Mass Effect 3 discussion

Ilosar said:
In that part, just hold the trigger down, then dodge twice when the beam gets close. Rinse and repeat for two minutes. It's kinda tedious, but what comes after is great.

EDIT: Jesus, it seems like the Prothean has amazing dialog http://www.youtube.com/watch?v=tKafW50ADew&feature=related
Lots and lots of insights. I also like his blunt personality. Y U turn him into day 1 DLC Bioware?

I don't have the money to buy the game right now and also I think the price is too high, so I'm playing in my brother's house, he ordered the CE.

I still have the impression the Prothean DLC is nothing more than content cutted from the game, but you are right, he has some very good dialogs and insight.
Take him with you on Thessia, is priceless the Asari and specially Liara reaction to him.

And the guy is good in a fight. ;)
 
Yeah, they are not the first to do such an ending, but at least the The Matrix, Lost and Evangelion (for example) were mindfucks even before the endings, to a degree.

I can't take seriously anyone who claims/implies that the Eva ending is good/well-written. It's just not.
 
I really wonder if you played many games (sure you did), because you know, stuff like this happens all the time in many many games, yet I don't see you bashing them all the time. :P

I just completed the game and I am stoked and satisfied, I expected an action/B-movie flick in space and the game more than delivered as it was also pretty challenging (especially the missions on earth got me reloading often times). I knew the endings beforehand so I was already prepared for derp, but as they were actually shown it was ok to me. I chose the "merge" ending as I think it makes the most "sense" and I smiled a bit when I saw EDI and Joker walking out of the Normandy (there were 3 other persons but I couldn't see who they were).

The Stargazer quotes weren't as bad as people made them up either. All in all I am glad I am atleast not in that case disappointed and enjoyed the game. :P

EDIT: What is "Shield Marauder" btw? I have seen people mentioning it in jokes all around but I don't really know what is meant with that.
 
Hm, he was just shown as "Marauder" for me. I still don't really see what's so funny about this guy. :S

EDIT: Did someone actually try to screw up as many species in the game as possible so you get a very low war asset rating? I wonder if there is a "Reapers win" ending too.
 
There's no ''Reapers Win'' ending. The bad ending is acually worse.











All life in the galaxy is purged by the Crucible misfiring.









I can't take seriously anyone who claims/implies that the Eva ending is good/well-written. It's just not.

Never said it was good (I hate this kind of bullshit, pseudo-philosophical endings anyway), just that it kinda fitted its respective setting more than ME3's ending did.

@Sea, I seriously wonder how you can enjoy any kind of story. There are fery few stories that don't rely on such developpements. Even references such as Torment have stuff like that, its called moving the plot along. I mean, you have some points, but just dismissing all this into ''happenstance'' seems iffy to me.

Anyways I've personally have had enough discussing the endings. What did you guys think of the characters? I personally really liked newcomers Samatha (dat accent) and Cortez. They were homosexuals, but didn't scream it like several other Bioware characters do. Steve just mentions his lost husband, and nobody bats an eyelash. It just seems natural, and so was his grief. He was obviously an emotionally scarred man without being a sissy. I even started to like Vega, his dialog was alright and Freddie Prince Jr. is a much better voice actor than expected. And of course, the returning cast is as good as ever, Garrus is still a true friend, Tali developped a sense of humour (Emergency. Induction. Port.) and Liara has come a long way since being the typical Bioware naive minx.

Diana Allers was of course the exception. Forget the uncanny valley face, she just screams fanservice (the outfit and clumsy pass at Chepard don't help) and Chobot seems utterly bored at her mic. I kept her on the first playthrough for kicks and War Assets, but in the future I will probably let her on the ship then boot her right away, for kicks. What an horrible NPC.

I think it's also a credit to Bioware's writing that, despite me being on a pragmatic Shepard, I absolutely refused to betray Mordin and Wrex by sabotaging the Genophage cure. How the scenes play out if you do it convinced me to never, ever take these options if those characters are alive.

