Fallout 76

And IIRC, when he does it, it is extremely debilitating for him.
He describes his nullifier as "medicine" and will refuse the player's offer to buy it from him.

The Vault wiki describes his state as such:
Combined with his sharp senses, the Forecaster can make surprising insights into people and politics, though he suffers terrible migraines whenever his thoughts reach out. To deal with it, he wears "medicine".

His medicine is actually a century-old psychic nullifier, which blocks incoming and outgoing thoughts, allowing him to enjoy peace of mind. However, while it prevents the migraines, it also blanks his mind.
https://fallout.gamepedia.com/The_Forecaster

So his psyker abilities comes with debilitating downsides.
 
The Forecaster in New Vegas is a psyker.
That's right. Thank you.

And yeah he tells you about you, the main plot, and Veronica when you ask for him to think about you, "everywhere," and "here" respectively.
This video shows his dialogue.
 
This is a good (and tragic) character.

Did you see Bethesda? Not all children are more irritating than a needle in the balls.
 
This is a good (and tragic) character.

Did you see Bethesda? Not all children are more irritating than a needle in the balls.
I think it's one of those examples where you can have a good character that doesn't need to be a huge part of the game. This kid doesn't have much more than a merchant's dialogue. He tells you things but not much. There's no quest. Yet he's something interesting to meet in the game.

I wish more games could do things like this. Just because someone doesn't have 100+ lines of dialogue and a quest doesn't mean they need to be a bore to talk to the first time I meet them.
 
I think it's one of those examples where you can have a good character that doesn't need to be a huge part of the game. This kid doesn't have much more than a merchant's dialogue. He tells you things but not much. There's no quest. Yet he's something interesting to meet in the game.

I wish more games could do things like this. Just because someone doesn't have 100+ lines of dialogue and a quest doesn't mean they need to be a bore to talk to the first time I meet them.
Yes, and I loved how he wasn't forced into the main quest. You could just miss him and keep walking to Vegas. In fact, I didn't get to meet him until my most recent save, and this was a pleasant surprise, that made me think about how much story content I may still discover, even after all this time.

Oh, by the way, Fallout 76 has a battle royale system (Excuse me, a "hunter/hunted" system, with a shrinking circle, timed rounds etc.). What a surprise.
Source : https://www.pcgamer.com/fallout-76s-hunterhunted-mode-works-a-lot-like-battle-royale/
 
You guys should be happy. It seems Fallout 76 is even bigger shite that I anticipated. I think the game won't compete well on the market. Beth are making some VERY questionable decisions concerning this product and it's not looking well at all x).
 
It doesn't make me happy that every time they touch it, they drive the IP's reputation further and further into the muck. I wish they'd just sell it already.
 
It doesn't make me happy that every time they touch it, they drive the IP's reputation further and further into the muck. I wish they'd just sell it already.

That won't happen for a very very long time. Either some plague would have to hit the Bethesda fandom or a real nuclear war would have to take place.

Every time Bethesda Fallout games would decline in sale BGS would re design the next game to include what is currently popular.

Personally my money is on the nuclear war.
 
Yeah. They won't sell it. And it's only going the get even worse from here.

Bethesda's influence to Fallout is like a Midas Touch in reverse, and they have their "million flies who can't be wrong" in their backpocket to support that.
 
Now I want someone to make a comic or at least a single panel in which we see Todd Howard touch something and it immediately turning into shit.
 
ALL RIGHT!
According to the terminal text in MATN's two F76 videos, The Brotherhood is going to be in West Virginia, 25 years after the bombs dropped!
/facepalm unless they are a red herring
 
Nope, when parallel universes and time travel are introduced in Fallout it will still make sense because in Fallout 2 we went back in time through the Guardian of Forever thus making it clear that the designers always had in mind that time travel is possible in the Fallout universe.
You do realize it was an easter egg encounter and isn't canon... right?
 
You do realize it was an easter egg encounter and isn't canon... right?
That was the point of that post. To show how people hand-wave every stupid lore break by using easter eggs and other nonsense. :P

Also Bethesda will never get rid of the Fallout IP. It's the IP they own that has the most merchandise value. Not even The Elder Scrolls has so much recognizable stuff for merch.
Bethesda is owned by Zenimax, which is owned by big TV and Cinema people. TV and Cinema these days is also all oriented to sell merchandise. Movies and series are giant ads for stuff. Of course the games made by Zenimax's game companies adopted the same system.

