Nuka World Discussion

Elder Scrolls VI will just be an empty game world with some NPC's that hand out MMO quests, and you'll have to craft the entire world from garbage you collect and role-play that you're playing an RPG.

This is what they meant when they said "if you want to role play picking flowers, then that's what you're roleplaying"
 
Elder Scrolls VI will just be an empty game world with some NPC's that hand out MMO quests, and you'll have to craft the entire world from garbage you collect and role-play that you're playing an RPG.

This is what they meant when they said "if you want to role play picking flowers, then that's what you're roleplaying"

BEHOLD! Elder Scrolls 6!

300px-Deciduous_Forest.png
 
BEHOLD! Elder Scrolls 6!

300px-Deciduous_Forest.png
No story to interrupt gameplay. 10/10. - IGN

Seriously though, am I the only one who hates crafting in games? It's such a dull exercise. I actually like Minecraft but I only play on Creative Mode. The Survival Mode is so tedious.
It is getting annoying with how frequently this mechanic is used. Nowadays most games are like, "This is a generic (insert genre) BUT we've added crafting so it's automatically a good game!" At least there is a growing number of people becoming more cynical about having crafting mechanics in games where it's unnecessary.
 
Seriously though, am I the only one who hates crafting in games? It's such a dull exercise. I actually like Minecraft but I only play on Creative Mode. The Survival Mode is so tedious.

I usually lose interest rather quickly when playing creative mode, but the survival mode adds an element of challenge that makes the experience that much better for me. It just feels better to finish your flaming skull fortress if you had to harvest every single block of netherrack for every single block of netherbrick yourself.

But yes, crafting is as gratuitous a mechanic as stealth or vehicle sections these days.

My god. New Vegas is a mod. So if it were an tabletop fallout 3 would be the base game and NV the adventure module. So yes mods are nessassary unless the game is "bitch about the base game"

The difference between a mod and a spin-off is that the mod was made by the customer to improve upon the game. It's not my responsibility to make the game good; the company that made it should have shipped it out as such. If the only way the game can be enjoyable is with mods then the developers have failed in their one task and they shouldn't be left off the hook just because an amateur managed to fix their mistakes in their spare time.

New Vegas is a spin-off, and as spin-offs do it overhauled a grand majority of the game mechanics to how it saw fit. Plenty of other series have the same arrangement; Borderlands had the Pre-Sequel, Civilization had Alpha Centauri and Fallout had another spin-off in the form of Tactics, but you wouldn't consider them "mods" because it was the developers who did the work, not the customer.
 
Elder Scrolls VI will just be an empty game world with some NPC's that hand out MMO quests, and you'll have to craft the entire world from garbage you collect and role-play that you're playing an RPG.

This is what they meant when they said "if you want to role play picking flowers, then that's what you're roleplaying"
Sounds like skyrim to me.
 
Can't wait to learn that all you need to make water chips are some pipes, super glue, a syringe and a water bottle. Boy the original Fallout's Vault Dweller sure was a dummie.
Eh, Fallout 4 already invalidated the entire plot of Fallout 3 by making water purifiers plentiful and easily producable from junk.
Of course those water purifiers just increase your settlement stats and don't actually purify any water. Would have loved to have a method of getting rid of the giant radioactive spot in the middle of that Drive-In settlement.
 
Eh, Fallout 4 already invalidated the entire plot of Fallout 3 by making water purifiers plentiful and easily producable from junk.
Of course those water purifiers just increase your settlement stats and don't actually purify any water. Would have loved to have a method of getting rid of the giant radioactive spot in the middle of that Drive-In settlement.
You talking about the bigwater purifiers? IIRC they do produce water. They end up in the big red workbench.
 
You talking about the bigwater purifiers? IIRC they do produce water. They end up in the big red workbench.
Yeah, but they don't actually clean the waters around them, shit's still radioactive as fuck.
 
Who went around the commonwealth leaving nuclear barrels everywhere? If they are prewar it makes no sense as your character even makes references to the Swan Pond park being a favorite spot for picnics for them, but it's covered in nuclear barrels and that would've made the Institute's usage of Shaun non sensical as he would've been exposed to radiation everytime the family went out for a picnic...
 
They not meant to purify the body of water that they in but rather purify the water they collect
Yeah.
Still, kinda makes all of Fallout 3 pointless if anyone could just place wells everywhere or build purifiers from junk.
Hey, at least they didn't steal all of the plotpoints from Fallout 1 and 2 this time.
 
Seriously though, am I the only one who hates crafting in games? It's such a dull exercise. I actually like Minecraft but I only play on Creative Mode. The Survival Mode is so tedious.
Crafting itself is cool and all but not when it's a content so big, it dwarfed the supposed main content (in Fallout 4's case, the supposed 'computer role-playing' mechanics). Like in Underrail, which had quite a big crafting system but it doesn't dwarf the cRPG mechanics. Of course, one criticism I had (and maybe from others too, especially in the Codex) for Underrail is that the crafting system had a tie with the player's housing later in the game, yet had no effect or any relevance/interactivity with the rest of the game world (or maybe I haven't come upon one yet, since there's a lot of the part I've missed in my initial playthrough).
 
Seriously though, am I the only one who hates crafting in games? It's such a dull exercise. I actually like Minecraft but I only play on Creative Mode. The Survival Mode is so tedious.
It's annoying in games that are not focused on it. Basically it's padding. Although Fallout 4 is padded in even more blatant ways; the multiple "follow NPC to location" or "follow path" quests come to mind. Following Dogmeat over half the map was just terrible, and it doesn't help that the whole sequence was (badly) scripted as fuck. Don't have Dogmeat with you when you start the quest, or don't know his name yet? Boom, he magically appears next to you, and Nick suddenly knows his name!
 
Yeah.
Still, kinda makes all of Fallout 3 pointless if anyone could just place wells everywhere or build purifiers from junk.
Hey, at least they didn't steal all of the plotpoints from Fallout 1 and 2 this time.

Megaton itself had a water purifier, as did Rivet City; the issue wasn't the actual purifying, but rather doing it on a large enough scale that everyone could benefit. Or something.

I'm not about to try and justify that mess of a game.
 
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