[spoiler:4aa5720ab4] No way in hell am I facing an angry, desperate Wrex and shooting Mordin in cold blood. [/spoiler:4aa5720ab4]
 
sea said:

Is there any kind of fiction you actually like? Because if you do, then you're a hypocrite, because pretty much every single piece of fiction from games to books relies on plot devices moving the plot along.

Unrelated: I felt really smart and gratified when I discovered the planet Carcosa and fully understood the reference to the source material.

Along the shore the cloud waves break,
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa.
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.
Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa.
Song of my soul, my voice is dead,
Die thou, unsung, as tears unshed
Shall dry and die in
Lost Carcosa.
 
I know that this is pretty irrelevant at this point but as I mentioned before I am one of the people who does not like the ending to Mass Effect 3 as I feel the revelation is rather contrived.

In another post I already wrote down some thoughts of what I would have liked to have done with Mass Effect 3 if I had been a producer.

In that same spirit I am now making another post ragrding my thoughts on the Reapers.

[spoiler:24c38d0cea]In the original endgame of Mass Effect the player meets an Artificial Intelligence on the Citadel which tells the player that it is the source of the Reapers and that they were created a solution to a problem that kept repeating itself.

The problem was that eventually organic intelligence would create artificial intelligence that sooner or later would turn against its creators leading to wars that in general ended in the extermination of organic life.

Rather than letting this continue and let less advanced cultures and species be destroyed by the artificial creations of higher civilizations the AI created the Reapers with the goal of harvesting advanced civilization in order to 'preserve' them in Reaper form, allowing younger cultures to rise in their place.

Unfortunate this explanation basically comes down to; I created killer robots to harvest and kill you so that you do not create killer robots in time.

This is rather contradicting and the question would also be what goal it would serve to convert organics into new Reapers (other then creating new Reapers) but essentially destroying their 'spirit' or the essence what made these beings alive, storing all their knowledge and memories in a form that does not even represent them anymore.

Furthermore during the game the player interacts with various artificial intelligences that despite some mistreatment of organics are perfectly willing to co exists them as long as organics understand and respect that they are lifeforms of their own.
They are not automatically hostile and in some cases seem to be more tolerant of organics than organics to each other.

And the player never brings this argument up with the Citadel AI.


I feel that this concept has not been well worked out and barely got any foreshadowing at all, feeling more like a plot excuse the writers pulled out of thin air to give some justification to the Reapers that is suppose to sound deep.

So I like the original writers would rather give the Reapers motivations on a more grander, cosmological scale.
Motivations that might actually make us agree with them that they fulfill an important role in their existence, something we can not deny.

My idea regarding their background.

Before they became the first Reapers, the Reaper Creators had achieved a civilization on a 'hypertech' level millions of years ago, having incredible advanced technology far beyond our understanding and having access to power sources we could never imagine, existing not on an interstellar but transgalactic scale. (spanning several galaxies)
Reaching the technological singularity or transcendence was merely steps away for them in development terms.

But even then the Reaper Creators had already determined the existence of so called Dark Energy that was rapidly expanding the universe and moving galaxies away from each other, and focused much study on it in order to determine what created this dark energy and what the eventual fate of the universe would be because of it.

Its after the Reaper Creators joint together to become the first Reapers, their form of the technological singularity, that they made a terrible discovery; the Dark Energy in the universe was increasing, and it didn't just move galaxies away from each other at increasing pace, it was also starting to affect matter on the molecular level.

Stars and planets that were suppose to have a long lifespan even with a steady rate of Dark Energy deteriorating faster than they should, the increasing Dark Energy was cutting their lifespans in half.

The Reapers now realized what the fate of the universe would be, as the Dark Energy increased the Universe's lifetime would be shortened by millions and eventually billions of years as molecular structures were pulled apart.
If the Reapers were to save existence for future species they needed to find out what created the increasing rate of Dark Energy, and eventually they found the answer.

Their study of their civilization in its previous revealed that their super technology had created large proportions of Dark Energy as byproduct, something they had been unable to detect previously as they lacked the senses for it.

