Will we ever get to join the Enclave? Or otherwise explore their organization?

Because it's not a coherent ideology, it's an ideology which exists for the purposes of human supremcism. Any gang which adopts it is co-opting it for the power of its symbology and ability to unite individuals. Given there's Russian Neo-Nazis, I see no reason not to have NCR Neo-Enclave as the Enclave is a boogeyman and people will want to harness that fear.

Besides, given they live on an oil rig and on Navarro, I think it's clear the Enclave's claim they're not mutants is questionable at best.
Yeah an organisation doesn't have to follow its own ideology right?

That would be silly.

Which makes it perfect for Fallout, what with its wacky 50s references and super scary science experiments.

In fact, I hope that Bethesda makes an Enclave splinter group that love mutants- because they're basically the same as the real Enclave.
 
Certainly, I find the idea there's only an oil rig left of them after a century to be silly.

But not the Enclave somehow recruiting wastelanders and establishing colonies somehow?

They had prepared for the Great War, moving all their personnel (and presumably their families too) to the Rig which had been specifically outfitted as a self-sufficient base to work from.

Because it's not a coherent ideology, it's an ideology which exists for the purposes of human supremcism. Any gang which adopts it is co-opting it for the power of its symbology and ability to unite individuals. Given there's Russian Neo-Nazis, I see no reason not to have NCR Neo-Enclave as the Enclave is a boogeyman and people will want to harness that fear.

Neo-Nazis have never reached the power of the actual Nazis though. The same would happen with "Neo-Enclave", which makes no sense anyway.

Besides, given they live on an oil rig and on Navarro, I think it's clear the Enclave's claim they're not mutants is questionable at best.

The Rig is a sealed platform. Like the Vaults the Rig is free from radiation and thus those inside wouldn't have mutated like the rest of the world. Navarro hasn't been around since the War, or if the base itself has the Enclave personnel manning it haven't.
 
Yeah an organisation doesn't have to follow its own ideology right?

That would be silly.

Which makes it perfect for Fallout, what with its wacky 50s references and super scary science experiments.

In fact, I hope that Bethesda makes an Enclave splinter group that love mutants- because they're basically the same as the real Enclave.

You've already said the Enclave is destroyed so it would be people making their own take on the ideology. I wrote in the "What would your ideal Fallout game be" my take was a story where you're a private detective in the Boneyard of NCR and the city has fallen into chaos as well as the surrounding region. One of the questlines would result in the Private Detective finding out there's a secret cabal of Enclave member descendants in NCR's Congress.

Basically a Skull and Bones society take on them, which was responsible for turning NCR from the spiritual low-tech hybrid group to the United States reborn movement it became later.
 
You've already said the Enclave is destroyed so it would be people making their own take on the ideology. I wrote in the "What would your ideal Fallout game be" my take was a story where you're a private detective in the Boneyard of NCR and the city has fallen into chaos as well as the surrounding region. One of the questlines would result in the Private Detective finding out there's a secret cabal of Enclave member descendants in NCR's Congress.

Basically a Skull and Bones society take on them, which was responsible for turning NCR from the spiritual low-tech hybrid group to the United States reborn movement it became later.
But why? They were cliche b-movie villains in the first place, make something new instead of trying to put a 'spin' on an existing faction. I mainly say this because Bethesda have been trying to adapt existing factions (BoS) and have failed miserably. Would you not rather have them work on something new, or even the Great Game from Point Lookout since you seem to have a hard on for pre-war groups?
 
But why? They were cliche b-movie villains in the first place, make something new instead of trying to put a 'spin' on an existing faction. I mainly say this because Bethesda have been trying to adapt existing factions (BoS) and have failed miserably. Would you not rather have them work on something new, or even the Great Game from Point Lookout since you seem to have a hard on for pre-war groups?

I consider the Enclave to be the best of Fallout's villains, certainly better than the Master and Caesar's Legion. They're a nice take that at the concept of American exceptionalism and colonialism extrapolated to the future. I think they work well as social satire as well as a disquieting element for the mostly-American fanbase. I would love to get more into their ideaology and enrich the characters rather than simply use them as rote surface characters.

"New" factions are fine but there's nothing inherently better about them as for every Mister House, you could get a Railroad that is apparently a persecuted hunted minority but has an actual fucking army and advanced military base like it's the Rebel Alliance.
 
They do have the legal legitimacy of the USA government... which no longer exist at that point. Fallout landmass isn't no longer the United States of America and the people there are no longer US citizens.

It is like the (actual ancient time) roman senate or emperor had left some caves in the XXI th century and claimed all the mediterranean countries as part of their empire, and tried to rule it.

They might have had ruled the lands centuries ago, but the world has changed and they are no longer the rulers. Same goes for the Enclave.
I would say that it's not even that; but it's more like having a past President's grandchild suddenly try to lay claim to the Presidency [as a birthright], because their grandfather used to be one. They are not elected, and the office is not [strictly speaking] hereditary, and it has been over a century since the war. The Enclave is a cult-like remanence of one or more a pre-war government agencies; same as the Brotherhood.
 
