First round of Fallout 4 Reviews

Why does everyone want to carry as much as possible anyway?
Am I the only one who don't necesarily want to carry that much around?
I find the inventory to become cluttersome

Besides, I... feel lighter! If I carry only essential stuff
More smooth :I

When I travel, I always go below 100 pounds, but then I get distracted by all the shiny objects in the dungeons and leave with 500 pounds of scrap on my back. Oh the struggle is real.

Oh, but looting I get, what I don't get is the need to lug all the "treasure" around. I very rarely ever found myself switching between weapons, in order to use different "awesome guns" I've gathered.

Allready in FO2 I would get like a counter-ocd, after gathering as much crap as possible, collecting like a madman, I got the too-many-items glitch, and this has helped cause a minimalistic approach

Hell, in Oblivion there's sooo muuuch crap I would just drop shit in random-crates just to get rid of it, I didn't even bother to sell it away :D
 
Since a couple of days ago I've kept tabs on the user score on Metacritic and it seems like all versions of the game has gotten a 0.4 increase in overall score.
PC 86 5.3
PS 87 6.3
XB 88 5.9
http://www.metacritic.com/game/pc/fallout-4

I dunno what else to make of it but yeah, the user score is climbing.

pretty much 'damage control' as reddit is being an asshat towards everything that criticizes their 'glorious game'.
 
Fun fact, Pillars Of Eternity has a chest you can access through your inventory at all times which doesn't have a limit to how much can be shoved into it, so basically; No carry weight limit.
Yeah, I thought that was silly and felt completely out of place in a game that was touted as a return of the old school RPGs. However, Obsidian made the feature optional, so I can't say I have anything against it. If you don't like it, like me, don't use it. Unfortunately, the Bethesda way of making their games more accessible, more casual, more appealing, is to ram the dumbed-down features down everybody's throat.

The fact is that it is very easy to allow players to customize their own player experience and decide how hardcore or realistic they want it. FNV's Hardcore mode was good in principle, but in execution way too tame for my taste. I played the game with tons of mods that tweaked other stuff, like how much you can carry, how many hit and skill points you get when leveling up, how much loot you get, what kind, how dangerous radiation is, mods that slowed you down a lot when running backwards, mods that made you a lot more inaccurate with ranged weapons when moving, and so on.

I don't mind other gamers wanting a more casual experience when they play, I just don't want the entire game to be designed around the idea that everything should always be as easy as possible. Give us options, please! Thinking about it, it's almost like Bethesda (and a lot of other companies out there) force feed you the 'casualness' because they know that the egos of many of their customers are so fragile, that these people can't even handle the fact that other players want a more difficult/realistic/punishing game than they do. They get all butthurt when they realize that they aren't the biggest, most bad ass dudebrohs on the planet. They want their games to be ego boosting, but that doesn't work if some geeky NMA'ers or Codexians actually play the games on a more punishing difficulty setting. I guess that's why you see games with difficulty levels of Normal, Hard, Super Hard, Super Mega Hard, Super Duper Iron Man Impossible Hard, but no Easy or Beginner's setting. Isn't the modern age fantastic? Everybody performs above average!
 
oh god, the radiant quests
I'm at "the castle" figuring out a puzzle, and while I'm pondering, I'm given 3 radiant quests (simply by being within ear-shot of a radio, that happens to automatically give you quests o_-). These quests are often given when you report back from a previous, but you can time a move-away from dialog before the next quest initializes.

Something I do like so far is that it takes a long time to save up money, I tend to loot moderately, as in I don't always loot to carry capacity, and I'm finding that I am slowly building up funds, but at the same time spending a lot on ammo. I like that, cus it gives looting and bartering a bit of meaning. In fact, I am surprisingly ammo-less a lot of the time, compared to what I'm used to, I like that.

(I'm avoiding all "pipe" weapons, as a rule. They're lame. So that may be why I'm so short on ammo all the time)
 
Am wonder if this is coincidence or maybe some deliberately joke, look:

1 In Fallout 2 under military shop, there was idiot in basement, who was expert in gun modifications
2 Simplified conversation to Yes No Sarcasm was available to characters with low intelligence
= It feels like you are now playing this particular character

Now am trying to figure out Fallout Socks, bonus to game, maybe its also kind of joke "Fallout Sucks" ???

On metascore it get 2K negative.. yet LOL but its all prepared for GOTY and that will be real joke of the year
 
It should be noted that Bethesda sent too few PC Review codes (if any) to various gaming outlets around the world, and mostly passed along review codes for the Xbox or PS4 versions to local distribution companies.

I reviewed Fallout 4 on the PC for my website using a code one of my colleagues had personally pre-ordered some time ago, because the company's distribution agent for Greece only offered us Xbox and PS4 codes. All other websites in the country covered the console versions of the game exclusively. Ι wouldn't be surprised if that was the case in other countries as well.
 
Why does everyone want to carry as much as possible anyway?
Am I the only one who don't necesarily want to carry that much around?
I find the inventory to become cluttersome

Besides, I... feel lighter! If I carry only essential stuff
More smooth :I

I'm more or less the same, but I'm also conditioned from RPGs that give you penalties to things when you're carrying too much stuff. Perhaps that would be a better mechanic than inventory limits? That is, you can carry as much crap as you want, but you have penalties to hit and enemies have bonuses to hit you when you're loaded down? I figure if you actually tied move speed to how much you're carrying people would hate that, so maybe just "you're not as good at fighting when you're dragging a sledge with 400 lbs of stuff on it."
 
2020 reviews: This "DEATH" mechanic is pretty archaic, nowadays I just don't have the patience to actually play the game so it's a great addition to the series that you start off with the Win button. Let's you enjoy the experience of leveling up and receiving Experience without having to bother with watching your health or aiming your weapons.
 
Auto loot so you don't have to look through containers, only one dialogue choice since deciding what dialogue choice your character should say would take time to read the choices, and an aimbot for people who don't feel like aiming that way they can get instant headshots because the game is too hard.
 
and an aimbot for people who don't feel like aiming that way they can get instant headshots because the game is too hard.
You mean VATS?
Without skills, how are "odds of hitting in VATS" figured anyway? Are you automatically treated like you have Guns 100?
No. Your PER score determines the percentage chance to hit. Plus, most of the Perks outside of Concentrated Fire and Rank 3 of Sniper do not affect that chance to hit.
 
Can you get crits outside of VATS? I haven't gotten a SINGLE critical since I RARELY use VATS. This game gets worse and worse and worse.
 
Can you get crits outside of VATS? I haven't gotten a SINGLE critical since I RARELY use VATS. This game gets worse and worse and worse.

You only get criticals inside vats. I "save them" for "bossfights"
and such..

btw
I shot Shaun in the head, and
I left fake lil synth-saun to die. Lil freak...
 
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