Mass Effect 3 discussion

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Just beat it.

[spoiler:4934cf9543]Really, the endings didn't bother me. What did was the epilogue.

"Tell me another story about the Shepard"

Really? REALLY? REALLY?[/spoiler:4934cf9543]

Was that necessary?
 
Well, Shepard became a legend.


Beside this, I agree about everything which is said about the ending in here.

And it's uber lulzy how everyone argued in ME2-times that your choices from ME1 just don't have big influences in ME2, because they will have big influences in ME3, yadda-yadda and now in the end, nothing really influences anything, except that a few NPCs from the previous games appear instead of being replaced by some other, generic ones.

Man, just compare ME1-3 with Alpha Protocol, where so much shit could change and you'd see it as well.
 
"Past and present choices impact the game in wonderful and unexpected ways" - did I played a different ME3?
 
Lexx said:
"Past and present choices impact the game in wonderful and unexpected ways" - did I played a different ME3?
Hah, I hate these types of reviews. They seem to have been written by kids that haven't seen anything before it (or payed reviewers).

I wouldn't normally mind, but I can only imagine how hurting it is to others. Imagine you worked on Wasteland 2, and then your project get shunned - suddenly, Mass Effect is the top RPG of all time, having less choices in the whole trilogy than two of your locations.
 
Alot of the choices I made showed up in ME3 (past characters, mail from people i saved, found my prized fish kelly was holding for me, found my hamster ect..) but they could have done more... they tried to make it a new game for the new people... and offer a little so the older me1/2 crowd were happy... lets hope theirs 5-10 DLC components for the hardcore Mass effecter
 
Well I finally finished it just a couple of minutes ago.
And to say that I found things rather underwhelming would be an understatement.

I already knew of the end choices which IMO really aren't that good, let alone the whole choice system.
They could have at least given us the option to question the Catalyst/Citadel/Child AI/Whatever how it came up with this solution or who created it in the first place.

The Reapers were never that deep as villains but they couldn't even bother having us have a conversation with Harbinger who was so obsessed about Shepard in Mass Effect 2.
All we got was the same "We are beyond you"stuff from just one.

As for the Illusive Man, he was pretty shallow but we all know that already.

Do I find Mass Effect 3 better than 2?
To me they are basically on the same level, one thing that ME2 did better was at least try to give the little sidequests their own mission and world rather than having us just fly around and collect crap from space with probes.

Like a reviewer said, Bioware actually managed to make the whole collecting system even more boring.

Will I ever play this game again?
I will probably try out the expansion DLCs that will come out for this but for the rest I am not really inclined for another session so soon as it became damn boring after a while.

Truth be told I found the while Reaper invasion handled really poorly, we saw them stride around on the background and we occasional had problems with the smaller ones but for the rest it never felt as if they were overrunning the galaxy.
Something they were so keen in building up in ME1 and ME2 but for me failed to deliver.

ME1 was an okay start to this all, just rather overrated in my opinion and ME2 went into a different direction and seemed to loose the main story after a while, still I found it okay and I liked the Collectors even if the game seemed more like a side story.

I do honestly recommend that Bioware gets some more competent writers in the future as some of the storyline really dragged and the dialog kept switching between acceptable to forced.
Though I have to say its quit unlikely that I will buy anymore Bioware games as long as they continue on this path of design.

PS.
[spoiler:a064e283d9]I honestly find the Crucible one of the cheapest plot devices in a game story.
I have read the ingame explanation behind it but I find it weak and the whole concept smells like it was quickly made up because the writers discovered they had written themselves into a corner.[/spoiler:a064e283d9]
 
Well, well now people discovered that the Prothean squadmate and all his lines are present in any ME3 version, being normal ones or CE.

You don't make the mission on Eden Prime, you don't have all the personal armors and weapons that comers with the DLC, but the character and his conversation are present in every version of the game.

If people needed a confirmation that the so called DLC was nothing more than content cutted from the game, there's.
And remeber, this isn't piracy, you are modding your game, nothing more.
 
Yea, I've read about that you just have to hexedit your exe file to activate it.
 
The Crucible could of had more impact if it wasn't something they revealed in Mass Effect 3. They should of been working on that damn angle since the 2nd installment. Maybe even reveal it partially in the first 1.

First game: Create threat, create feelings of hopelessness.

Second Game: Extend that feeling of hopelessness, but at the very end, create that last feeling of hope.

Third Game: Make that hope a reality.

The 2nd installment added nothing to the series. Playing ME3 just makes it more obvious, and grows my resentment on how the series turned out.
 
Well, that was one of the cheesiest game plots ever.
It feels like Mr. Hudson totally ran out of stolen cliches and decided to tie ends somehow on his own.

Besides the story itself, I have several big problems with this game's plot and world.
Firstly, the reapers. The first two games hype them as the biggest threat ever. But we see just a few bunches of reskinned trolls, ogres, zombies and other abominations left from fantasy games. A bunch of medium-sized spaceships... And, well, that's all. Am I supposed to believe that crap?

Secondly, the cameos. Yes, I understand, the last chapter is when you must shed your tears meeting ol' good buddies, but when it happens every fucking mission, it starts to be not only funny but also really annoying.
Krogans need help? Guess who you'll meet there. Turian mission? You guessed right. Quarians? Bingo! And so on. And the more cameos you see, the more forced they feel.

