"I wouldn't say never," Howard said. "[But] now that our company is so big, it's always better to keep stuff internal ... it becomes less likely, but I could never say never. I thought the Obsidian guys did a fabulous job."
“For Skyrim Remastered, we had done some work on it but it was already pretty visually close. But for something like Morrowind, my personal preference is not to remaster it. We [also] get asked a lot to remaster [1997’s] Fallout 1, and I usually say, if you have a PC you can play Fallout the way it was. I think that’s how it should be. I think streaming technology is...
"The development of Metro Exodus is progressing well; we are all really excited by what we are seeing. We have been constantly reviewing the games progress to ensure that we deliver a product that gamers and fans of the Metro series want and deserve, as well as keeping an eye on announcements from our competitor products. We want everyone to be able to experience what is the most ambitious Metro game to date at its...
Chris Avellone said:To give a little more detail on the financial issues raised shortly before (and then after) the departure:
Note the financial issues were only part of the discussion points, and we did continue to debate them after the departure. They amounted to:
- I asked about making the company’s finances more transparent, since those were often a mystery. This lack of clarity also interfered with the review process (in short, you can’t do reviews and give raises until finances are in order, and we always got held up on that as part...
Wanting to preempt such issues, the Capital Wasteland team got in contact with Bethesda, seeking official blessing for such a move. Unfortunately, the studio weren’t willing or able to offer such support. With little option beyond assembling a massive voice cast of their own, they’re officially calling it quits on the project after a full year in development, although there may yet still be some hope for it.