General Discussion Thread of DOOM

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Kid you weren't even there when any of this shit was happening.
:hatersgonnahate:
Yeah which makes it sad that he's got a better take on it than you.
Sorry I don't like the Halo CoD clone guys. I see the error in my ways now. :cry:
How the fuck is ODST a CoD clone?
If anything Reach started heading to that path and Halo 4 was truly the clone-like game. ODST was very much a Halo game.

Do you even have an inkling about what you're talking about?
 
Sorry I don't like the Halo CoD clone guys. I see the error in my ways now. :cry:
ODST wasn’t even like CoD though, unless you wanna say every FPS is CoD. Just because you play a Spartan in the others doesn’t make it that different from other FPS games.

Gameplay and level design are why Combat Evolved was so special. And ODST was a return to that gameplay, in a way.
 
ODST is good if you like cod. You should be playing cod though, not Halo. It's like how people here complain about new Fallouts vs old.

ODST is quite literally Halo 3 with the run and jump speed slowed and regenerating health removed. If anything, a complaint I have about the game is that it plays too similarly to 3 when it doesn't make sense to (playing a Spartan versus an ODST).

Writing wise it's not Shakespeare but it's a fun story with intense likeability and good one-liners, which is all Halo really needs to be. Music wise (another key pillar of Halo) it's literally one of the best in the series if not gaming as a whole.

The Fallout comparison doesn't work because ODST is a product of the original creators at their most creatively free and it is entirely tonally and gameplay wise within the character of the series. Reach was more CODified if anything.
 
Reach was fun, but yeah, it was less like Halo to me than the others pre-4

I liked Reach and I liked some parts of its story. You can definitely tell the Modern Warfare influence on it though, especially since that was right around the time CoD was dethroning Halo. The literal Ghost visor on Emile being the most comically obvious tell.

It's just that the first half of the story and the cast are so unbearably dry. Second half is great and it'd be even greater if the characters were a squad of likeable people, like the ODSTs.
 
Makes me think back to the interviews with the Dead Rising 4 devs, which mostly consised of them shitting on all the previous games to justify their universally panned entry that also killed the company and the series.
That game actually made me mad with all the bullshit they pulled. fuck that game and the people that made it.
 
Holy shit, talk about sacred cow. Wtf....

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Me (in the red circle)
You guys (outside the red circle)


ODST is quite literally Halo 3 with the run and jump speed slowed and regenerating health removed. If anything, a complaint I have about the game is that it plays too similarly to 3 when it doesn't make sense to (playing a Spartan versus an ODST).

Writing wise it's not Shakespeare but it's a fun story with intense likeability and good one-liners, which is all Halo really needs to be. Music wise (another key pillar of Halo) it's literally one of the best in the series if not gaming as a whole.

The Fallout comparison doesn't work because ODST is a product of the original creators at their most creatively free and it is entirely tonally and gameplay wise within the character of the series. Reach was more CODified if anything.
I just don't think ODST was all that good at anything it did and was the first step towards being more like CoD. Looking at Reach and ODST which one do you think people are going to confuse for CoD? ODST's art direction and atmosphere are just Halo: Modern Warfare. It introduced firefight which is just a zombies game mode (although I like firefight). It's campaign firefights also play out and feel more similar to CoD than Reach easily.
At that point you should just go play CoD. I mean, this was even widely discussed on Halo forums back in the day.

Reach, on the other hand, had much more Halo atmosphere and story to it. I felt it was most similar to the original in many ways and it's art design was among the best the series ever saw (imo) especially in comparison to ODST which was just bland. Not to mention Forge World was the Reach darling and was the gmod for Halo players. One of the top 3 things the series had in it's lifetime. ODST did nothing to capture my imagination like Reach did, or like the previous titles for that matter.

ODST is easily the least Halo of all the Halo's Bungie did and is just fondly remembered for various reasons. Not bad necessarily, but the furthest from Halo Bungie ventured.
 
