State of gaming: Early 2017. "Mass Effect Andromeda"

There's a world of difference between the majority of a gender/sex playing a game which a toddler can beat.

And another gender being the majority of players of games which are grossly more complex.

Its like saying a kid who has a bottle rocket has to be counted as an astronaut.

*looks at Triple A games*

*looks at Zeno Guy's post about them being for the intellectual elite*

No-Country-for-Old-Men_Tommy-Lee-Jones_Josh-Brolin_Javier-Bardem_9.jpg
 
And I reiterate, who gives a fuck about any of that?

Actually, I'd argue that what women want to play is worth incorporating and examining so games can broaden their audience.

Of course, 26% of all World of Warcraft gamers are male which isn't half of all female gamers but it is a SHIT TON of them. Dragon Age: Inquisition also has literally twice as many female gamers as any other Western RPG (48%)--which unfortunately means Bioware is RIGHT to pander since it pays dividends. Star Wars the Old Republic? 40% of its numbers. Resident Evil? 36% of its gamers.

Well worth incorporating their opinion.
 
This assumes women have an unified opinion in what they want from fiction. The low numbers of female gamers is more a reflection on cultural ideas that are slowly being phased out.

And arguing over who is "a tru gamer tm" is like the dumbest shit.
 
This assumes women have an unified opinion in what they want from fiction. The low numbers of female gamers is more a reflection on cultural ideas that are slowly being phased out.

And arguing over who is "a tru gamer tm" is like the dumbest shit.

Well...We like to argue who is a 'true fallout fan' ;P
 
This assumes women have an unified opinion in what they want from fiction. The low numbers of female gamers is more a reflection on cultural ideas that are slowly being phased out.

And arguing over who is "a tru gamer tm" is like the dumbest shit.

Sorry, I'm on the side of the fact it's good to make your hobby more inclusive.
 
I am of the mind that "making hobbies inclusive" is a vague statement that leads into dilluting everything. Mostly because the idea reeks of thinking that you can just group opinions by arbitrary groupings. Like when Bioware unironically proposed a "woman mode" for games were it would just skip combat for story which is just fucking sexist as hell.
 
I am of the mind that "making hobbies inclusive" is a vague statement that leads into dilluting everything. Mostly because the idea reeks of thinking that you can just group opinions by arbitrary groupings. Like when Bioware unironically proposed a "woman mode" for games were it would just skip combat for story which is just fucking sexist as hell.

When the fuck did they do that.
 
I am of the mind that "making hobbies inclusive" is a vague statement that leads into dilluting everything. Mostly because the idea reeks of thinking that you can just group opinions by arbitrary groupings. Like when Bioware unironically proposed a "woman mode" for games were it would just skip combat for story which is just fucking sexist as hell.

It basically means that in all the millions of dollars paid for marketing research, you bother to ask someone other than white male straight gamers what they want. Bioware bothered and much to the SHOCK of everyone who never bothered to think about it--representing the options of gays, people to be other than whites, larger roles for women, and other options gave them a devoted fanbase of people who felt they were actually being paid attention to for once.

It was fantastically successful for that and gave them a loyal fanbase and also touched a lot of hearts.
 
You missed that whole debacle? THere was much outrage from the usual two angry groups and lots of strawmanning, but in the end it just shows what making "hobbies inclusive" can lead into, just dilluting things so much just to try and cater to people who aren't even interested in the medium. It's like when a client proposes removing ALL text from a website because they worry people might not want to read so much, even when their fucking website is about finding out information on specific topics that sometimes have legal and career rammifications for the intended user.

If people don't want to play games, there is this thing called Youtube, and this other thing called Twitch, they can see the game play by itself.

It basically means that in all the millions of dollars paid for marketing research, you bother to ask someone other than white male straight gamers what they want. Bioware bothered and much to the SHOCK of everyone who never bothered to think about it--representing the options of gays, people to be other than whites, larger roles for women, and other options gave them a devoted fanbase of people who felt they were actually being paid attention to for once.

It was fantastically successful for that and gave them a loyal fanbase and also touched a lot of hearts.

Again you are assuming "The gays" "The wimminz" and "Non whites" all have group thinking that can be easily appealed to by comitee. Bioware in general just tends to make games that appeal to a specific subset of people, and that is okay, I'll say niches are a good thing not everything has to be a AAA panderfest. It's kinda telling that most of the gaming population is more into quirky indie games than on All in One bloated 60 dollar releases. Thats where the key lies in variety, not in dilluting everything.
 
Why should we make games 'inclusive' for women? 9_6

All games are already available to chicks, what else can you do? Paint them pink?
 
Honestly no one should be catered/pandered to. Game makers should just make what they want to make and not feel forced or pressurized into catering for a specific group.

Anyway.

The Kett sound boring to me. Much rather fight the Combine.
 
Why should we make games 'inclusive' for women? 9_6

All games are already available to chicks, what else can you do? Paint them pink?

Amusingly, it seems that includes making more badass female characters to play.

:)

You missed that whole debacle? THere was much outrage from the usual two angry groups and lots of strawmanning, but in the end it just shows what making "hobbies inclusive" can lead into, just dilluting things so much just to try and cater to people who aren't even interested in the medium. It's like when a client proposes removing ALL text from a website because they worry people might not want to read so much, even when their fucking website is about finding out information on specific topics that sometimes have legal and career rammifications for the intended user.

If people don't want to play games, there is this thing called Youtube, and this other thing called Twitch, they can see the game play by itself.

Yeah, it's also led to a great deal of progress in the industry. No, making the hobby more inclusive is something which has done good things for the gaming industry and should definitely be a concern for future games. You basically have the idea it's a bad thing and that's self-evident when I'm entirely the opposite opinion.

Again you are assuming "The gays" "The wimminz" and "Non whites" all have group thinking that can be easily appealed to by comitee. Bioware in general just tends to make games that appeal to a specific subset of people, and that is okay, I'll say niches are a good thing not everything has to be a AAA panderfest. It's kinda telling that most of the gaming population is more into quirky indie games than on All in One bloated 60 dollar releases. Thats where the key lies in variety, not in dilluting everything.

No, but people generally as groups have opinions and that's why marketing exists. These opinions don't tend to be very specific but simple facts of representation and presentation certainly are the bare minimum we can and should expect in games.

@Prone Squanderer

Speaking as a novelist, one of the first books I wrote was something I was immensely proud of. It was, however, nothing more than a power fantasy where the white protagonist was adored by all the (useless) female characters who were attracted to him, there was nobody but other white people, and it was all about how he was awesome.

One of my beta reviewers said it was tiresome and boring because of it. That led me to re-examine representation in my books and how people were presented in my story as well as the larger concepts of marketing. I ditched the book and made my future books in mind with this. I now have a fairly decent-sized GLTB fanbase plus have received lots of praise for my inclusion of minorities. Some of whom have e-mailed me and said how much they appreciated seeing non-white protagonists in science fiction and genre work.

They said my books felt more real and true to life because they weren't all lily white straight people.
 
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