But not even the Reapers could be responsible for all of it and the Reaper individuals that were sent out discovered other hypertech civilizations that like the Reaper Creators were producing Dark Energy through their technology without being aware of it.
These civilizations could not even truly be blamed for it as the additional Dark Energy was a by product of technological development that just could not be prevented.
The only way how would be to never achieve hypertech level at all.

Now at this point the Reapers 'debated' that every civilization that did not destroy itself before hand and achieved hypertech level would be eventually working towards reaching the technological singularity, something the Reapers understood as they had worked towards it themselves.

But additional hypertech civilizations would be disastrous to existence itself, eventually ending the universe long before it would have reached the end of its natural lifespan.

The Reapers decided that the only solution to prevent this from happening was to 'help' civilizations to reach the technological singularity before they reached hypertech level of advancement and developed technologies that would create more Dark Energy.

With that goal the Reapers went out to harvest all then current Hypertech civilizations, turning them into new Reapers which the original Reapers believed to be the ultimate form of life.

Once this had been completed the Reapers set out to monitor the galaxies for any new emerging civilizations, waiting for them to reach levels before that of hypertech and then come into convert them into new Reapers, believing that this would preserve these civilizations and make room for new civilizations that would come after them.

In order to make sure that such civilizations would not accidentally create technologies that would generate Dark Energy the Reapers had not anticipated, they seeded galaxies with samples of their own technology such as the Mass Relays to ensure that civilizations would develop in such a way that their technologies would create the least amount of Dark Energy, and at a pace the Reapers believed would delay them from reaching hypertech levels for a long time.

Once they had set this in place the Reapers would retreat to dark space, focusing their thoughts on finding a solution to diminish the amount of Dark Energy, and perhaps even reverse its effects, allowed matter and energy to come back together in the future in order to create a new cosmic egg from which a new universe would be born.


A lot of this is probably scientific incorrect such as technology that creates Dark Energy, especially in such amounts that it could threaten the universe, but I feel this is an idea that doesn't automatically portray advanced civilizations as evil or irresponsible because their machines create Dark Energy as an invisible by product.[/spoiler:24c38d0cea]
 
The Dutch Ghost said:
[spoiler:b7487fffb9]In the original endgame of Mass Effect the player meets a an Artificial Intelligence on the Citadel which tells the player that it is the source of the Reapers and that they were created a solution to a problem that kept repeating itself.

The problem was that eventually organic intelligence would create artificial intelligence that sooner or later would turn against its creators leading to wars that in general ended in the extermination of organic life.

Rather than letting this continue and let less advanced cultures and species be destroyed by the artificial creations of higher civilizations the AI created the Reapers with the goal of harvesting advanced civilization in order to 'preserve' them in Reaper form, allowing younger cultures to rise in their place.

Unfortunate this explanation basically comes down to; I created killer robots to harvest and kill you so that you do not create killer robots in time.[/spoiler:b7487fffb9]

[spoiler:b7487fffb9]well, you're missing the point then. they exist to prevent organic life from creating synthetic life that will eventually end all organic life for all eternity. as in, there will be no more organic life-forms growing into sentient beings that will develope culture and abstract thinking. the Reapers aren't wiping all organic life out of the galaxy, they put a stop to the most advanced organic life-forms before they reach a point of no return. in turn, giving new organic life the chance to prosper. why "it" (the creator of the Reapers) wants organic life to even exist in the first place is a whole different discussion, which I don't really need them to get into. it wants to, that's enough.

I even think they meant it to sound contradicting at first, but if you think about it it's the perfect solution. in what other way would you be able to prevent the inevitable? no laws or restrictions would ever accomplish that.[/spoiler:b7487fffb9]
 
Again its a taste thing and I do not agree with what you like as I feel that that plot point was poorly developed.

[spoiler:54286729b4]The Reapers sought to prevent organic life creating synthetic life that would eventually turn on organic life as you said/wrote. However there is no reaction at all the cases in which organic and synthetic life manage to co exist like EDI and the Geth in case you resolve their conflict with the Quarians peacefully.

