To be fair, Bethesda had already created a lot of the art assets and other mechanics for FO3, Obsidian reconstructed already existing pieces and created 'some' new ones themselves. Bethesda had to create everything from scratch.
I thought they kind of reuse some assets from Oblivion? Hence, 'Oblivion with Guns'?
Even if that's not the truth, Bethesda already had 15+ years of experience with that ancient engine at the time, so there's no excuse for them to release a game that's still buggier than New Vegas after all these years, and crash like fucking hell on Windows 7 and above. Meanwhile, props to Obsidian who not only had 18 months to make the game, they had to learn to use the engine
from scratch. They might inherited all of those assets from Bethesda, but being able to make new assets, animation, and implement many other new stuff within that short development cycle was nothing short of impressive.
My god. New Vegas is a mod. So if it were an tabletop fallout 3 would be the base game and NV the adventure module. So yes mods are nessassary unless the game is "bitch about the base game"
I don't get this argument. If anything, New Vegas continued the story of Fallout 1 & 2, so it was obviously an actual sequel, and Fallout '3' is the adventure module that takes the player away from the West Coast, where all the franchise's main action took place, to the East Coast where 'adventure module' take place.
Even then, New Vegas have:
- New Animations (and better ones on top of that)
- Ironsight
- Weapon Mods
- New Assets
- Much more stable after years of patches, meanwhile Fallout 3 still fucking crash on Windows 7 even with mods
It was certain improvement from Fallout 3, and the fact they had to learn to use the engine from scratch (compared to Bethesda who had 15+ years of experience with it) means Obsidian fucking killed them on systemic level.