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ODST's art direction and atmosphere are just Halo: Modern Warfare.
So you meant the art direction was a CoD clone and not the actual gameplay, you know, the way you interact with the interactive medium?

I'd have to replay ODST again to really agree or disagree with your campaign firefight points but when discussing game clones, it's silly to count the atmosphere as being a clone of another game when Reach plays more like CoD than ODST actually does. Maybe the design of the singleplayer encounters was CoD like, I don't remember fully. But I definitely never remember it feeling like CoD until Reach multiplayer.

Everyone aped the CoD Zombies though. Firefight was another one. Horde modes were just in at the time that even CoD couldn't escape its demand.
 
So you meant the art direction was a CoD clone and not the actual gameplay, you know, the way you interact with the interactive medium?
Yeah, I meant the art direction along with all the other points I made that you said right after that? I just think it was the weakest Halo and the first one to go in the CoD direction. Reach built on that in a lot of ways, but also was a return to form in many other ways. It was also the better game.
As a whole ODST is more CoD like, based on what I've said and my experience with the game.

Everyone aped the CoD Zombies though.
This really just feeds into my point that ODST was the first steps in the CoD direction.

Summary:
I just think that ODST is the weakest and least Halo of all the entries.
 
Watching a tv show the other day, they talked about pannus, a type of abnormal growth that must be removed surgically. The pronounciation can - with some goodwill - sound just like "penis", which - I hope to GOD - has been responsible for many a surprise-operation

"The hell, my pannus growth is still here!"
"What? No, no, it is completely removed, as requested."
 
Watching a tv show the other day, they talked about pannus, a type of abnormal growth that must be removed surgically. The pronounciation can - with some goodwill - sound just like "penis", which - I hope to GOD - has been responsible for many a surprise-operation

"The hell, my pannus growth is still here!"
"What? No, no, it is completely removed, as requested."
Oh God thanks for giving me another irrational nightmare scenario
 
Makes me think back to the interviews with the Dead Rising 4 devs, which mostly consised of them shitting on all the previous games to justify their universally panned entry that also killed the company and the series.
More often than not, you can tell a game is gonna be shit when the devs (it can be the devs that have been with the series since the start, or new devs) start talking shit about the previous games. Either saying the previous games were "outdated" or "very rough around the edges", and it's really just a preemptive defense to the inevitability that the fans are gonna shit on your clearly bad sequel.
 
But the Frank’s Bulging Package special edition! The sex jokes are still there! Isn’t that what makes Dead Rising? Whacky zombie killing and jokes?

Ugh, spare me.
 
Yeah, I meant the art direction along with all the other points I made that you said right after that?
You hadn't clarified any of that before that post. But bitching about a games art direction being darker and equating it to being a CoD clone is silly. Horde mode makes some sense but by that metric Left 4 Dead, Gears of War 2, and a bunch of other games that don't play like CoD are now CoD Clones. Everyone was hopping on that bandwagon in their own style. If you wanna say many of the campaign situations are CoD-like, I'm down to watch a clip of the specific sections.
 
More often than not, you can tell a game is gonna be shit when the devs (it can be the devs that have been with the series since the start, or new devs) start talking shit about the previous games. Either saying the previous games were "outdated" or "very rough around the edges", and it's really just a preemptive defense to the inevitability that the fans are gonna shit on your clearly bad sequel.
Or the marketing department spending a decade shitting on other companies and developers even when it's uncallled for.
 
You hadn't clarified any of that before that post. But bitching about a games art direction being darker and equating it to being a CoD clone is silly. Horde mode makes some sense but by that metric Left 4 Dead, Gears of War 2, and a bunch of other games that don't play like CoD are now CoD Clones. Everyone was hopping on that bandwagon in their own style. If you wanna say many of the campaign situations are CoD-like, I'm down to watch a clip of the specific sections.
But Squad

Gun

is CoD clone lol
 
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