Expeditions was amazing. Definitely agree on that. I loved it. And all the parts of what was going on and where you were coming together? It was great. That expansion was very interesting and I hope whatever they do next is at least on par with that.
 
I think if you're talking about as a brand then most likely. Bethesda will continue to release what they want with the Fallout name on it and it will sell massively. Personally I doubt anything they do put out will hold my interest for very long. I think what they do is great if you're into it, as someone above described it has turned into more of a shooter and looter rather than an actual rpg. Not something I'm looking for when I think of Fallout and I think it's a shame.
 
Dude that ending for Expeditions was amazing. Definitely agree on that. I loved it. And all the parts of what was going on and where you were coming together? It was great. That expansion was very interesting and I hope whatever they do next is at least on par with that.
Unfortunately, a lot of things in the Expeditions are basically the mixed bags from the Deep Caverns, without any forms of alleviations that Deep Caverns has. DC might have respawns and swarms of trash mobs that might gather if let alone for too long, but at least in some places you could simply just go down a hatch and wait out the debuff. But in the Black Sea, there's just so many mobs placed all over the place, and on top of that they're designed in such a bullshit way, like the Locusts and its hives for example. Mainly the Locusts, because there's too many of them and you can't take them all in one go by blowing their hives with TNT, but the rest of the enemies are also placed here and there without much thought put into it.

I just hope the encounter designs of the Expeditions isn't indicative of what we'll get in the next expansion.
 
like the Locusts and its hives for example. Mainly the Locusts, because there's too many of them and you can't take them all in one go by blowing their hives with TNT, but the rest of the enemies are also placed here and there without much thought put into it.

I thought they were pretty well balanced.

But they aren't
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Unfortunately, a lot of things in the Expeditions are basically the mixed bags from the Deep Caverns, without any forms of alleviations that Deep Caverns has. DC might have respawns and swarms of trash mobs that might gather if let alone for too long, but at least in some places you could simply just go down a hatch and wait out the debuff. But in the Black Sea, there's just so many mobs placed all over the place, and on top of that they're designed in such a bullshit way, like the Locusts and its hives for example. Mainly the Locusts, because there's too many of them and you can't take them all in one go by blowing their hives with TNT, but the rest of the enemies are also placed here and there without much thought put into it.

I just hope the encounter designs of the Expeditions isn't indicative of what we'll get in the next expansion.
Lol I guess I didn't consider how it was for post-nerfing of psi characters and characters that don't use psi. I found them to be more tedious than difficult. Just have to position myself well and time my running in to burn up the nests.

So that's fair. But I did like the environments and atmosphere and the ending of it a lot.
 
DC is the reason why i stop play any character in Underrail and just restart with another. Everytime i get there, i just get annoyed and i have no clue why Stygian thought that was a good idea. For comparison, i tolerated the sewers in Bloodlines and not just tolerate, i had fun blasting enemies with the Colt Anaconda.

Everything before DC is great though.
 
DC is the reason why i stop play any character in Underrail and just restart with another. Everytime i get there, i just get annoyed and i have no clue why Stygian thought that was a good idea. For comparison, i tolerated the sewers in Bloodlines and not just tolerate, i had fun blasting enemies with the Colt Anaconda.

Everything before DC is great though.
Have you tried the expansion? Nowadays, DC is pretty tame, you only really need to backtrack once to the power station (though it would be still preferable not to backtrack at all, since the dungeon's design is a bit terrible).

The Black Sea, though, wooooo man, the Deep Caverns is pretty much a kindergarten in comparison to the Black Sea.
 
Maybe that's why I didn't mind Deep Caverns so much, I got through all of Expeditions and felt like I could 1v1 anything. I still had trouble with the end boss though. Took like 8 tries even after disabling the
tentacles with the code.

Probably because I didn't craft any good armors and psi enhancing headbands and shit.
 
Relevant meaning it still rakes in money, yes.
Relevant meaning it still resembles a CRPG, no.
Don't let it bum you out though because you can still like the things you like.
^this. Fallout has lost it's way, and they're gonna keep on making action-based games with Fallout-esque elements. Honestly, Bethesda Fallout's don't even FAIL that bad at being good games! They're just horrible FALLOUT's, not horrible games. If they were named something else, or announced as a spinoff series that is non-canon, that would be perfectly fine! You can still enjoy what YOU want though. Don't let negative discussion about your favorite game stop you from playing it, whether its 76 or Tactics, or maybe even a non-fallout game in general.
 
In 10 years people will know Fallout more for the TV show than the games if all goes according to Wonder Woman's plan.
 
Chris Avellone is no longer part of them and he was one of the main reasons new vegas is so great today and their latest attempt to "create fallout aka the outer world" turned into a mediocre game with modern progressive politics like most bandit leaders are pathetic and weak and they are manipulated by strong independent females, if I remember most OG members except for Sawyer who made New Vegas are no longer part of Obsidian and honestly it doesn't matter as original fallout franchise is already concluded with new vegas, I take Bethesda fallout as a separate franchise because it plays differently and behaves differently.
Bethesda Fallout should be it's own canon. Like a Fallout alternate universe or something.

In 10 years people will know Fallout more for the TV show than the games if all goes according to Wonder Woman's plan.
Wonder Woman? You mean SJW's?

Bethesda won't implement this but I think it'd be cool if you could switch between playstyles (isometric turn based, isometric continous turn based, and first person/third person.) It wouldn't make the games anywhere close to Fallout 1/2 in storytelling or Roleplaying mechanics though, it would just bring back nostalgia.
 
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Bethesda Fallout should be it's own canon. Like a Fallout alternate universe or something.


Wonder Woman? You mean SJW's?

Bethesda won't implement this but I think it'd be cool if you could switch between playstyles (isometric turn based, isometric continous turn based, and first person/third person.) It wouldn't make the games anywhere close to Fallout 1/2 in storytelling or Roleplaying mechanics though, it would just bring back nostalgia.
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Fallout Series Has Had Amazing Longevity I Think This Will Continue Even 10 Years Which is Most Likely Going To be Fallout 5.
 
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