It helps one to realize that they're primarily sandbox developers, and after that, they coat their sandboxes with light RPG elements, which of course does not suit a series like Fallout. Their writing may not be strong or innovative, but they are capable of more choice and consequence. After Fallout 4, it should be clear they purposely choose not to do that because it's not as much of a priority to them as creating sandboxes. This is of course unfortunate, and I would have loved to see Bethesda draw inspiration from New Vegas, for instance. This is also kind of comforting, because I don't need to wonder much about whether Bethesda will make a great RPG. I know it's extremely likely it won't happen, and I've accepted that.