Vampire the Masquerade - Bloodlines 2

You guys should learn how to detect a joke... I even put a ":lmao:" to be quite obvious. Sheesh, bunch of fanboys getting all riled up about a joke :lmao: ;-).
 
Would be both sad and hilarious if all the hype leading to it ended up in an even more broken game than the original minus the good stuff.
 
It looks interesting but if it's a Epic Exclusive then I'll pass.

It won't be EGS exclusive. They already said so. Plus they took their game off EGS when Epic screwed up a sale and started letting people pre-order the game for $8 due to their terrible regional pricing support, i.e. a complete lack thereof.
 
They've said already that it won't be but of course that could always change. It has been up for preorder on Steam, Epic, and GOG since it was first announced. If you already preordered it, I'd assume you'd get the Metro Exodus treatment.

I doubt it'll be Epic exclusive though.
 
Looks like we have to wait until the final weeks before it's released as game publishers like to screw over gamers in the final months before release and say "nah, it's not going to be on Steam or GOG. It's a Epic Exclusives! LOL! Eat shit you little bastards! LOL! No refunds!"
 
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I will type my real opinion of the stuff I have seen so far:

Negative stuff:
  • Dropping guns is stupid, but I already said that before.
  • Enemies AI is dumb. It just stares at the PC and take a long time to attack. With guns they stare, then after a while shoot, then they stare again. They also don't seem to mob the PC, they don't seem to surround it or attack all at once. I will assume it's because that footage is still pre-alpha.
    • At 11:06 in the video, an enemy shoots her rifle at the wall/large pipes with her back at the PC, the PC had just come up some stairs, it never was on the place the enemy is shooting her gun at. :P
  • The cinematic "Martial Arts movie" style, jump/somersault/whatever that the PC does got old quickly. So did the parkour wall climbing. I never liked when games forcefully change from 1st to 3rd person in situations like this.
  • People already commented on how the faces don't seem very good. I don't care about graphics, so it doesn't really affect me, but it might affect other players that want games to look "nice".
  • Dialogues seem shorter than the Bloodlines 1. What I mean by this is that dialogues were quick, it didn't have much options about asking for info for the job or ask other kind of information. For example:
    • **It was NPC:"I need you to do this" and then options "Ok, but what do I get out of this?", "Ok" and "No". The what do I get out of this option gets a reply that does not say what the PC gets out of this... Hopefully that is like that because it's a pre-alpha demo.
    • And that was it, no questions about Slugg, motives, what kind of info we need from him, rewards, etc.
    • This full conversation went for 1 minute and 16 seconds.**
    • The Drug dealers conversation was better, with options related to your character "skills", so was the first talk with Slugg.
    • Why is the "Humanity" dialogue option in the Drug dealers part "I'd like to see you try?"**
  • Where does the PC get that blade to decapitate Slugg with? We see the weapon inventory at one point (8:49 in the video) and there's no blade there.
  • Combat feels clunky. Hopefully it's because of being a pre-alpha demo.
  • Fire used to be deadly to vampires, but the PC falls on top of the flames from a flaming barrel and loses no health.
Positive Stuff:
  • Three different Thinblood abilities to pick from for your character. It should make playing the game a bit differently depending on which ability the player picks.
  • I like dialogue options that seem connected to your character (Negotiation, Coercion, Humanity), and I like how it seems to have different options for the same "skill" (We see two Negotiation options on the Drug dealer conversation).
  • Voices seem ok.
 
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Why is the "Humanity" dialogue option in the Drug dealers part "I'd like to see you try?"**
Was really curious about this too. Was weird.
Fire used to be deadly to vampires, but the PC falls on top of the flames from a flaming barrel and loses no health.
Yeah and every video I've seen of this, the barrel was landed on. Maybe they don't have fire barrels dealing damage?? Or it just wasn't fully programmed yet?
Combat feels clunky. Hopefully it's because of being a pre-alpha demo.
Let's hope. I'm hoping that's what is going on with the AI too.
 
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Guns are temporary and yet there's a pre-order bonus for a pistol skin. Do we get to keep specific guns? I would be fine if you get to keep specific special guns, while generic guns would be temporary.
 
I think it's only guns we pick up off of enemies that are temporary. You still keep the guns you own yourself. I'm just guessing though.
 
I'd be fine with it as well, but the devs don't seem to want to clarify things. Or the people doing the interviews don't even bother asking them if you can keep certain guns. wesp5 (the person working on the unofficial patch of Bloodlines) did say you can keep guns you pick up if you don't waste all the ammo and you can get more ammo. Meaning you can technically keep them.