Even the 'Synthetic' ending is unnecessary as these two examples show that organic and synthetic life can co exist without having to merge into a hybrid species.

Despite that the Reapers claim they are 'preserving' civilizations by turning species into new Reapers they are destroying the individualism that created accomplishments and gained knowledge, essentially killing the species.

In that sense they are no different from so called violent synthetics that might arise in the future, they just don't do it all the time.

Also I don't find this something incomprehensible to our level of intelligence. If all the Reapers want to prevent is the rise of synthetic life they could have just warned people or destroyed the technology that could create synthetic life.

The Protheans didn't want synthetic life as they saw it as a threat and yet the Reapers exterminated them even though it would have been easy to learn that harvesting would not be necessary in general.[/spoiler:54286729b4]
 
Again its a taste thing and I do not agree with what you like as I feel that that plot point was poorly developed.

Must've been the writers watching TTGL and going "that's kinda cool, let's do that".

Except that I agree with you that if you try to present that with a straight face, it doesn't really work.
 
The Dutch Ghost said:
Again its a taste thing and I do not agree with what you like as I feel that that plot point was poorly developed.

[spoiler:a77ddd41c1]The Reapers sought to prevent organic life creating synthetic life that would eventually turn on organic life as you said/wrote. However there is no reaction at all the cases in which organic and synthetic life manage to co exist like EDI and the Geth in case you resolve their conflict with the Quarians peacefully.

Even the 'Synthetic' ending is unnecessary as these two examples show that organic and synthetic life can co exist without having to merge into a hybrid species.

Despite that the Reapers claim they are 'preserving' civilizations by turning species into new Reapers they are destroying the individualism that created accomplishments and gained knowledge, essentially killing the species.

In that sense they are no different from so called violent synthetics that might arise in the future, they just don't do it all the time.

Also I don't find this something incomprehensible to our level of intelligence. If all the Reapers want to prevent is the rise of synthetic life they could have just warned people or destroyed the technology that could create synthetic life.

The Protheans didn't want synthetic life as they saw it as a threat and yet the Reapers exterminated them even though it would have been easy to learn that harvesting would not be necessary in general.[/spoiler:a77ddd41c1]

[spoiler:a77ddd41c1]you're thinkint too much in the "now" and what you see happen in-game. who cares what ONE individual AI accomplishes. the threat that somehow, somewhere a synthetic lifeform will want to destroy all organics is simply too great. we see it in the Geth at first: in ME1, the game specifically tells you that they attack any organics on sight and aren't at all interested in co-existance. only the threat of the Reapers wiping them out they ally with organics. and this will just keep happening.

you think it'd be enough with a warning? since when do we humans care about warnings? we always think "I'm special, I'll succeed where others have failed" or "that happens to others, not to me". even with warning and laws to prevent dangerous AI's to exist, they will exist as long as there is a way to create them. and they aren't as easy to snuff out as organic life.

the game looks at the issue from the perspective that, in the end, synthetic life will always win over organic life, and eventually it will prevent any organic life from ever growing again. maybe this is exactly what happened at one point and is the whole reason the Reapers were created? I don't think it's that far-fetched.[/spoiler:a77ddd41c1]
 
@Aenemic; there are several problems with that

[spoiler:2561e9ee48]

First, the Catalyst makes this blanket statement that synthetics will always kill organics in the end, but does not back it up in any way. Shepard just accepts it. But, it is possible to make the peace between Quarians and Geth, hell you even discover the Quarians attacked first, and the Geth acted only in self-defense and stayed isolationist ever after. They really had grounds to go bersek and say screw organics, they tried to kill us, but no, they just stayed put until the Quarians would get their act together. Then we have EDI, who becomes a good friend of organics, and can even develop feelings for Joker, despite evolving from Reaper tech even. Then, we have examples of organic races being a huge threat to galactic peace, namely the Rachni (who were indoctrinated by the Reapers, even, see the sheer hypocrisy?) and the Krogan pre-Genophage. Then, we have Javik's story about how the Protheans faced an AI race and exterminated it. Their cycle had seemingly won their war against AIs. Yet they still got Reaperized like everybody else.