Bah, the state of the emergency means that they have authority until they relinquish it.

Everything NCR owns belongs to the authority of the Enclave!

The Vaults too!

Disgusting mutants! BOW BEFORE THE ENCLAVE!

:)

Seriously, though I'd love to have a questchain where you can join the Enclave and rise through it's ranks if you're a Vault Dweller.
 
I'm not a huge fan of rehashing old ideas but why not in this instance?

I hate the Enclave as a main faction at this point in the series, but how much worse could it get? Lets say you did play as a NCR spy infiltrating the Enclave. You could play as a Synth or maybe clone disguised to look like some Enclave soldier that was killed in a NCR/Enclave battle. Better yet maybe face surgery - Faceoff style. Maybe the NCR are hunting the last of the Enclave down, when they stumble across Institute tech. Where would that be I wonder? Lets say Chicago maybe or some other major metropolitan center in that region. The point is to be able to choose NCR/Enclave/BoS or another faction, but you have to be pure breed human, unless you pull some lore hi-jinks, to even be Enclave.

I would like to see in this scenario the player work their way up through the ranks due to various reasons until they are the eventual leader of the Enclave's military arm. Alternatively you could destroy them from within or for a stupid twist convert them over to the BoS ideals from within by propaganda and smooth talk. If the BoS possessed Institute tech they could theoretically control what people think. This could allow them to mindwipe Enclave troops and make sure they are loyal to the cause. This is all of course a complete ass pull I made up at the drop of a hat, but it would work better than Fallout 4. It would be similar to infiltrating the Institute but the main story would be centered around this plot point from the start. I would say fuck it and throw the Legion and the Midwest Brotherhood in for a cameo and kill all but one or two of them off for good.
 
If I were to revive the Enclave in the most stereotypical manner, I admit, I'd probably do it like this:

Fallout 5: Lake City

The player character is THE SCOUT from across the Great Wasteland separating the Mojave from the Midwest. Having successfully traversed the region, they have the mission to acquire a full report and deliver it back to the Bishop Caravan Company.

The region of Lake City is torn up as the Midwestern Brotherhood of Steel has been decimated by a guerilla warfare from THE NEW AMERICANS which consists of locals who are engaged in a campaign of terrorist resistance against their feudal overlords. They engage in murder, killing collaborators, and generally fighting the MBoS asymetrically because they can't win in a stand-up fight.

The PCs will have the option of visiting all the local regions as they see what it's like with the feudal MBoS and it's good as well as bad points. If they ally with the New Americans, though, they can eventually find the keys to Vault 100 and discover the New Americans are being sponsored by duh-duh-duh THE ENCLAVE.

After the destruction of Navarro and the Enclave evacuated to Raven's Rock, a group of them settled down in Chicago and discovered a still-intact Vault of humans with a Super-Patriotic theme. Trusting this group of fellow "pure" humans more than they did a nebulous voice claiming to be the President, they took over and promptly constructed their own underground society which had used the GECK inside to make fertile.

The NEO-ENCLAVE as they self-identify is currently divided into three groups with the group which has softened its speciest stance and wants to conquer the surrounding Lake City and replace the MWBoS with their own government. The irony is they're actually believers in Democracy, freedom, and other ideals. They intend to incorporate the mutated wastelanders into their new home. Opposing them is the Isolationist faction which is a bunch of nasty racists but also believe conquering people is wrong.

The PCs can support one faction or the other and wreck the side which they don't want to be predominate. They can also blow it up for the MWBoS.

And to TOTALLY SCREW WITH WHAT WE EXPECT FROM FALLOUT, if you have maximized rep with both and make the right decisions, you can arrange a peace treaty so NOBODY very few people die.
 
I do think you can basically join the Enclave in Fallout 4.

Alas, the BoS has become them for all intents and purposes.
 
Based on what fact?
Name a faction that:
- Put heavy emphasis on using Power Armor.
- Is racist or distrustful towards outsiders.
- Have roots in pre-war military.
- Claim to have sole right to rule the wasteland.
- Uses Vertibirds en masse.
- Want to eradicate Ghouls and Super Mutants.

East Coast Brotherhood become more or less a lighter version of the Enclave with shitier gear.
 
Name a faction that:
- Put heavy emphasis on using Power Armor.
- Is racist or distrustful towards outsiders.
- Have roots in pre-war military.
- Claim to have sole right to rule the wasteland.
- Uses Vertibirds en masse.
- Want to eradicate Ghouls and Super Mutants.

East Coast Brotherhood become more or less a lighter version of the Enclave with shitier gear.

Which was AWESOME.

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The reason why I am asking, is because the Enclave was build around the idea that EVERY other form of live compared to them was mutated and thus completely wortheless, with the idea to eradicate everything on this planet with a pathogen, Nazi ideology cranked up to 11 to say it that way.

So in which way, is the Brotherhood in Fallout 4 similar to Enclave, if we concentrate just on the ideology behind the movement, and not some superficial characterstics like power armor, vertibirds and that stuff.

*Edit
And fighting super mutants and despising ghouls isn't exactly a novel idea in the Fallout setting - see Vault City.
 
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