Will we ever get to join the Enclave? Or otherwise explore their organization?

Remeber the Overseer threw the Vault Dveller out as he thought he was 'tainted' by the wasteland and would be a bad influence to the other people in the vault.

I could imagine that there are at least some people willing to join the Enclave as long as they have no conection with the wasteland.

Besides, the Enclave was not only about propaganda but their members actually believed to be superior and pure compared to anyone else outside the Enclave. Some Vault Dwellers could actually adobt that view point as well, seeing themselfs as the children of the survivors and the people that will one day create a new world after the apocalypse.
The Overseer was trying to do his job of making sure people stay in the Vault until it's meant to open, not because he thought everyone in the wasteland was a bloodthirsty savage (or a mutant that needed to be put down)

And yes, I agree that it's not all about brainwashing, but I seriously doubt an outsider, even one sheltered from the outside for so long, would be quick to adopt such extreme ideals. Did someone fill a Vault with USA-ified literature or something?

I'd be down with it if the scenario allowed you to have options, but I still can't imagine the Enclave sending someone out with the very real possibility of the agent going rogue. They might have their unshakeable ideals, but they aren't stupid enough not to think outsiders might show the "mutants" compassion. Especially when the mutants look exactly like humans.

I won't even go into the limited character interaction a game like that would have. Either leaving the player with an entirely combat-base experience, or a story of being sent as a spy to retrieve some vital info/mcguffin from somewhere, making low intelligence/charisma/speech builds implausible. (EDIT: Thinking over this point again, it might make for an amusing story if they just booted your retarded character into the wastes, giving you some menial task and hoping you never come back)

Obviously, the problem comes directly from the organization being intended as a one-shot group of villains rather than something with any depth.
 
You're overthinking this. There is no need to make things more complicated. With a vault of several 100 people it's simply save to assume that some would be open to the idea and ideology of the enclave. That's all I am saying. I never said the Overseer was a genocidal maniac, it was just meant as example to illustrate that there is a strong protectionism which might make some people more likely to join the Enclave. How many that would be? Who knows. As said, no need to overthink this.
 
If I invented portal technology, went to a universe where Fallout wasn't diving head first into an active sewer, and the franchise holder eventually decided it was time to revisit California by doing a re-something to the first two titles...then I could totally be down with a more in depth exploration of the Enclave from the inside. Maybe even as someone born into it, rather than as an infiltrator. Though only if there are other start options, whose respective content can be experienced from a different perspective with the other options. I never want to see the Enclave outside of the west coast...unless they're expanded upon with original allied factions or sub-factions that are distinctly different. E.g encountering an Enclave-esque group of remnants a part of Vault Tech or West-Tek.
 
Besides, the Enclave was not only about propaganda but their members actually believed to be superior and pure compared to anyone else outside the Enclave. Some Vault Dwellers could actually adobt that view point as well, seeing themselfs as the children of the survivors and the people that will one day create a new world after the apocalypse.
1. Autumn is one, Orion Moreno who lived in the Westside near Vegas is another,
2. While recruiting Remnants to fight over the Hoover dam is one thing, Orion Moreno recruitment part should be made a bit deeper, where he never moves on to his new 'sans Enclave' life. he should've known the existence of FEV Curling and a person to make it, and known about Mariposa base, ... He would use it to exact revenge upon NCR but first he will tell player to go to Mariposa via Vertibirds, this means contact Daisy in Novac.. once there you will get few more quests (... Some companions who's supportive to NCR cause, like Boone, will leave if you opt to visit Mariposa with Daisy) and a hazmat suit and biotoxin containing unit. then you will flew to Mariposa and fight a good number of Super Mutants (and maybe NCR Patrols (should be Rangers because it's their preferred tasks)) and some other FEV-based creatures like Centaurs and Floaters!!!!!, with FEV samples secured, player will few back to Mojave to find yet another remnant who's a scientist (This requires the making of another Remnants, since Henry won't make a genocidal strains of FEV like Curling, but player can still give the samples to Henry so he can rework on Mutations revesal strains where it was his ideal all along) and later turn a finished product to Moreno (and lied him that this will help him exact revenges on NCR, if you hand the FEV to another 'evil' remnant he will make something similar to Curling and this is what exactly Moreno wants) .... in the endgame quest, if you did this part Moreno will tell player to go to Hoover Dam spillway and install infecting apparatus there. (or escort him to that sport so he will do all dirty works himself)... sounds similar to Fallout3 Endgame Quests (pre-Broken Steel)?
I don't know why this idea has not been implemented, or has it been proposed before in the making of New Vegas?
3. The Fallout 5 SHOULD reintroduce Enclave as player beginning faction. and an intense political infightings inside the Enclave about their future will become a main idea of the storyline whether should they exact revenge upon wasteland, or simply rule over the rest of them, or join the existing wasteland superpowers?
The locations should move further wests, maybe Midwest once again, and the Brotherhood form the East being one of many superpowers.
 
