Nuka World Discussion

so are you just playing an elaborate Cops and robbers game with your settlers for shits and giggles then?
This is the same company that made a DLC in which you can force a settler to fight to the death with another settler and then have the survivor be eaten by a deathclaw for shits and giggles.
 
Considering Bethesda always released big DLCs in the past, how were we to know they were going to take a huge dump all over our hopes and dreams? Even Oblivion, their other game that had a bunch of little DLCs, still had like 3 or 4 big ones. Of course, if if I hadn't pre-ordered both of them and played FO4 first, I would have never bought the season pass. Complete waste of money, but on the bright side it taught me to never preorder a game, never trust Bethesda again, always read reviews before buying, and never ever buy a season pass. I'd consider it a learning experience.
Not trying to sound like I am a genius or better than anyone else, but as soon as Bethesda announced the Season Pass I went around telling people not to get it, I even had to tone down my words around in the TTW forum because I was starting to annoy some members.
All it took was knowing what Bethesda does every single new Gamebryo/Creation Engine game release, it tones it down... I already can't play Skyrim more than 30 minutes without getting bored and I saw what they also did with the Skyrim DLC Heartfire, also they are the people that did Horse Armor DLC, that damn thing became a meme and people still prefer to forget about it. All of that combined with them have already mentioned how Fallout 4 would have a voiced protagonist with a defined backstory, stupid dialogue "wheel" with just 4 options, have been inspired by Minecraft and CoD (or whatever the FPS game they said it took inspiration from), not even one mention of taking any inspiration or anything else from Fallout New Vegas, no skills only perks, etc...
It was also the first time Bethesda released a Season Pass... To me Season passes are usually made because of one thing, it is not to allow people to get all the DLCs/Addons/Expansions cheap, it is to make money from the hidden quality of future content that the consumer has no idea what it will be.
Some times it might pay off, but usually it doesn't... Maybe it's because I really don't have much money and have to tighten my belt a lot to make ends meet, sometimes I have to eat nuts for a meal :lmao:, so I am way more careful about my money.

But yeah, my point was I warned people that there was a high chance the DLCs would be shit, judging from Bethesda history and all the info about the not yet released Fallout 4... The ironic thing was I was really really hoping I was wrong and was just being an idiot, I still managed to have a little faith in Bethesda even after I knew all of the stuff I mentioned before... I still wanted to believe...

Sorry for the wall of text, but to sum it all up, anyone not blinded by the hype and that would have some knowledge of Bethesda's product history and some knowledge of what they had already said about Fallout 4, wouldn't have been that hard to not trust in the Season Pass.
But to each it's own, some people already consider their Season Pass worth it anyway, so for those there is no problem and they are happy customers, and that is good :mrgreen:.
 
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Hey, but think about it like this; now, with Nuka World, Bethesda will have a whole DLC in Fallout 4 to show how railroaded their game is. Get it... because railroads = rails = themepark rides? Alright, I'll go hang myself now.
 
I remember when nuka cola was just a joke about cola addiction, that one guy in Fallout hoarding a whole load of bottles to himself in Adytum.

Now we have "Nuka World"... Why? Of all the fucking things to expand on you choose some near-useless item from the original games. Are people who defend Bethesda dense? It is so, so blatantly obvious that all Bethesda cares about is marketing. They stripped down the depths of Fallout and reduced it to marketing brands to put on T-shirts and fucking coffee mugs.

Vault-Boy, Vault-Tec, "War Never Changes", 50s Futurism, Nuka-Cola, Dogmeat, Super Mutants, Ghouls, Brotherhood of Steel, Enclave ... SLAP 'EM ON A SHIRT!
 
To be fair I do understand the point of maybe reworking the skill system into something that is increased from 0-10 rather than the 1-100 cause I mean, what really is the difference between 66 and 69 in Science? Some of the skills worked for a dicerolling mechanic but at the moment it seems pretty pointless. But the perk system of FO4 is not the way to go.

The Fo4 SPECIAL system is... weird. It's broken, but it's a step in the right direction insofar that it tries to fix what Fallout 3 had broken.

Specifically, as you mentioned, it tries to streamline the four skill checkpoints in the science and lockpicking trees, which required you to invest a good amount of skill points for otherwise pointless scores. This was because they decided to implement a minigame instead of keeping the percentage chance of the originals; I don't necessarily dislike it, that's just what happened.

Of course, the flaw is that they decided to do this for EVERY skill rather than a few select ones, which is ridiculous. Levelling up isn't something that makes you stronger anymore; it makes every other enemy in the game stronger and your character will only keep up if you pick the relevant perk.

