Maybe they weren't able to code jumping into the game, like Bethesda is unable to teach their ai to use ladders.
Ilosar said:It's weird, the same guys made Deus Ex: Human Revolution, and that game was rightly praised as a worthy entry to the franchise (I personally hold it just under Deus Ex 1, praise indeed). Whereas even IGN was underwhelmed at those Thief gameplay previews and it seems widely decried as linear and simplified (among other things).
Crni Vuk said:I am curious if Dues Ex HR was actually a success for the developer and publisher. Sounds crazy? No, not really. Of course Deus Ex HR was awesome, if not perfect. But the question is, was it profitable for the studio. There are quite a few games that have been a true masterpiece but they didnt really sold enough units, even if that sounds crazy.
It was someone at Bethesda I think that said a game for them has to sell at least 3 milion units just to be profitable, as far as the production costs goes.
Maybe De HR, after all, simply was not financially a succes, or simply not earning enough. And then its not a surprise that they move away from it, to more watered down and simpler solutions, which are much easier to do and eventually sell more units in the end. Bethesda is working very succesfully with that formula. They are the Mc Donalds of gaming.
Crni Vuk said:I am curious if Dues Ex HR was actually a success for the developer and publisher. Sounds crazy? No, not really. Of course Deus Ex HR was awesome, if not perfect. But the question is, was it profitable for the studio. There are quite a few games that have been a true masterpiece but they didnt really sold enough units, even if that sounds crazy.
It was someone at Bethesda I think that said a game for them has to sell at least 3 milion units just to be profitable, as far as the production costs goes.
Human Revolution was enough of a success to justify a sequel/spin off of some sort.Crni Vuk said:I am curious if Dues Ex HR was actually a success for the developer and publisher. Sounds crazy? No, not really. Of course Deus Ex HR was awesome, if not perfect. But the question is, was it profitable for the studio. There are quite a few games that have been a true masterpiece but they didnt really sold enough units, even if that sounds crazy.
It was someone at Bethesda I think that said a game for them has to sell at least 3 milion units just to be profitable, as far as the production costs goes.
Maybe De HR, after all, simply was not financially a succes, or simply not earning enough. And then its not a surprise that they move away from it, to more watered down and simpler solutions, which are much easier to do and eventually sell more units in the end. Bethesda is working very succesfully with that formula. They are the Mc Donalds of gaming.
Stanislao Moulinsky said:3 millions to be profitable or 3 millions to be worth the bother? Some (a lot) of publishers don't care about simply being profitable, they want to make tons of money with every game otherwise it's not worth it in their eyes (see EA with "Dead Space needs 5 millions to survive").
Hassknecht said:Human Revolution was enough of a success to justify a sequel/spin off of some sort.Crni Vuk said:I am curious if Dues Ex HR was actually a success for the developer and publisher. Sounds crazy? No, not really. Of course Deus Ex HR was awesome, if not perfect. But the question is, was it profitable for the studio. There are quite a few games that have been a true masterpiece but they didnt really sold enough units, even if that sounds crazy.
It was someone at Bethesda I think that said a game for them has to sell at least 3 milion units just to be profitable, as far as the production costs goes.
Maybe De HR, after all, simply was not financially a succes, or simply not earning enough. And then its not a surprise that they move away from it, to more watered down and simpler solutions, which are much easier to do and eventually sell more units in the end. Bethesda is working very succesfully with that formula. They are the Mc Donalds of gaming.
http://community.eidosmontreal.com/blogs/Future-Vision-for-Deus-Ex?theme=deusex
Ilosar said:Stanislao Moulinsky said:3 millions to be profitable or 3 millions to be worth the bother? Some (a lot) of publishers don't care about simply being profitable, they want to make tons of money with every game otherwise it's not worth it in their eyes (see EA with "Dead Space needs 5 millions to survive").
At the risk of repeating myself, I doubt they would have increased the studio's size if the game didn't turn a decent enough profit, much less re-release it.
It might very well be Theif is made by another team, however.
Silently taking down a guard doesn't give the player experience, but point-blank headshots on alerted enemies with the bow grant 40XP per shot.
For inspiration the developers looked into contemporary stealth games, such as Dishonored, Skyrim, Assassin's Creed and Metal Gear Solid
It's not like we're living in 1998 anymore