Enclave should have stayed dead from the ending in Fallout 2; where they were wiped out, both on and off the mainland. The Enclave remnant outpost was the only [proper] way to have a couple of them remain in the narrative.

The player's future/interaction with the faction, should only ever be as a pawn; never a joined brother in arms.
 
Enclave should have stayed dead from the ending in Fallout 2; where they were wiped out, both on and off the mainland. The Enclave remnant outpost was the only [proper] way to have a couple of them remain in the narrative.

The player's future/interaction with the faction, should only ever be as a pawn; never a joined brother in arms.

Unless of course you make a game that happens before/around the time of Fallout 2.
 
Born on the oil rig; to prime normal parents. The game narrative could have similarities to the film Gattaca.



There was a lot of people from the outside working for the Enclave aswell. You know they could even recruit you. "ish"
 
You guys could always just play Fallout 2 for some Enclave roleplaying ...

Albeit standing guard all day gets dull at some point.

 
Those are deemed expendables, much like Horrigan, once they had released their poison on the continent.
 
I don't know if we'll ever get to join the Enclave; Bethesda appears to be more comfortable having a designated "evil" faction in these games and the quest lines for each faction in Fallout 4 was more of a New Vegas imitation than anything else. Should we get more games from contracted studios, however, I can definitely see the Enclave being the "ghosts" down in Baja California, as we know that the NCR had begun weeding out and persecuting members that had tried to integrate. There's really no reason to leave the Enclave for dead, merely allowing them to integrate with the rest of society is too close to the fate of the Super Mutants post-FO1 and there's a much better possibility of surviving federal government/"deep state"elements across the continent.
 
Doubtful. The Enclave really dislikes those that aren't pure humans. And they only consider "pure" humans to be like people in Vault's. Even if someone lived in a Vault all their life it's still possible they wouldn't consider them pure too should they have ever left the Vault.

And should they ever recruit from a Vault it may be more of a case of them going to one and doing it themselves rather than you going to them.

tl;dr: Enclave are purity nuts. It's doubtful you'll ever see a game where they'd be a joinable faction unless they were changed.
the fallout 3 enclave allowed outsiders in
 
Uhm no they didn't. Only the stupid robot president offers you to work for him, even the General shoot you dead immediately if you tell him the password.
 
There's no Enclave in Fallout 3 though. There is the Enclave Remnants in New Vegas, those were pretty cool.
 
I always thought Fallout 3 lost an incredible chance to have a morally ambiguous Enclave you can join, with Eden, Colonel Autumn and such. Hell, since they were already copying Bioware with their dialogue wheel, they could have even pulled a Mass Effect and have the decision affect which faction shows up in the Commonwealth in 4. Imagine pulling your old FO3 save and bam, the Enclave shows up in the shores of Boston onboard the Rivet City carrier as the sky is filled with Fighter Jets and Vertibirds.

Choose Eden and you get an ultra-racist Enclave which pretends to be nice but works to poison and kill the impure. Choose Autumn and you get more of a CIA Military Dictatorship Enclave - still unpleasant but not genocidal.

"The Villain Wins" would have been an amazing subversion too. The series never had an unambiguous "Antagonist Win" ending as canon.
 
Bethesda did the most terrible of fan wank when they brought back the Enclave.
They were wiped out at the end of Fallout 2. All that was left were the remnants at Navarro and perhaps a few other places.
That was it. No big recruitment pool to draw new soldiers, technicians, and scientists from.

And we should not want the Enclave to come back. They were the antagonists of FO2.
We should want new factions we either fight or join depending on what we think would be the best choice for the situation the location of the game is in.
 
Uhm no they didn't. Only the stupid robot president offers you to work for him, even the General shoot you dead immediately if you tell him the password.
you, my friend, are terrible at logic, do you seriously think that everyone in the enclave are just old guys from the oil rig and their descendants. If that were the case there would be a lot less enclave soldiers
 
You my friend are engaging in head canon, while I am pointing out what the game itself shows and reinforces.
 
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