If you get permanent guns from like shops or quests, that would be more than fine.
 
They've said already that it won't be but of course that could always change. It has been up for preorder on Steam, Epic, and GOG since it was first announced. If you already preordered it, I'd assume you'd get the Metro Exodus treatment.

I doubt it'll be Epic exclusive though.

It's available on PC, Xbox One, and Playstation 4.

Was really curious about this too. Was weird.

I presume that means that if you start lethal combat with them then you'll lose Humanity.
 
I recall Wesp mentioning on Codex, that his contact at Paradox told him that you can avoid throwing guns away. I'll try to look for the post.
 
I played Vampire: The Masquerade in the 1990s and have stayed up to date on it ever since, including regularly replaying Bloodlines. Hell, I'm the guy who recently arranged for Crossroad Press to reprint all of the Clan Novels (pick them up on Kindle today!). I love V:TM:B and it ranks as my all time favorite video game despite the last third of the game being complete crap.



My thoughts so far:

* Love they got the same newscaster for the place.

* Nice apartment. Much nicer than the Santa Monica one.

* I'm iffy about the first person view. I want to see my Malkavian's pimp outfit.

* The bad dancing is back!

* I hope they get Lacuna Coil and Halestorm for the music. Fuck Nightwish.

* I love the cell shading art as it will probably age much better than CGI. Like Borderlands it nicely stays cartoonish as well as sexy.

* I love the sexy Tremere model even if she's flirting a bit too hard for no flirtation back.

* I think jumping off the side of a building should be a Masquerade violation.

* I appreciate the fact the Nosferatu want to take in a horribly disfigured Thin Blood.

* I'm not overwhelmed so far with the combat as I don't actually give a shit about combat in this game. No one played V:TM:B for its fighting.

* The fighting in the game looks a lot like Dishonored and that's not necessarily a bad thing. Except people already tried to do that with DARK and I'm literally the only person on the planet who played that crappy game.

* I like the fact that we're getting options for Intimidation, Persuasion, Humanity, and other options. We're learning from Fallout 4.

* I feel like Deadpool in the, "Is it more sexist or not sexist?" scene given I feel bad for beating to death realistic women NPCs with pipes. Way more than I do with dudes.

* We have options on betraying on our backers in multiple ways as well as non-violent ways of resolving the conflict.
 
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Currently the game looks to be in worse shape than the first one at launch. Even when ignoring bugs and features that haven't been fixed, or implemented due to time constraints, this game still looks as bad as i thought it would be. The combat mechanics (from what i saw in the video presentations) look really clunky and are probably pretty much done, so wouldn't hope for any improvements. The writing in dialogue options is just bland.

At it's current state this game has no chances against mammoths like Cyberpunk 2077.
 
Combat looks pretty shit to me but I have yet to find a game that has some really decent hand-to-hand combat in a first person game. It really always ends up in a boring whack-a-mole style of gameplay. Also the animations, sounds and all feel so empty. Like there is no weight to any of the movements and attacks. I mean hell if someone would bite me in the neck sucking blood I would be screaming my lungs out, there should be a lot more shouting and conversations going on, people looking for cover it all feels completely live less. I don't know the combat simply looks like everyone is on valium. - including the player.

If this is the best they have to show so far ... than I can not say it's very impressive. Which is really sad as I hoped for more. No clue.
 
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Yeah, I mean, I'm gonna get it. My expectations are a little lower since no Nosferatu at launch, no 3rd person camera, and I really am not sure about some of the stuff they've said about changes they're making to the ruleset because they're hard to implement in a computer game, things like that. But the story is still by Brian Mitsoda, he's still the head writer and I have to hope the dialogue options are better than what they've shown because they just don't want to be too spoilery in their gameplay. So for the story at least, I'll pick it up and see. I'm just such a huge Bloodlines fan I can't not get it. *shrug*

Also, they were supposed to have a playable demo at ParadoxCon in October but they had to cancel those plans because they didn't want to take development away from the game. So they're going to instead be giving all attendees to ParadoxCon a free Steamcode for the game.

Oh, and I don't like their Nosferatu designs. They're not ugly enough. I mean, this guy is suppose to be a Nosferatu. Wut?

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I'm shocked that this blatant nostalgia-grab isn't going to be worth grabbing at launch.
 
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