VR scented candles, Pop! figurines, Pipboy replicas, Brotherhood of Steel miniatures, Power Armor helmet replicas, board games, t-shirts, backpacks, jackets, Vault Boy figurines, Vault Boy bobbleheads, drinking bottles, mugs, necklaces, rings, etc... If you go to the Bethesda store, you will notice that there are more merchandise for Fallout stuff than for the rest of Bethesda IPs together. Even if games don't sell that much, the merch will still give them plenty of money. :shrug:
 
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Bethesda's influence to Fallout is like a Midas Touch in reverse
"Midas Touch in reverse". This is it. These are the words that put the most exact and precise mental image. I can't believe I never thought of it this way.
 
That won't happen for a very very long time. Either some plague would have to hit the Bethesda fandom or a real nuclear war would have to take place.

Every time Bethesda Fallout games would decline in sale BGS would re design the next game to include what is currently popular.

Personally my money is on the nuclear war.
Also Bethesda will never get rid of the Fallout IP. It's the IP they own that has the most merchandise value. Not even The Elder Scrolls has so much recognizable stuff for merch.
Even if games don't sell that much, the merch will still give them plenty of money. :shrug:

Exactly right. Why would they sell this money making machine?
We can be hopeful all we want but Fallout's future has been marked for some time now. Bethesda's also moving into EA/Ubisoft territory.
 
That was the point of that post. To show how people hand-wave every stupid lore break by using easter eggs and other nonsense. :P

Also Bethesda will never get rid of the Fallout IP. It's the IP they own that has the most merchandise value. Not even The Elder Scrolls has so much recognizable stuff for merch.
Bethesda is owned by Zenimax, which is owned by big TV and Cinema people. TV and Cinema these days is also all oriented to sell merchandise. Movies and series are giant ads for stuff. Of course the games made by Zenimax's game companies adopted the same system.

VR scented candles, Pop! figurines, Pipboy replicas, Brotherhood of Steel miniatures, Power Armor helmet replicas, board games, t-shirts, backpacks, jackets, Vault Boy figurines, Vault Boy bobbleheads, drinking bottles, mugs, necklaces, rings, etc... If you go to the Bethesda store, you will notice that there are more merchandise for Fallout stuff than for the rest of Bethesda IPs together. Even if games don't sell that much, the merch will still give them plenty of money. :shrug:

On the first point, the problem is mostly from the continued lack of evolution from Bethesda. The Easter egg vs Lore break problem was solved in New Vegas with Wild Wasteland, which I think should be just an option to turn on instead of a trait but I digress, but like many things from New Vegas it was an option they dispensed with even though it managed to be a peaceable bridge between two camps. Which, like your second point, isn't too much of a shock and is pretty expected. Also, disappointing.
 
you know, it's pretty impressive that Bethesda has not yet brought to the East the Nightkins and the Wanamingos. Tabitha, Lily, Davison and Dog make the first ones very important in the lore and the last ones ..... well, they are the Cameron/ Scott aliens. How has Bethesda resisted not using them? It's the kind of thing that makes them jump from happiness.
 
You kinda did when you said that psyker abilities appearing due to a potential psychotic break in a PC.

Just reread my posts and all I said psychosis would result from having the psyker trait. So I'm not sure where you got that impression.

We do know how the psykers in 1 developed their powers though.

That's 4 if you count the Master. There are more examples than that. The wikia page even lists the 'Animal Friend' and 'Mental Block' perks from Fo (1) as possibles.
https://fallout.gamepedia.com/Psyker#Player_abilities

...I don't think it is a good idea to introduce the idea that one can spontaneously become a psyker.

I already addresses this...

If anything, psykers should be a starting trait. You start as a psyker but have debilitating effects on your character (like all SPECIAL scores are set as 1) until you find a rare working psychic nullifier. You'd essentially be a useless person more akin to a NPC rather than a PC.

That was....sigh.

Look, either read what you're responding to or don't use the reply function.
 
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