Second, that kind of determinist drivel, that X happened and will always happen no matter what, this circular logic bullshit, is completely at odds with the spirit of the series before the ending. If there's one constant theme, it's that Shepard CAN do it, that things are not set in stone, the Reapers can be beaten, albeit with many sacrifices. The ending throws all that out of the window, tells us, ''here, I have prepared three choices for you, I'm gonna loosely explain them to you, but then hit one of the switches like a good boy/gal''. Shepard is railroaded into accepting the Catalyst's explanations, no problems bro, just point me at the switch. If you argue that Shepard was in no state to argue, I reply that he just had a long talk to convince the Illusive Man of his indoctrination. The stakes here are far higher; a god-child descends from the heavens (litera-fucking-ly) and proclaims things Shepard can't even refute, meanwhile, the galaxy's future is at stake.

But you know what? this can actually be explained. Lookie here http://social.bioware.com/forum/1/topic/355/index/9999272/1

A former Bioware employee leaked the notes used to make the ending. Among other things, it states that they HAD investigation options for the Catalyst, but cut them for whatever reason. They had planned to at least give a basic explanation, but just did away with it and imposed the god-child's reasoning in the end. And, of course, there's that one line, that soul-crushing line that explains so much.

''Lots of speculations for everyone!''





This. This shit right here. Is how they were willing to end a trilogy that claims to take every choice into account with a consequence. An ending that leaves ''speculation''. After promising closure, it's exact opposite, for months before release. It's a travesty, a friggin slap in the face in all that the trilogy was supposed to be. Everything I have done, all my actions, all of Shepard's struggles, in the end should boil down to motherfucking ''speculation''.

I hate this ending. So. Much.

[/spoiler:2561e9ee48]
 
Ilosar said:
[spoiler:690d1ad102]

First, the Catalyst makes this blanket statement that synthetics will always kill organics in the end, but does not back it up in any way. Shepard just accepts it.[/spoiler:690d1ad102]

[spoiler:690d1ad102]I do agree that we should've been able to question it a bit more, but at the same time I didn't want things explained in more detail. I like the mystery and I like to be able to put my own interpretations in there. how and why would the Catalyst "back it up" exactly, anyway?

on the contrary, what I found strange was how the Catalyst didn't try to stop Shepard from destroying what it had built and insisted on being the only way for the galaxy to work.[/spoiler:690d1ad102]

Ilosar said:
[spoiler:690d1ad102]But, it is possible to make the peace between Quarians and Geth, hell you even discover the Quarians attacked first, and the Geth acted only in self-defense and stayed isolationist ever after. They really had grounds to go bersek and say screw organics, they tried to kill us, but no, they just stayed put until the Quarians would get their act together.[/spoiler:690d1ad102]

[spoiler:690d1ad102]again, the Geth were only interested in making peace now that they were close to extinction. and even if they took a step back, they WERE hostile towards organics, and who knows what would've happened if they had been left alone for longer? we can only assume, according to the Catalyst, that it wouldn't end well for organic life. or maybe they had been defeated, or made peace with their creators, and later on another race of AI had stepped in and destroyed everything. like I said, think further than what you see happen in the game. imagine what could happen thousands or hundreds of thousands of years into the future had technology just kept evolving. I think that's what they're going for.[/spoiler:690d1ad102]

Ilosar said:
[spoiler:690d1ad102]Then, we have Javik's story about how the Protheans faced an AI race and exterminated it. Their cycle had seemingly won their war against AIs. Yet they still got Reaperized like everybody else.[/spoiler:690d1ad102]

[spoiler:690d1ad102]so what, they destroyed one race of AI. what about the next one? or the one after that? it's not like every cycle is supposed to have one war against an AI and lose it unless the Reapers step in.[/spoiler:690d1ad102]

