The question is, if the tree is fixed in the enviroment or an extra object. In this case, you can simply walk behind it to the left to exit the scene.
SnapSlav said:Not very considerate if you think those are the ONLY options. I was being absolutely serious. Somewhat whimsical, but serious.mobucks said:Are you guys being sarcastic or retarded?
I don't know how Eternity's engine will function, but I already described a very rushed assessment of how I felt that screen would be "explored" several posts up. It looked like a fixed-perspective single-screen (meaning not scrolling camera) map. I've played games like these, and I described how I approached those games: There's GOT to be a way across. It's not the retarded logic of thinking it's a fully-rendered 3D landscape that can be crossed by rubbing up against every surface while mashing the jump button. It's also not sarcastically joking about a feature that OBVIOUSLY cannot be done, because CLEARLY no other game has done it, therefor Eternity wouldn't, either. It's sincerity, because that's how it is. Any real gamer who's played so many titles that they know only "I must uncover every secret" and wish to explore any game to its fullest would respond to the "challenge" of a broken bridge with the firm resolution of finding a way across it.
You were the only person who seemed to leap to the conclusion that Oblivion/Skyrim was the context of "gaming", no one else. At least, I know I certainly wasn't.
Someone who cavalierly refers to themself as a "true gamer" would NEVER use lackluster games as their measuring stick.
TorontRayne said:mobucks said:Are you guys being sarcastic or retarded?
PE is not Oblivion or Skyrim. You can't go anywhere you please in a pre-rendered 2d environment.
Why not both? It's obvious Project Eternity won't be as good as Skyrim since you can't walk everywhere.
Lexx said:I don't get why people do a PE <-> Skyrim comparision at all.
this, just proves again what kind of back ward NMA-die-hard-hardcore-RPG mentality you have as its obvious that Skyrim (and of course Oblivion and all other open world RPGs) are the PEAK of RPG development and EVERY(!) other kind of RPG regardless if it is the same kind of RPG or not has to be measured with the quality of sandbox-open-world RPGs. One must be a real sheep not to see that.Lexx said:I don't get why people do a PE <-> Skyrim comparision at all.
Quite frankly, it's the continuation of a running gag, which I guess no one got so... eh, wrong audience? It's actually the opposite of condescension, because it's self-effacing criticism. I wasn't old enough to be around when video games were "invented" (a very vague point in time, depending on your definition of "video games"), but I've been a gamer for well over 2 decades, enough time to notice trends changing. While I enjoy harkening back to what they were like "back in the day", I'm well aware that what makes games "good" is all a matter of taste, so saying any one way is THE way is all just silly.TorontRayne said:What's with this "True Gamer" malarky? Sounds like a bunch of condescending poppycock.
Then it was worth the mention! But don't forget the "rubbing up against every surface while spamming it" part! That's THE pinnacle of interactive entertainment! XDSurf Solar said:I had to laugh at someone mentioning a "jump button" in this game.
Lexx said:I don't get why people do a PE <-> Skyrim comparision at all.
Might as well compare Eternity to Mass Effect, since that has just as much relevance to it (i.e. none) as Bethesda's work does. The developers themselves have said the game will be LIKE some of their previous creations. They already set the standard for drawing comparisons, so why can't further comparisons stay within that ballpark? =/Walpknut said:Some people just like to bring Bethesda to everything here. That's just trying too hard.