I totally agree that the rate of degradation in FNV was silly, but to remove the feature entirely is just dumb, in my opinion. And the thing is, it was very easy to tweak it to your preference. All you need to do to slow it down is open the GECK and change the specific settings value from 1.0 to 0.5 or 0.1 or whatever you wanted. You can also change the degradation rate for different types of items individually, so that melee weapons degrades faster than firearms, which in turn degrade faster than armor, for instance. And with the degradation system in place, it was also easy to change the repair lists (or whatever they were called) to use generic Weapon Repair Kits, so you didn't have to haul around eight similar weapons to that which you were using. This is exactly what several of the big overhaul mods did. I preferred Fallout Nevada, but there are several other good ones.
The problem with Bethesda is that they wouldn't tweak, balance or develop the degradation feature to make it better, instead they simply removed it. Taken together with how they shower the player with good loot, from the very onset of their games, what should be an important aspect of every post-apocalyptic setting, namely an acute lack of resources and resource management, is just tossed out the window. This makes the games into simple vehicles for player power tripping and ego stroking.