Additionally, while the SPECIAL MKII was a godsend for Bethesda's perk designers since a flat increase in damage/resistance/bellydancing was the exact kind of thing they were already doing (and as such they can cleverly avoid criticism in that regard), mixing them with situational and sometimes interesting perks means that combat-oriented characters end up being so stupidly overpowered that they don't even need to invest in other perks whilst builds that don't involve direct combat (i.e. Charisma or Luck) can't play at all because they can only use their support perks that don't even work all of the time.

TL;DR it broke
 
I'd rather have Fallout be a dead franchise then this.

I think the franchise is pretty much dead, hence why I myself want to let go.
Face it, it is not going to improve in the future because Besthesda's design philosophy is focused on whole different goals than Black Isle before them was.
And Obsidian won't for some reason become owner of the IP despite how much we want them to be.

My only hope is that the audience Bethesda now has hooked will either move off to other franchises or eventually just grows sick of gaming as I sometimes do because the titles are no longer interesting to them.

Fallout 5 is just going to be more like Fallout 4 because despite the bad ratings it sold a lot.
 
In this day and age, if you're buying into season passes and pre-orders, you have no one else to blame but your self. I am not calling anyone dumb, well ok I kinda do! But in a nice way :p.
I mean com on, at this point, that whole scheme has been going on for years ... and almost everyone says, don't do it! Don't do it! So not knowing that it is most of the time a cash grab ... well you would have to literaly live under a rock.

I'm Pretty sure Tod was interviewed and said that somethings didn't work, and he admit some failures.

FO4 is a good game
, but it had the potential to be a great game. Hopefully what's in between Fo4 and Fo5 will fix up some of the implements in FO4.
Based on what standards though?
I feel Fallout 4 is often seen as good game, not because it is actually good, but because it contains elements from games that did it better. And somehow you think, hey I remember this feature! Mod/Game XYZ had this as well! And it was awesome! But in F4 it is only a half hearted implementation.
However, I often can read somewhere, how people like the game based on potential. But in the end, you can't play potential. Hence why so many get so quickly bored by F4. Even though they kinda like it - I am not talking about the fanatics here, where Bethesda could literaly send them a jarr with a turd inside, and they would call it a great sequel.
So hands down, F4 is mediocre, not good.
 
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The Season Pass Scheme is even worse with Fo4 as they INCREASED the price to coerce/threaten people into buying it sooner, promising that the season pass would be so big that it would be worth it... and most of it was Furniture packs for settlement building mode...
 
I myself want to let go.

In the years that followed, the legend of Fallout faded, and there were no... new visitors to the franchise. You've heard of the Fallout Franchise. We all have, the RPG elements, the quirky humor. Some foolishness about it lying in the hands of Bethesda Game Studios. A company of casuals. Buried beneath settlements and radiant quests. A bright, shining franchise, luring nostalgic gamers to their doom. An illusion that you can begin again, change your fortune. Finding it though, that's not the hard part. It's letting go.

It's letting go.

It's letting go.

It's letting go.
 
Yall need to chill, there is gonna be another spinoff like New Vegas. Its a matter off time. For now this is a game for the masses. smh
 
coming soon: $10 Nuka Workshop DLC that lets you craft nuka cola bottles to feed your sims characters in the vault workshop.

None of this crap has anything to do with a role playing game. Its just paid mods.
 
Yall need to chill, there is gonna be another spinoff like New Vegas. Its a matter off time. For now this is a game for the masses. smh
I think Obsidian said that another Fallout by them is extremely unlikely.
 
Well, Chris Avellone said he thinks it will not happen.
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The Season Pass Scheme is even worse with Fo4 as they INCREASED the price to coerce/threaten people into buying it sooner, promising that the season pass would be so big that it would be worth it... and most of it was Furniture packs for settlement building mode...

It's pretty damn vulgar how they've proceeded. And then to turn it around as if it's a thank you.

I don't think it's crazy that many assumed at the very least it would be the 4-5 story driven DLC from 3 and NV. I grabbed the pass at 30 dollars thinking at the very least I'd have four story DLC for the price of 3. That's an alright deal, had it remained how it used to be. But instead it's crammed full of filler, a glorified quest/crafting pack, and only two story DLC.

For me, my mindset was still of that of old add-on packs from the '90s; that's how long ago I used to buy extra stuff for games. Any DLC I've gotten before was through a goty edition. This was my first and last season pass. A hard lesson learned.
 
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