MASSIVE_FARTS
Ruiner of jokes
Jesus dude, do you want to get lynched?
A lot of the sidequests are terrible, and some outright insulting. The whole thing with Harold is despicable and shows Bethesda's complete disregard for the first two games. Then we have dumb crap like people cosplaying as vampires and superheroes, and people playing democracy, even though we are told the Capital Wasteland is a hellhole that is very hard to survive. And yet they have time to do those things. At least in Fallout 2 there was the excuse that the West Coast was no longer a complete hellhole, meaning there was time for recreational activities and entertainment.side content
The Pitt and Point Lookout are fine (still have tons of problems, a lot of it stemming from the fact they are in this game), but Operation Anchorage and specially Motheship Zeta are atrocious. They are nonsensical, way too cartoony even compared to the more out there moments in Fallout 2, and they focus in one of the worst aspects of the game and that's the combat. Going through linear corridors shooting bullet sponge enemies while having some of the worst controls and movement in any FPS is the definition of terrible.
A lot of the sidequests are terrible, and some outright insulting. The whole thing with Harold is despicable and shows Bethesda's complete disregard for the first two games. Then we have dumb crap like people cosplaying as vampires and superheroes, and people playing democracy, even though we are told the Capital Wasteland is a hellhole that is very hard to survive. And yet they have time to do those things. At least in Fallout 2 there was the excuse that the West Coast was no longer a complete hellhole, meaning there was time for recreational activities and entertainment.
The Pitt and Point Outlook are fine (still have tons of problems, a lot of it stemming from the fact they are in this game), but Operation Anchorage and specially Motheship Zeta are atrocious. They are nonsensical, way too cartoony even compared to the more out there moments in Fallout 2, and they focus in one of the worst aspects of the game and that's the combat. Going through linear corridors shooting bullet sponge enemies while having some of the worst controls and movement in any FPS is the definition of terrible.
The main story is terrible, yeah.
A remake is completely pointless. The entire game is just an hodge-podge of the first two games without anything that made those two games good in any way. It's a black hole of nothing, just a cynical product made to reuse as much from the first two games as possible because by 2008 Bethesda was creatively bankrupt.
Yeah, especially after Fallout 4, the whole wasteland now looks like some LEGO Land gone mad. And after Fallout 76, this whole game practically became Fortnite gone wrong. Makes it hard to believe that this franchise is supposed to be a psychological horror game. To me, the reason why Bethesda refuses to cover the Western coast is that they know they'll screw it up. Sadly, I believe the only future Fallout now has is quirky cartoony free-to-play games (which will be sold at a full game price) with very obvious political themes that usually fall flat, controversies surrounding price tag, bugs, DLCs, or some other stuff you might guess. Designed especially for the square glassed hipsters in major US cities and lacks any kind of universality at any level possible. All hope Fallout now has are the fan projects now.Something that i have been thinking about more and more recently and it's the fact that i hate how the East Coast was handled. Instead of new mutant types, new factions with new ideologies and overall new things, Bethesda just decided to recycle a ton from the West Coast.
Now instead of the East Coast being this wildly different landscape in terms of factions and monsters, we have basically the equivalent of a kid trying to put on the clothes of his older brother. It doesn't fit and makes him look like a lesser version.
TBH stuff like this seems like a lost causePersonally I would like to see a "demake" of FO3 in FO2 engine.
I would rewrite the story to take place 23 years after the war and take place around the Washington (city itself is a radioactive hellhole only visited through the subway tunnels by brave or stupid scavs).
Only the major locations would be explorable, so instead on focusing on making 60 samey office buildings, focus could be placed on making the roleplay side shine.
Supermutants, deathclaws, BoS and Enclave would be replaced by East Coast mutants and factions (Children of Atom, various mirelurk tribes, Lyons' militia similar to 76's Responders and a government remnants' faction).
I don't think you have to stick with the same design of items/objects so much. The designs of laser weapns is better with Bethesda imo as an example. However, I would like to see the original Mr. Handy comeback into the series. Maybe as a 1st generation consumer model? It's much scarier looking and reminds me more of 1950's robots than the current one overall.
- Gameplay is not Fallout series gameplay.
- Art design is Futuristic 50's instead of the 50's expectation of the future.
- Landscaping is good—too good actually, as the game-world looks more like 20 years after the war instead of 200.
- Models of preexisting relics (like weapons, armor, and robots for example) do not resemble their previous depiction in the original games—yet in-game these are historical artifacts.
- Game world is a theme park centered on the player, like they are the first to arrive—anywhere.
- VATS is an abominable invention of FO3; did not exist in Fallout—except as a map location.
- Harold; everything about their treatment of Harold is despicable crap.
- Ending: radiation issue; enough said.
What? That sounds like it's basically the same thing.Art design is Futuristic 50's instead of the 50's expectation of the future.
They represent and depict historical relics. Imagine if the tanks in Saving Private Ryan all looked like this:I don't think you have to stick with the same design of items/objects so much.
(and) Opinion is subjective. The fact is that they are not the style seen in the series until FO3; they are not the correct style.The designs of laser weapns is better with Bethesda imo as an example.
I agree. They should have had both new and older designs, but not depict the originals as anything but extrapolations of how they originally looked; this goes for ALL tech previously shown in the series.[ However, I would like to see the original Mr. Handy comeback into the series. Maybe as a 1st generation consumer model?
They represent and depict historical relics. Imagine if the tanks in Saving Private Ryan all looked like this:
Appearance (and presentation) is important.
I don't think it's fair to say that Bethesda's art direction is wrong based on it being 1950's anticipated vs inspired as it seems they arrive at nearly the exact same place. I don't see this difference between the old and new games that is claimed. Anticipated tech is neat, but I don't think I'd want it to be anymore present than it already is. It would just mean the alien blaster would go from novelty to the norm. This wasn't even true for the originals as is claimed when looking at the laser rifle. It's just a wooden stock rifle with a wire and caution lines.(and) Opinion is subjective. The fact is that they are not the style seen in the series until FO3; they are not the correct style.
IMO the laser weaponry is designed wrong—as with most of Bethesda's work. The designs are great on their own merits, but they are 50's inspired, rather than 50's anticipated.
IE. they look like 50's —styled— laser weapons rather than the 2077's weaponry imagined by the 50's pop culture; EG. like Flash Gordon props.
The FO3 laser rifle [intentionally] looks like it could be built from 1950's hardware/electrical parts. That's the wrong conceptual design premise.
As far as I can tell it's just a different way of wording a process that arrives at almost the exact same place. That's if this is even a bad thing at all.What? That sounds like it's basically the same thing.
I want Build-engine/ Quake-engine Fallout.
I don't think it's fair to say that Bethesda's art direction is wrong based on it being 1950's anticipated vs inspired as it seems they arrive at nearly the exact same place.
What? That sounds like it's basically the same thing.
Not at all.As far as I can tell it's just a different way of wording a process that arrives at almost the exact same place. That's if this is even a bad thing at all.
come up with something entirely original?