@CT Phipps,
@Walpknut
I've watched some gameplay videos from the first planet and read around Codex and there's something that I'm really sceptic about- skill system and perks/ flaws.
Making every point worth 3 until you reach 50 in them looks like it'll quickly turn you into jack-of-all-trades that can lockpick, hack everything or intimidate/lie/persuade everyone. Do checks scale in the way that rewards specializing into certain skill or you're great at everything.
Perks also seem rather boring, with some small damage increase or health bonus. Do they get better (I've only looked around Tier I)?
Connected to it are Flaws. If perks are worthless, then why bother? Are they plain perk points for debuff or do they add something more (like Concussion giving you low Int dialogue and Robophobia giving extra dialogue lines with robots)?