Ilosar said:
[spoiler:690d1ad102]Second, that kind of determinist drivel, that X happened and will always happen no matter what, this circular logic bullshit, is completely at odds with the spirit of the series before the ending. If there's one constant theme, it's that Shepard CAN do it, that things are not set in stone, the Reapers can be beaten, albeit with many sacrifices. The ending throws all that out of the window, tells us, ''here, I have prepared three choices for you, I'm gonna loosely explain them to you, but then hit one of the switches like a good boy/gal''. Shepard is railroaded into accepting the Catalyst's explanations, no problems bro, just point me at the switch. If you argue that Shepard was in no state to argue, I reply that he just had a long talk to convince the Illusive Man of his indoctrination. The stakes here are far higher; a god-child descends from the heavens (litera-fucking-ly) and proclaims things Shepard can't even refute, meanwhile, the galaxy's future is at stake.[/spoiler:690d1ad102]

[spoiler:690d1ad102]but everything isn't set in stone. you CAN defeat the Reapers. what happens after that is anyone's guess. who knows, maybe the Catalyst was wrong? or maybe everything will just repeat itself?

what more options would you like to have been presented anway? like I said, I agree that we should've been able to ask more questions, but at the same time you get to choose between the two realistic options you have: destroy the Reapers like you set out to do, finish your mission and save the human race. or control them, as the Illusive Man realized could be done. what other options are there? to back down and let them do their job? would that ending have satsfied you more?
[/spoiler:690d1ad102]
 
Ilosar said:
[spoiler:e06bec7e3f]
A former Bioware employee leaked the notes used to make the ending. Among other things, it states that they HAD investigation options for the Catalyst, but cut them for whatever reason. They had planned to at least give a basic explanation, but just did away with it and imposed the god-child's reasoning in the end. And, of course, there's that one line, that soul-crushing line that explains so much.

''Lots of speculations for everyone!''





This. This shit right here. Is how they were willing to end a trilogy that claims to take every choice into account with a consequence. An ending that leaves ''speculation''. After promising closure, it's exact opposite, for months before release. It's a travesty, a friggin slap in the face in all that the trilogy was supposed to be. Everything I have done, all my actions, all of Shepard's struggles, in the end should boil down to motherfucking ''speculation''.

I hate this ending. So. Much.

[/spoiler:e06bec7e3f]

don't worry ... for that we have DLCs. They will explain any "lose" or "bad" ending. I am sure ...
 
@Aenemic I feel like I have already responded to the rest. The Star-Child is ridiculous anyhow, and I feel Organics vs Synthetics being singled is weird considering the indoctrinated Rachni and the Krogans tried to conquer the galaxy while the Geth just wanted to be alone building their Dyson Sphere. You ask me what I would have done differently? Wall of text incoming. Here goes.

[spoiler:72d92c623e]

What would I have done different? Roughly similar. However, the Catalyst is found at the Cerberus HQ; it's an ancient VI, that speaks Prothean but is far older, gotta make the Cypher count somehow. Back on the Normandy, it reveals the possibilties in advance; the Crucible must interact with the Citadel to send its signal. Then there are different settings presented; Shepard can keep it to himself or hsare it with the crew for ideas.

Oh, and Javik the Prothean is not DLC, and in the place you find him is found a way to deactivate the Reaper's control of the Relays via the Citadel. They can still seize it, just not close/open Relays at will once they do. This is to (clumsily, I admit) plug the plot hole of why the hell do the Reapers allow the allied fleet to engage them when they can just cut the Charon relay.

Then, everything goes like into the game, right up to the scene with the Illusive Man and Anderson. But no fucking beam of divine light saves Shepard; he approaches the consoles, loads the VI, and must make his final choice. However, the Reapers are already bearing down on the Citadel to stop him, and the Crucible must power up before firing; the EMS calculates how much time Shepard has, and thus determines the ending;

-Annihilation: the Destroy ending from the game. Reapers are destroyed, but the Relays, Citadel and AIs are too since the Crucible does not have the time to target the Reapers specifically. This is done by quickly overloading the Crucible, and so is available at any EMS. Bad ending.

