Not rude. It's called keeping your sanity.I hate to be rude but I stopped reading at "big sidequests are just as good as in new vegas."
sigh. do i explain to you how things work again? bugs are individual for all systems. and for so complex game as is this, bug are inevitable. still its much much better than with f3 and slightly better than with fnv, bugwise.
and why is that i cant enjoy 2 different things?
sigh. do i explain to you how things work again? Car crashes and deaths are individual for all cars. and for so complex cars as is this, crashes are inevitable. still its much much better than with previous cars and slightly better than with car xyz, crashwise.
Would you please stop already with defending bad programming, bugs and errors with your own experience?
You are one person. With one Computer. Talking about millions of computers and systems out there as like you would know them all, while it is very clear that you have no clue how things work. Not even the basics.
See, I had programming lessons and I learned the one or other thing about hardware. That was 15 years ago. But still. I remember some of it. Computer systems are not so different from each other that you can't extrapolate certain bugs to errors and flaws in the programming. If 10 000 people report corrupted save files in your games - See Anno 1406 - it is EXTREMLY likely it has something to do with the archictecture of the game. That the error is found in the code, and not on something the players are doing. And oh what surprise, despite of the SHIT talking by some users, that never experienced this bug in Anno. A few months later, the developers release a patch for it to fix it. Yes ... it was all the users fault. Hence why it required a patch to fix it.
The more the bugs have something to do with the gameplay and the basics of the game, the less likely is it, that it's on the users end. Most of the bugs which have something to do with your system, are glitches in the visuals, artifacts, flickering etc. Yes those can be caused by your hardware, sometimes. Because your graphic card is what's geting most of the stress in video games, and using features, that are only used in that particular video game. If you had other issues, based on your system, you would notice them with your OS as well. Like crashes, blue screens and so on. It's unlikely that your hard drive will ONLY show an error while playing Skyrim or Fallout 4. Or that your ram suddenly decides to fuck up everything, because it hates Skyrim. Hardware, doesn't work like that. Issues with the visuals can be sometimes, but not always, fixed by upgrading or downgrading your drivers. However, when you encounter broken quests, frequent crashes, stuttering, FPS los all while other games and software works perfectly fine? Than it's very unlikely that it's a problem with your computer system.
And don't forget. We are still talking here about a company that is not only known for it's bugs but that is even made fun off because of it. Bugthesta, Bugerfall, Broken Still. Those didn't come out of nowhere you know.
Here, look at all those player errors. And the game was even so nice to highlight them for you with exclamation marks
Hmm. How is your statement wrong. I dont know. But how about we start, for example with games which have less bugs out there? Or that we talk about Bethesda. A company making games since at least the late 1990s. A team that has been run by the same individuals for the last 15 years.how is statement that so complex game as f4 will have bugs, and that there is literary nothing in real world to prevent it?
If you would see your car mechanic making the same fucking mistakes, even after 15 years of experience in repairing your car, you would ask him if he's right in his head. If you still have faith in said car mechanic after those 15 years, I would ask you, if you're right in your head.
No one here is complaining about the fact that a complex piece of software, like games, contain errors. That they can't be 100% perfect. We are talking about games after all. Not software used in nuclear power plants. But seriously, this isn't a black or white scenario. This is not a new issue. And game developers are seen as professionals in their field. And it is well known that they often decide to save money and time on testing and bug fixing before the release. Hardly controversial knowledge at this point ...
People encounter issues and bugs that can be described as GAME BREAKING. And with increasing frequenzy even. Bugs that should be found and eliminated trough TESTING. Long before the game was released. It's like as if they didn't even tested their own game properly.
Ever had the task to run a marketing campaign for a medium sized company, developing a new brand, website, corporate design and manage the finances? It's hard to make it succesfull. And yet, some people succeed. Why? Because it's their fucking job. Because that's what they get paied for. Neat that you compare the work of people that do it in their free time with those of professionals. It sure makes someone like you look better. But I am not sure if it is the standard you should set for professionals. This do it by your self, is a shitty excuse, in this case. Sorry if I am so blunt. But that's simply what it is.ever played around with geck or creation kit? ever made scripts? try it. its hard to make it bug proof.
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