As for the gameplay, it seems each ME game should have at least one annoying feature. ME1: Mako an elevators. ME2: resources minigame. ME3: resources minigame with ru-away-from-an-angry-reaper part, and the slowing barrier with chatting girls at Normandy.

Armor and weapon management was meant to be easier, but resulted in nightmare.
Graphics and animation are outdated as hell (seen those sprites at the beginnig? pixelated explosions? wooden faces?)

The only thing that was quite nice about this game is that it has some "meaningful" choices. Most of which do not really affect anything except the final cutscene.

And the last one: [spoiler:02116ad96f]the whole concept of protagonist dying at the end is being overused today. "OMG it's so cooool Let's make him die at the end, let people cry!" I can think of the only game that nearly made me cry because of protagonist's death - Red Dead Redemption. But Mass Effect? So long, Shepard, I don't give a fuck. [/spoiler:02116ad96f]
 
Ans the last one:

You're right, it's definitely abused, but it's not always bad. I think it depends on the execution more so than the fact. If the protagonist goes off in a cliche blaze of glory to save the universe, it is indeed cheap and boring. On the other hand, if he's gone because the story could not have ended any other way, then it can be good - and depending on the quality of characters, pretty emotional. I think games like PS:T or The Last Remnant handled that particularly well - so do a handful of exceptionally manly endings in Type-Moon VNs if you choose to classify them as games rather than reading material. The primary prerequisite is realistic and likable characters, and Cardboard Shepard is neither :lol:
 
Brother None said:
Editing two lines, and he's in. Instructions here, for example.
Pffff and they really expect people to still believe their marketing babel?

Meh. I sure had once a really high opinion about Bioware. And I think they still do sometimes "fun" games. But boy they really work hard on killing their image as RPG developer.

Anyway. I have patience. I was able to get both ME1 and Me2 for not more then 10 euros. The third game will be one day cheap as well.
 
Pretty much the case ZeusComplex, there is not really any build up to the 'solution' to the Reaper problem in the previous games, rather its suddenly pulled out of a magician's hat as a convenient plot device.

And yes, Bioware has made Mass Effect 2 redundant as barely anything of it is passed on into ME3.
You managed to save all the squadmates? They will make a guest appearance in ME3 and have some dialog/quest for you, but its not as if you can recruit them as optional companions which would be better IMO.

And as others said, if they do they there are generic NPCs ready to take their place in the game.

Decisions you made in the previous games having a serious impact on ME3? Some mentioning is made of them but they honestly don't change the game that much.
I understand that even if you killed Wrex at Virmire, that he is back in ME3.

As for the revelation that the DLC "From Ashes" was already on the disc doesn't come as a big surprise, I suspected as much when the Prothean character felt pretty well integrated into the game's campaign, unlike Zaeed and Kasumi from Mass Effect 2 DLCs.

Guess EA/Bioware is following the Capcom system of making people make another additional payment for something they already have.

[spoiler:87e168dc50]Truth be told I found Javik rather underused, for a member of a mythical and almost worshiped species that disappeared 50.000 years ago and is the source for almost all advanced technology you would think his presence would make a really big impact on the ingame people, with crowds gathering to see him, every scientist wanting to speak to him, and perhaps even the Citadel Council wanting him to be brought to the Citadel for protection.

From the leaked script I even thought it was Javik and not the Prothean VI who was going to be kidnapped by Cerberus for any knowledge he has and I do think such a plot development or mission should have been in this[/spoiler:87e168dc50]


Firstly, the reapers. The first two games hype them as the biggest threat ever. But we see just a few bunches of reskinned trolls, ogres, zombies and other abominations left from fantasy games. A bunch of medium-sized spaceships... And, well, that's all. Am I supposed to believe that crap?

That is the same problem I have, these are supposed to be machine analog to Lovecraft's Great Old Ones or Outer Gods, the 'human' to us 'ants', and yet they felt barely present at all except for the bloody mini game and the few cameos during the game.

[spoiler:87e168dc50]And again, why no interaction with Harbinger or being able to ask their creator any questions other than the crap he gives us.
For all we know it is an insane AI itself that turned on its creators[/spoiler:87e168dc50]

All we do is face most of their monster collection which has been copied and pasted from other games as you said, and loads of Cerberus troops that have taken the place of the mercenaries of ME2.

Also, what happened to all the droids from ME2? They could bother re using those after they were already made?

As for Shepard's end, truth be told I honestly don't care I did not find it a very well developed character despite that we get to make all the decisions ourselves.
Part overgrown boyscout with a tendency to give preachy speeches and apparently the only person in the universe who can do sensible things as other people most of the time just sit and wait.
 
Ausdoerrt said:
You're right, it's definitely abused, but it's not always bad. I think it depends on the execution more so than the fact. If the protagonist goes off in a cliche blaze of glory to save the universe, it is indeed cheap and boring. On the other hand, if he's gone because the story could not have ended any other way, then it can be good - and depending on the quality of characters, pretty emotional. I think games like PS:T or The Last Remnant handled that particularly well - so do a handful of exceptionally manly endings in Type-Moon VNs if you choose to classify them as games rather than reading material. The primary prerequisite is realistic and likable characters, and Cardboard Shepard is neither :lol:

I couldn't agree more.
 
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