-Destroy : Send a signal destroying the Reapers. However, said destruction overcharges their core, and they create a massive blast upon dying. All of them. This also destroys the Citadel via chain reaction, dooming Earth and killing Shepard no matter what. Futhermore, at low EMS, the Reapers are in the thick of the Allied fleet, which suffers massive losses as well, killing most of their leadership. The Normandy is caught in the blast, killing all aboard. High EMS means the Reapers were kept at bay, and the fleet is relatively unharmed. Mass Relays stay intact, the Reapers are utterly annihilated and the galaxy is instantly free of the cycle... but what cost. Shepard dead. Earth purged of life. Several other big worlds that still had Reapers on them are also heavily damaged. But the galaxy at large survives. However, at low EMS rebuilding takes a lot of time, since with the Council dead via CItadel invasion military leaders kept the races on track. This creates a bit of an anarchic period, and in the end humanity is weakened, albeit still an essential part of the galactic community. The anti-Illusive Man ending.

-Weaken: Sends a weaker, finely tuned signal, that doesn't destroy the Reapers, but severely weakens them, cuts off their communications, srambles their targeting system, and lowers their barriers. They can now be beaten conventionally, and do not overcharge their cores upon death. The signal is not reversible. At low EMS, however, Harbinger is near the Citadel already, and has Shepard in its sights. Shepard stands defiant as Harbinger kills him minutes before being destroyed itself. Then commences a slow purge of the galaxy; the mop-up lasts many yeays, and causes much damage; at low EMS, even more than the Destroy ending. However, at high EMS, the fleets, that had only kept the Reapers at bay, not bear down upon them, inflicting heavey casualties on the now disorganized Reapers. Shepard stands triumphant as Harbinger is blasted and destroyed. The mop-up still takes a long time, and much devastation is caused by stray Reapers, but the cycle ends in a bittersweet victory. The Citadel, Shepard Earth and the Relays survive, but the damage elsewhere is graver than in the Destroy ending; in particular, many outlying colonies are consumed by lone Reapers before they are overtaken by the fleets, while Destroy mainly affects the central worlds.

Control: A new setting grafted by the Illusive Man on the VI while it was at Cerberus HQ. Only available if the Collector Base was kept. This setting is imperfect, and rather than controlling the Reapers fully it will only cause them to retreat in Dark Space and leave organics Forever Alone. That said, it takes a lot of time to charge; at low EMS, the Reapers break through before it does, destroying the Crucible and perpetuating the Cycle. Worst ending. At very high EMS, the signal fires, and the Reapers retreat without further fighting. Victory!... Except the gaame makes it clear they are still out there. In a way, best ending. If you think so.

Parley: same as any above ending (or maybe only available at Weaken), but Shepard warns Harbinger about it (who would taunt Shepard all endgame long), tell him that if the Reapers do not retreat, he will fire the Crucible and end them. At low EMS, Shepard wastes too much time, Hardinger breaks through and blasts him, worst ending as shown above. At high EMS, Harbinger doesn't buy it, and attacks; Destroy and Control proceed as planned. If Weaken is fired at high EMS, the Reapers see Shepard means business. However, if EMS is not that very high (as in, almost 100% playthrough high), the battle resumes. If EMS IS extremely high, the fleest are imposing enough to intimidate the Reapers. Shepard can then choose to convince them that he can unleash a second blast that destroys them. Defeated and weakened, the Reapers retreat into Dark Space. Like in the Control ending, they are still out there, and have all their own free will. That said, the races of the galaxy are evolving. Still, this ending will reek of uncertainty.


And there you have it. My own endings, chosen with the critera of fitting the series's theme; victory comes at a price, the right of species to exist (even the Reapers, if so Shepard chooses) and free will. While I have my own preference, it seems to me that all the options save Annihilation are palatable. I also wanted to make EMS relevant, rather than an afterthought, and makes previous big choices (Collector Base) matter.


[/spoiler:72d92c623e]

Edited for clarity.
 
God...It's so funny that Bioware managed to troll so many people! Sorry guys, but this is simply way too funny to ignore! :lol:
 
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